Kerbal Space Program
1.12.4
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iTweenHinting (iT) - An iTween(http://itween.pixelplacement.com) helper class that store all parameters of all tweening function to allow for code hinting/discovery. Tested compatibility with iTween Version: 2.0.37 More...
Classes | |
class | AudioFrom |
Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More... | |
class | AudioTo |
Fades volume and pitch of an AudioSource with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More... | |
class | AudioUpdate |
Similar to AudioTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |
class | CameraFadeFrom |
Instantly changes the amount(transparency) of a camera fade and then returns it back over time with FULL customization options. More... | |
class | CameraFadeTo |
Changes the amount(transparency) of a camera fade over time with FULL customization options. More... | |
class | ColorFrom |
Changes a GameObject's color values instantly then returns them to the provided properties over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. More... | |
class | ColorTo |
Changes a GameObject's color values over time with FULL customization options. If a GUIText or GUITexture component is attached, they will become the target of the animation. More... | |
class | ColorUpdate |
Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |
class | FadeFrom |
Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter. More... | |
class | FadeTo |
Changes a GameObject's alpha value over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorTo and using the "a" parameter. More... | |
class | FadeUpdate |
Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |
class | LookFrom |
Instantly rotates a GameObject to look at a supplied Transform or Vector3 then returns it to it's starting rotation over time with FULL customization options. More... | |
class | LookTo |
Rotates a GameObject to look at a supplied Transform or Vector3 over time with FULL customization options. More... | |
class | LookUpdate |
Similar to LookTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |
class | MoveAdd |
Translates a GameObject's position over time with FULL customization options. More... | |
class | MoveBy |
Adds the supplied coordinates to a GameObject's position with FULL customization options. More... | |
class | MoveFrom |
Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time with FULL customization options. More... | |
class | MoveTo |
Changes a GameObject's position over time to a supplied destination with FULL customization options. More... | |
class | MoveUpdate |
Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |
class | PunchPosition |
Applies a jolt of force to a GameObject's position and wobbles it back to its initial position with FULL customization options. More... | |
class | PunchRotation |
Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation with FULL customization options. More... | |
class | PunchScale |
Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale with FULL customization options. More... | |
class | RotateAdd |
Adds supplied Euler angles in degrees to a GameObject's rotation over time with FULL customization options. More... | |
class | RotateBy |
Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time with FULL customization options. More... | |
class | RotateFrom |
Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time (if allowed) with FULL customization options. More... | |
class | RotateTo |
Rotates a GameObject to the supplied Euler angles in degrees over time with FULL customization options. More... | |
class | RotateUpdate |
Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |
class | ScaleAdd |
Adds to a GameObject's scale over time with FULL customization options. More... | |
class | ScaleBy |
Multiplies a GameObject's scale over time with FULL customization options. More... | |
class | ScaleFrom |
Instantly changes a GameObject's scale then returns it to it's starting scale over time with FULL customization options. More... | |
class | ScaleTo |
Changes a GameObject's scale over time with FULL customization options. More... | |
class | ScaleUpdate |
Similar to ScaleTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |
class | ShakePosition |
Randomly shakes a GameObject's position by a diminishing amount over time with FULL customization options. More... | |
class | ShakeRotation |
Randomly shakes a GameObject's rotation by a diminishing amount over time with FULL customization options. More... | |
class | ShakeScale |
Randomly shakes a GameObject's scale by a diminishing amount over time with FULL customization options. More... | |
class | Stab |
Plays an AudioClip once based on supplied volume and pitch and following any delay with FULL customization options. AudioSource is optional as iTween will provide one. More... | |
class | ValueTo |
Returns a value to an 'oncallback' method interpolated between the supplied 'from' and 'to' values for application as desired. Requires an 'onupdate' callback that accepts the same type as the supplied 'from' and 'to' properties. More... | |
iTweenHinting (iT) - An iTween(http://itween.pixelplacement.com) helper class that store all parameters of all tweening function to allow for code hinting/discovery. Tested compatibility with iTween Version: 2.0.37