Kerbal Space Program  1.12.4
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Classes
iT Class Reference

iTweenHinting (iT) - An iTween(http://itween.pixelplacement.com) helper class that store all parameters of all tweening function to allow for code hinting/discovery. Tested compatibility with iTween Version: 2.0.37 More...

Classes

class  AudioFrom
 Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More...
 
class  AudioTo
 Fades volume and pitch of an AudioSource with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More...
 
class  AudioUpdate
 Similar to AudioTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  CameraFadeFrom
 Instantly changes the amount(transparency) of a camera fade and then returns it back over time with FULL customization options. More...
 
class  CameraFadeTo
 Changes the amount(transparency) of a camera fade over time with FULL customization options. More...
 
class  ColorFrom
 Changes a GameObject's color values instantly then returns them to the provided properties over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. More...
 
class  ColorTo
 Changes a GameObject's color values over time with FULL customization options. If a GUIText or GUITexture component is attached, they will become the target of the animation. More...
 
class  ColorUpdate
 Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  FadeFrom
 Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter. More...
 
class  FadeTo
 Changes a GameObject's alpha value over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorTo and using the "a" parameter. More...
 
class  FadeUpdate
 Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  LookFrom
 Instantly rotates a GameObject to look at a supplied Transform or Vector3 then returns it to it's starting rotation over time with FULL customization options. More...
 
class  LookTo
 Rotates a GameObject to look at a supplied Transform or Vector3 over time with FULL customization options. More...
 
class  LookUpdate
 Similar to LookTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  MoveAdd
 Translates a GameObject's position over time with FULL customization options. More...
 
class  MoveBy
 Adds the supplied coordinates to a GameObject's position with FULL customization options. More...
 
class  MoveFrom
 Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time with FULL customization options. More...
 
class  MoveTo
 Changes a GameObject's position over time to a supplied destination with FULL customization options. More...
 
class  MoveUpdate
 Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  PunchPosition
 Applies a jolt of force to a GameObject's position and wobbles it back to its initial position with FULL customization options. More...
 
class  PunchRotation
 Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation with FULL customization options. More...
 
class  PunchScale
 Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale with FULL customization options. More...
 
class  RotateAdd
 Adds supplied Euler angles in degrees to a GameObject's rotation over time with FULL customization options. More...
 
class  RotateBy
 Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time with FULL customization options. More...
 
class  RotateFrom
 Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time (if allowed) with FULL customization options. More...
 
class  RotateTo
 Rotates a GameObject to the supplied Euler angles in degrees over time with FULL customization options. More...
 
class  RotateUpdate
 Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  ScaleAdd
 Adds to a GameObject's scale over time with FULL customization options. More...
 
class  ScaleBy
 Multiplies a GameObject's scale over time with FULL customization options. More...
 
class  ScaleFrom
 Instantly changes a GameObject's scale then returns it to it's starting scale over time with FULL customization options. More...
 
class  ScaleTo
 Changes a GameObject's scale over time with FULL customization options. More...
 
class  ScaleUpdate
 Similar to ScaleTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  ShakePosition
 Randomly shakes a GameObject's position by a diminishing amount over time with FULL customization options. More...
 
class  ShakeRotation
 Randomly shakes a GameObject's rotation by a diminishing amount over time with FULL customization options. More...
 
class  ShakeScale
 Randomly shakes a GameObject's scale by a diminishing amount over time with FULL customization options. More...
 
class  Stab
 Plays an AudioClip once based on supplied volume and pitch and following any delay with FULL customization options. AudioSource is optional as iTween will provide one. More...
 
class  ValueTo
 Returns a value to an 'oncallback' method interpolated between the supplied 'from' and 'to' values for application as desired. Requires an 'onupdate' callback that accepts the same type as the supplied 'from' and 'to' properties. More...
 

Detailed Description

iTweenHinting (iT) - An iTween(http://itween.pixelplacement.com) helper class that store all parameters of all tweening function to allow for code hinting/discovery. Tested compatibility with iTween Version: 2.0.37


The documentation for this class was generated from the following file: