Kerbal Space Program
1.12.4
|
Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
Public Attributes | |
const string | islocal = "islocal" |
A System.Boolean for whether to animate in world space or relative to the parent. False by default. More... | |
const string | rotation = "rotation" |
A Transform or Vector3 for the target Euler angles in degrees to rotate to. More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
const string | x = "x" |
A System.Single or System.Double for the individual setting of the x axis. More... | |
const string | y = "y" |
A System.Single or System.Double for the individual setting of the y axis. More... | |
const string | z = "z" |
A System.Single or System.Double for the individual setting of the z axis. More... | |
Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
const string iT.RotateUpdate.islocal = "islocal" |
A System.Boolean for whether to animate in world space or relative to the parent. False by default.
const string iT.RotateUpdate.rotation = "rotation" |
A Transform or Vector3 for the target Euler angles in degrees to rotate to.
const string iT.RotateUpdate.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.
const string iT.RotateUpdate.x = "x" |
A System.Single or System.Double for the individual setting of the x axis.
const string iT.RotateUpdate.y = "y" |
A System.Single or System.Double for the individual setting of the y axis.
const string iT.RotateUpdate.z = "z" |
A System.Single or System.Double for the individual setting of the z axis.