Kerbal Space Program
1.12.4
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Rotates a GameObject to look at a supplied Transform or Vector3 over time with FULL customization options. More...
Public Attributes | |
const string | axis = "axis" |
A System.String. Restricts rotation to the supplied axis only. More... | |
const string | delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning. More... | |
const string | easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation. More... | |
const string | looktarget = "looktarget" |
A Transform or Vector3 for a target the GameObject will look at. More... | |
const string | looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed. More... | |
const string | oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation. More... | |
const string | oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method. More... | |
const string | oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method. More... | |
const string | onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation. More... | |
const string | onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method. More... | |
const string | onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method. More... | |
const string | onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation. More... | |
const string | onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method. More... | |
const string | onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method. More... | |
const string | speed = "speed" |
A System.Single or System.Double can be used instead of time to allow animation based on speed More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
Rotates a GameObject to look at a supplied Transform or Vector3 over time with FULL customization options.
const string iT.LookTo.axis = "axis" |
A System.String. Restricts rotation to the supplied axis only.
const string iT.LookTo.delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning.
const string iT.LookTo.easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation.
const string iT.LookTo.looktarget = "looktarget" |
A Transform or Vector3 for a target the GameObject will look at.
const string iT.LookTo.looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed.
const string iT.LookTo.oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation.
const string iT.LookTo.oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method.
const string iT.LookTo.oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method.
const string iT.LookTo.onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation.
const string iT.LookTo.onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method.
const string iT.LookTo.onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method.
const string iT.LookTo.onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation.
const string iT.LookTo.onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method.
const string iT.LookTo.onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method.
const string iT.LookTo.speed = "speed" |
A System.Single or System.Double can be used instead of time to allow animation based on speed
const string iT.LookTo.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.