Kerbal Space Program
1.12.4
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Changes a GameObject's position over time to a supplied destination with FULL customization options. More...
Public Attributes | |
const string | axis = "axis" |
A System.String. Restricts rotation to the supplied axis only. More... | |
const string | delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning. More... | |
const string | easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation. More... | |
const string | islocal = "islocal" |
A System.Boolean for whether to animate in world space or relative to the parent. False by default. More... | |
const string | lookahead = "lookahead" |
A System.Single or System.Double for how much of a percentage to look ahead on a path to influence how strict "orientopath" is. More... | |
const string | looktarget = "looktarget" |
A Vector3 or A Transform for a target the GameObject will look at. More... | |
const string | looktime = "looktime" |
A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath". More... | |
const string | looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed. More... | |
const string | movetopath = "movetopath" |
A System.Boolean for whether to automatically generate a curve from the GameObject's current position to the beginning of the path. True by default. More... | |
const string | oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation. More... | |
const string | oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method. More... | |
const string | oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method. More... | |
const string | onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation. More... | |
const string | onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method. More... | |
const string | onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method. More... | |
const string | onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation. More... | |
const string | onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method. More... | |
const string | onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method. More... | |
const string | orienttopath = "orienttopath" |
A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default. More... | |
const string | path = "path" |
A Transform[] or Vector3[] for a list of points to draw a Catmull-Rom through for a curved animation path. More... | |
const string | position = "position" |
A Transform or Vector3 for a point in space the GameObject will animate to. More... | |
const string | speed = "speed" |
A System.Single or System.Double can be used instead of time to allow animation based on speed More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
const string | x = "x" |
A System.Single or System.Double for the individual setting of the x axis. More... | |
const string | y = "y" |
A System.Single or System.Double for the individual setting of the y axis. More... | |
const string | z = "z" |
A System.Single or System.Double for the individual setting of the z axis. More... | |
Changes a GameObject's position over time to a supplied destination with FULL customization options.
const string iT.MoveTo.axis = "axis" |
A System.String. Restricts rotation to the supplied axis only.
const string iT.MoveTo.delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning.
const string iT.MoveTo.easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation.
const string iT.MoveTo.islocal = "islocal" |
A System.Boolean for whether to animate in world space or relative to the parent. False by default.
const string iT.MoveTo.lookahead = "lookahead" |
A System.Single or System.Double for how much of a percentage to look ahead on a path to influence how strict "orientopath" is.
const string iT.MoveTo.looktarget = "looktarget" |
A Vector3 or A Transform for a target the GameObject will look at.
const string iT.MoveTo.looktime = "looktime" |
A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath".
const string iT.MoveTo.looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed.
const string iT.MoveTo.movetopath = "movetopath" |
A System.Boolean for whether to automatically generate a curve from the GameObject's current position to the beginning of the path. True by default.
const string iT.MoveTo.oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation.
const string iT.MoveTo.oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method.
const string iT.MoveTo.oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method.
const string iT.MoveTo.onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation.
const string iT.MoveTo.onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method.
const string iT.MoveTo.onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method.
const string iT.MoveTo.onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation.
const string iT.MoveTo.onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method.
const string iT.MoveTo.onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method.
const string iT.MoveTo.orienttopath = "orienttopath" |
A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default.
const string iT.MoveTo.path = "path" |
A Transform[] or Vector3[] for a list of points to draw a Catmull-Rom through for a curved animation path.
const string iT.MoveTo.position = "position" |
A Transform or Vector3 for a point in space the GameObject will animate to.
const string iT.MoveTo.speed = "speed" |
A System.Single or System.Double can be used instead of time to allow animation based on speed
const string iT.MoveTo.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.
const string iT.MoveTo.x = "x" |
A System.Single or System.Double for the individual setting of the x axis.
const string iT.MoveTo.y = "y" |
A System.Single or System.Double for the individual setting of the y axis.
const string iT.MoveTo.z = "z" |
A System.Single or System.Double for the individual setting of the z axis.