Kerbal Space Program
1.12.4
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Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter. More...
Public Attributes | |
const string | alpha = "alpha" |
A System.Single or System.Double for the initial alpha value of the animation. More... | |
const string | amount = "amount" |
A System.Single or System.Double for the initial alpha value of the animation. More... | |
const string | delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning. More... | |
const string | easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation. More... | |
const string | includechildren = "includechildren" |
A System.Boolean for whether or not to include children of this GameObject. True by default. More... | |
const string | looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed. More... | |
const string | oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation. More... | |
const string | oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method. More... | |
const string | oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method. More... | |
const string | onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation. More... | |
const string | onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method. More... | |
const string | onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method. More... | |
const string | onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation. More... | |
const string | onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method. More... | |
const string | onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method. More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter.
const string iT.FadeFrom.alpha = "alpha" |
A System.Single or System.Double for the initial alpha value of the animation.
const string iT.FadeFrom.amount = "amount" |
A System.Single or System.Double for the initial alpha value of the animation.
const string iT.FadeFrom.delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning.
const string iT.FadeFrom.easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation.
const string iT.FadeFrom.includechildren = "includechildren" |
A System.Boolean for whether or not to include children of this GameObject. True by default.
const string iT.FadeFrom.looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed.
const string iT.FadeFrom.oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation.
const string iT.FadeFrom.oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method.
const string iT.FadeFrom.oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method.
const string iT.FadeFrom.onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation.
const string iT.FadeFrom.onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method.
const string iT.FadeFrom.onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method.
const string iT.FadeFrom.onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation.
const string iT.FadeFrom.onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method.
const string iT.FadeFrom.onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method.
const string iT.FadeFrom.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.