Kerbal Space Program
1.12.4
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Classes | |
class | Defaults |
A collection of baseline presets that iTween needs and utilizes if certain parameters are not provided. More... | |
Static Public Member Functions | |||
static void | AudioFrom (GameObject target, float volume, float pitch, float time) | ||
Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time with MINIMUM customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More... | |||
static void | AudioFrom (GameObject target, Hashtable args) | ||
Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More... | |||
static void | AudioTo (GameObject target, float volume, float pitch, float time) | ||
Fades volume and pitch of an AudioSource with MINIMUM customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More... | |||
static void | AudioTo (GameObject target, Hashtable args) | ||
Fades volume and pitch of an AudioSource with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More... | |||
static void | AudioUpdate (GameObject target, Hashtable args) | ||
Similar to AudioTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |||
static void | AudioUpdate (GameObject target, float volume, float pitch, float time) | ||
Similar to AudioTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType. More... | |||
static void | CameraFadeDepth (int depth) | ||
Changes a camera fade's texture. More... | |||
static void | CameraFadeDestroy () | ||
Removes and destroyes a camera fade. More... | |||
static void | CameraFadeFrom (float amount, float time) | ||
Instantly changes the amount(transparency) of a camera fade and then returns it back over time with MINIMUM customization options. More... | |||
static void | CameraFadeFrom (Hashtable args) | ||
Instantly changes the amount(transparency) of a camera fade and then returns it back over time with FULL customization options. More... | |||
static void | CameraFadeTo (float amount, float time) | ||
Changes the amount(transparency) of a camera fade over time with MINIMUM customization options. More... | |||
static void | CameraFadeTo (Hashtable args) | ||
Changes the amount(transparency) of a camera fade over time with FULL customization options. More... | |||
static Texture2D | CameraTexture (Color color) | ||
Creates and returns a full-screen Texture2D for use with CameraFade. More... | |||
static void | ColorFrom (GameObject target, Color color, float time) | ||
Changes a GameObject's color values instantly then returns them to the provided properties over time with MINIMUM customization options. If a Text or Texture component is attached, it will become the target of the animation. More... | |||
static void | ColorFrom (GameObject target, Hashtable args) | ||
Changes a GameObject's color values instantly then returns them to the provided properties over time with FULL customization options. If a Text or Texture component is attached, it will become the target of the animation. More... | |||
static void | ColorTo (GameObject target, Color color, float time) | ||
Changes a GameObject's color values over time with MINIMUM customization options. If a Text or Texture component is attached, they will become the target of the animation. More... | |||
static void | ColorTo (GameObject target, Hashtable args) | ||
Changes a GameObject's color values over time with FULL customization options. If a Text or Texture component is attached, they will become the target of the animation. More... | |||
static void | ColorUpdate (GameObject target, Hashtable args) | ||
Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |||
static void | ColorUpdate (GameObject target, Color color, float time) | ||
Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType. More... | |||
static int | Count () | ||
Count all iTweens in current scene. More... | |||
static int | Count (string type) | ||
Count all iTweens in current scene of a particular type. More... | |||
static int | Count (GameObject target) | ||
Count all iTweens on a GameObject. More... | |||
static int | Count (GameObject target, string type) | ||
Count all iTweens on a GameObject of a particular type. More... | |||
static void | DrawLine (Vector3[] line) | ||
When called from an OnDrawGizmos() function it will draw a line through the provided array of Vector3s. More... | |||
static void | DrawLine (Vector3[] line, Color color) | ||
When called from an OnDrawGizmos() function it will draw a line through the provided array of Vector3s. More... | |||
static void | DrawLine (Transform[] line) | ||
When called from an OnDrawGizmos() function it will draw a line through the provided array of Transforms. More... | |||
static void | DrawLine (Transform[] line, Color color) | ||
When called from an OnDrawGizmos() function it will draw a line through the provided array of Transforms. More... | |||
static void | DrawLineGizmos (Vector3[] line) | ||
Draws a line through the provided array of Vector3s with Gizmos.DrawLine(). More... | |||
static void | DrawLineGizmos (Vector3[] line, Color color) | ||
Draws a line through the provided array of Vector3s with Gizmos.DrawLine(). More... | |||
static void | DrawLineGizmos (Transform[] line) | ||
Draws a line through the provided array of Transforms with Gizmos.DrawLine(). More... | |||
static void | DrawLineGizmos (Transform[] line, Color color) | ||
Draws a line through the provided array of Transforms with Gizmos.DrawLine(). More... | |||
static void | DrawLineHandles (Vector3[] line) | ||
Draws a line through the provided array of Vector3s with Handles.DrawLine(). More... | |||
static void | DrawLineHandles (Vector3[] line, Color color) | ||
Draws a line through the provided array of Vector3s with Handles.DrawLine(). More... | |||
static void | DrawLineHandles (Transform[] line) | ||
Draws a line through the provided array of Transforms with Handles.DrawLine(). More... | |||
static void | DrawLineHandles (Transform[] line, Color color) | ||
Draws a line through the provided array of Transforms with Handles.DrawLine(). More... | |||
static void | DrawPath (Vector3[] path) | ||
When called from an OnDrawGizmos() function it will draw a curved path through the provided array of Vector3s. More... | |||
static void | DrawPath (Vector3[] path, Color color) | ||
When called from an OnDrawGizmos() function it will draw a curved path through the provided array of Vector3s. More... | |||
static void | DrawPath (Transform[] path) | ||
When called from an OnDrawGizmos() function it will draw a curved path through the provided array of Transforms. More... | |||
static void | DrawPath (Transform[] path, Color color) | ||
When called from an OnDrawGizmos() function it will draw a curved path through the provided array of Transforms. More... | |||
static void | DrawPathGizmos (Vector3[] path) | ||
Draws a curved path through the provided array of Vector3s with Gizmos.DrawLine(). More... | |||
static void | DrawPathGizmos (Vector3[] path, Color color) | ||
Draws a curved path through the provided array of Vector3s with Gizmos.DrawLine(). More... | |||
static void | DrawPathGizmos (Transform[] path) | ||
Draws a curved path through the provided array of Transforms with Gizmos.DrawLine(). More... | |||
static void | DrawPathGizmos (Transform[] path, Color color) | ||
Draws a curved path through the provided array of Transforms with Gizmos.DrawLine(). More... | |||
static void | DrawPathHandles (Vector3[] path) | ||
Draws a curved path through the provided array of Vector3s with Handles.DrawLine(). More... | |||
static void | DrawPathHandles (Vector3[] path, Color color) | ||
Draws a curved path through the provided array of Vector3s with Handles.DrawLine(). More... | |||
static void | DrawPathHandles (Transform[] path) | ||
Draws a curved path through the provided array of Transforms with Handles.DrawLine(). More... | |||
static void | DrawPathHandles (Transform[] path, Color color) | ||
Draws a curved path through the provided array of Transforms with Handles.DrawLine(). More... | |||
static void | FadeFrom (GameObject target, float alpha, float time) | ||
Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with MINIMUM customization options. If a Text or Texture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter. More... | |||
static void | FadeFrom (GameObject target, Hashtable args) | ||
Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with FULL customization options. If a Text or Texture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter. More... | |||
static void | FadeTo (GameObject target, float alpha, float time) | ||
Changes a GameObject's alpha value over time with MINIMUM customization options. If a Text or Texture component is attached, it will become the target of the animation. Identical to using ColorTo and using the "a" parameter. More... | |||
static void | FadeTo (GameObject target, Hashtable args) | ||
Changes a GameObject's alpha value over time with FULL customization options. If a Text or Texture component is attached, it will become the target of the animation. Identical to using ColorTo and using the "a" parameter. More... | |||
static void | FadeUpdate (GameObject target, Hashtable args) | ||
Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |||
static void | FadeUpdate (GameObject target, float alpha, float time) | ||
Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType. More... | |||
static float | FloatUpdate (float currentValue, float targetValue, float speed) | ||
Returns a float that is eased between a current and target value by the supplied speed. More... | |||
static Hashtable | Hash (params object[] args) | ||
Universal interface to help in the creation of Hashtables. Especially useful for C# users. More... | |||
static void | LookFrom (GameObject target, Vector3 looktarget, float time) | ||
Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time with MINIMUM customization options. More... | |||
static void | LookFrom (GameObject target, Hashtable args) | ||
Instantly rotates a GameObject to look at a supplied Transform or Vector3 then returns it to it's starting rotation over time with FULL customization options. More... | |||
static void | LookTo (GameObject target, Vector3 looktarget, float time) | ||
Rotates a GameObject to look at the supplied Vector3 over time with MINIMUM customization options. More... | |||
static void | LookTo (GameObject target, Hashtable args) | ||
Rotates a GameObject to look at a supplied Transform or Vector3 over time with FULL customization options. More... | |||
static void | LookUpdate (GameObject target, Hashtable args) | ||
Similar to LookTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |||
static void | LookUpdate (GameObject target, Vector3 looktarget, float time) | ||
Similar to LookTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |||
static void | MoveAdd (GameObject target, Vector3 amount, float time) | ||
Translates a GameObject's position over time with MINIMUM customization options. More... | |||
static void | MoveAdd (GameObject target, Hashtable args) | ||
Translates a GameObject's position over time with FULL customization options. More... | |||
static void | MoveBy (GameObject target, Vector3 amount, float time) | ||
Adds the supplied coordinates to a GameObject's postion with MINIMUM customization options. More... | |||
static void | MoveBy (GameObject target, Hashtable args) | ||
Adds the supplied coordinates to a GameObject's position with FULL customization options. More... | |||
static void | MoveFrom (GameObject target, Vector3 position, float time) | ||
Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time with MINIMUM customization options. More... | |||
static void | MoveFrom (GameObject target, Hashtable args) | ||
Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time with FULL customization options. More... | |||
static void | MoveTo (GameObject target, Vector3 position, float time) | ||
Changes a GameObject's position over time to a supplied destination with MINIMUM customization options. More... | |||
static void | MoveTo (GameObject target, Hashtable args) | ||
Changes a GameObject's position over time to a supplied destination with FULL customization options. More... | |||
static void | MoveUpdate (GameObject target, Hashtable args) | ||
Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |||
static void | MoveUpdate (GameObject target, Vector3 position, float time) | ||
Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType. More... | |||
static float | PathLength (Transform[] path) | ||
Returns the length of a curved path drawn through the provided array of Transforms. More... | |||
static float | PathLength (Vector3[] path) | ||
Returns the length of a curved path drawn through the provided array of Vector3s. More... | |||
static void | Pause (GameObject target) | ||
Pause all iTweens on a GameObject. More... | |||
static void | Pause (GameObject target, bool includechildren) | ||
Pause all iTweens on a GameObject including its children. More... | |||
static void | Pause (GameObject target, string type) | ||
Pause all iTweens on a GameObject of a particular type. </summar
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static void | Pause (GameObject target, string type, bool includechildren) | ||
Pause all iTweens on a GameObject of a particular type including its children. </summar
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static void | Pause () | ||
Pause all iTweens in scene. More... | |||
static void | Pause (string type) | ||
Pause all iTweens in scene of a particular type. More... | |||
static Vector3 | PointOnPath (Transform[] path, float percent) | ||
Returns a Vector3 position on a path at the provided percentage More... | |||
static Vector3 | PointOnPath (Vector3[] path, float percent) | ||
Returns a Vector3 position on a path at the provided percentage More... | |||
static void | PunchPosition (GameObject target, Vector3 amount, float time) | ||
Applies a jolt of force to a GameObject's position and wobbles it back to its initial position with MINIMUM customization options. More... | |||
static void | PunchPosition (GameObject target, Hashtable args) | ||
Applies a jolt of force to a GameObject's position and wobbles it back to its initial position with FULL customization options. More... | |||
static void | PunchRotation (GameObject target, Vector3 amount, float time) | ||
Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation with MINIMUM customization options. More... | |||
static void | PunchRotation (GameObject target, Hashtable args) | ||
Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation with FULL customization options. More... | |||
static void | PunchScale (GameObject target, Vector3 amount, float time) | ||
Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale with MINIMUM customization options. More... | |||
static void | PunchScale (GameObject target, Hashtable args) | ||
Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale with FULL customization options. More... | |||
static void | PutOnPath (GameObject target, Vector3[] path, float percent) | ||
Puts a GameObject on a path at the provided percentage More... | |||
static void | PutOnPath (Transform target, Vector3[] path, float percent) | ||
Puts a GameObject on a path at the provided percentage More... | |||
static void | PutOnPath (GameObject target, Transform[] path, float percent) | ||
Puts a GameObject on a path at the provided percentage More... | |||
static void | PutOnPath (Transform target, Transform[] path, float percent) | ||
Puts a GameObject on a path at the provided percentage More... | |||
static Rect | RectUpdate (Rect currentValue, Rect targetValue, float speed) | ||
Returns a Rect that is eased between a current and target value by the supplied speed. More... | |||
static void | Resume (GameObject target) | ||
Resume all iTweens on a GameObject. More... | |||
static void | Resume (GameObject target, bool includechildren) | ||
Resume all iTweens on a GameObject including its children. More... | |||
static void | Resume (GameObject target, string type) | ||
Resume all iTweens on a GameObject of a particular type. </summar
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static void | Resume (GameObject target, string type, bool includechildren) | ||
Resume all iTweens on a GameObject of a particular type including its children. </summar
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static void | Resume () | ||
Resume all iTweens in scene. More... | |||
static void | Resume (string type) | ||
Resume all iTweens in scene of a particular type. More... | |||
static void | RotateAdd (GameObject target, Vector3 amount, float time) | ||
Adds supplied Euler angles in degrees to a GameObject's rotation over time with MINIMUM customization options. More... | |||
static void | RotateAdd (GameObject target, Hashtable args) | ||
Adds supplied Euler angles in degrees to a GameObject's rotation over time with FULL customization options. More... | |||
static void | RotateBy (GameObject target, Vector3 amount, float time) | ||
Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time with MINIMUM customization options. More... | |||
static void | RotateBy (GameObject target, Hashtable args) | ||
Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time with FULL customization options. More... | |||
static void | RotateFrom (GameObject target, Vector3 rotation, float time) | ||
Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time (if allowed) with MINIMUM customization options. More... | |||
static void | RotateFrom (GameObject target, Hashtable args) | ||
Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time (if allowed) with FULL customization options. More... | |||
static void | RotateTo (GameObject target, Vector3 rotation, float time) | ||
Rotates a GameObject to the supplied Euler angles in degrees over time with MINIMUM customization options. More... | |||
static void | RotateTo (GameObject target, Hashtable args) | ||
Rotates a GameObject to the supplied Euler angles in degrees over time with FULL customization options. More... | |||
static void | RotateUpdate (GameObject target, Hashtable args) | ||
Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |||
static void | RotateUpdate (GameObject target, Vector3 rotation, float time) | ||
Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType. More... | |||
static void | ScaleAdd (GameObject target, Vector3 amount, float time) | ||
Adds to a GameObject's scale over time with FULL customization options. More... | |||
static void | ScaleAdd (GameObject target, Hashtable args) | ||
Adds to a GameObject's scale over time with FULL customization options. More... | |||
static void | ScaleBy (GameObject target, Vector3 amount, float time) | ||
Multiplies a GameObject's scale over time with MINIMUM customization options. More... | |||
static void | ScaleBy (GameObject target, Hashtable args) | ||
Multiplies a GameObject's scale over time with FULL customization options. More... | |||
static void | ScaleFrom (GameObject target, Vector3 scale, float time) | ||
Instantly changes a GameObject's scale then returns it to it's starting scale over time with MINIMUM customization options. More... | |||
static void | ScaleFrom (GameObject target, Hashtable args) | ||
Instantly changes a GameObject's scale then returns it to it's starting scale over time with FULL customization options. More... | |||
static void | ScaleTo (GameObject target, Vector3 scale, float time) | ||
Changes a GameObject's scale over time with MINIMUM customization options. More... | |||
static void | ScaleTo (GameObject target, Hashtable args) | ||
Changes a GameObject's scale over time with FULL customization options. More... | |||
static void | ScaleUpdate (GameObject target, Hashtable args) | ||
Similar to ScaleTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More... | |||
static void | ScaleUpdate (GameObject target, Vector3 scale, float time) | ||
Similar to ScaleTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType. More... | |||
static void | ShakePosition (GameObject target, Vector3 amount, float time) | ||
Randomly shakes a GameObject's position by a diminishing amount over time with MINIMUM customization options. More... | |||
static void | ShakePosition (GameObject target, Hashtable args) | ||
Randomly shakes a GameObject's position by a diminishing amount over time with FULL customization options. More... | |||
static void | ShakeRotation (GameObject target, Vector3 amount, float time) | ||
Randomly shakes a GameObject's rotation by a diminishing amount over time with MINIMUM customization options. More... | |||
static void | ShakeRotation (GameObject target, Hashtable args) | ||
Randomly shakes a GameObject's rotation by a diminishing amount over time with FULL customization options. More... | |||
static void | ShakeScale (GameObject target, Vector3 amount, float time) | ||
Randomly shakes a GameObject's scale by a diminishing amount over time with MINIMUM customization options. More... | |||
static void | ShakeScale (GameObject target, Hashtable args) | ||
Randomly shakes a GameObject's scale by a diminishing amount over time with FULL customization options. More... | |||
static void | Stab (GameObject target, AudioClip audioclip, float delay) | ||
Plays an AudioClip once based on supplied volume and pitch and following any delay with MINIMUM customization options. AudioSource is optional as iTween will provide one. More... | |||
static void | Stab (GameObject target, Hashtable args) | ||
Plays an AudioClip once based on supplied volume and pitch and following any delay with FULL customization options. AudioSource is optional as iTween will provide one. More... | |||
static void | Stop () | ||
Stop and destroy all Tweens in current scene. More... | |||
static void | Stop (string type) | ||
Stop and destroy all iTweens in current scene of a particular type. More... | |||
static void | Stop (GameObject target) | ||
Stop and destroy all iTweens on a GameObject. More... | |||
static void | Stop (GameObject target, bool includechildren) | ||
Stop and destroy all iTweens on a GameObject including its children. More... | |||
static void | Stop (GameObject target, string type) | ||
Stop and destroy all iTweens on a GameObject of a particular type. </summar
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static void | Stop (GameObject target, string type, bool includechildren) | ||
Stop and destroy all iTweens on a GameObject of a particular type including its children. </summar
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static void | ValueTo (GameObject target, Hashtable args) | ||
Returns a value to an 'oncallback' method interpolated between the supplied 'from' and 'to' values for application as desired. Requires an 'onupdate' callback that accepts the same type as the supplied 'from' and 'to' properties. More... | |||
static Vector2 | Vector2Update (Vector2 currentValue, Vector2 targetValue, float speed) | ||
Returns a Vector2 that is eased between a current and target value by the supplied speed. More... | |||
static Vector3 | Vector3Update (Vector3 currentValue, Vector3 targetValue, float speed) | ||
Returns a Vector3 that is eased between a current and target value by the supplied speed. More... | |||
Public Attributes | |
iTween.EaseType | easeType |
string | id |
bool | isRunning |
LoopType | loopType |
float | time |
Static Public Attributes | |
static ArrayList | tweens = new ArrayList() |
Version: 2.0.41
Author: Bob Berkebile (http://pixelplacement.com)
Support: http://itween.pixelplacement.com
enum iTween.EaseType |
The type of easing to use based on Robert Penner's open source easing equations (http://www.robertpenner.com/easing_terms_of_use.html).
enum iTween.LoopType |
Many shaders use more than one color. Use can have iTween's Color methods operate on them by name.
Enumerator | |
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_Color |
The main color of a material. Used by default and not required for Color methods to work in iTween. |
_SpecColor |
The specular color of a material (used in specular/glossy/vertexlit shaders). |
_Emission |
The emissive color of a material (used in vertexlit shaders). |
_ReflectColor |
The reflection color of the material (used in reflective shaders). |
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inlinestatic |
Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time with MINIMUM customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied.
target | A GameObject to be the target of the animation which holds the AudioSource to be changed. |
volume | for the target level of volume. A System.Single |
pitch | for the target pitch. A System.Single |
time | A System.Single for the time in seconds the animation will take to complete. |
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inlinestatic |
Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied.
audiosource | A AudioSource for which AudioSource to use. |
volume | A System.Single or System.Double for the target level of volume. |
pitch | A System.Single or System.Double for the target pitch. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
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inlinestatic |
Fades volume and pitch of an AudioSource with MINIMUM customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied.
target | A GameObject to be the target of the animation which holds the AudioSource to be changed. |
volume | for the target level of volume. A System.Single |
pitch | for the target pitch. A System.Single |
time | A System.Single for the time in seconds the animation will take to complete. |
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inlinestatic |
Fades volume and pitch of an AudioSource with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied.
audiosource | A AudioSource for which AudioSource to use. |
volume | A System.Single or System.Double for the target level of volume. |
pitch | A System.Single or System.Double for the target pitch. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Similar to AudioTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
audiosource | A AudioSource for which AudioSource to use. |
volume | A System.Single or System.Double for the target level of volume. |
pitch | A System.Single or System.Double for the target pitch. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
|
inlinestatic |
Similar to AudioTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType.
target | A GameObject to be the target of the animation. |
volume | A System.Single for the target level of volume. |
pitch | A System.Single for the target pitch. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Changes a camera fade's texture.
depth | A System.Int32 |
|
inlinestatic |
Removes and destroyes a camera fade.
|
inlinestatic |
Instantly changes the amount(transparency) of a camera fade and then returns it back over time with MINIMUM customization options.
amount | A System.Single or System.Double for how transparent the Texture2D that the camera fade uses is. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Instantly changes the amount(transparency) of a camera fade and then returns it back over time with FULL customization options.
amount | A System.Single or System.Double for how transparent the Texture2D that the camera fade uses is. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Changes the amount(transparency) of a camera fade over time with MINIMUM customization options.
amount | A System.Single or System.Double for how transparent the Texture2D that the camera fade uses is. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Changes the amount(transparency) of a camera fade over time with FULL customization options.
amount | A System.Single or System.Double for how transparent the Texture2D that the camera fade uses is. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Creates and returns a full-screen Texture2D for use with CameraFade.
color | Color |
|
inlinestatic |
Changes a GameObject's color values instantly then returns them to the provided properties over time with MINIMUM customization options. If a Text or Texture component is attached, it will become the target of the animation.
target | A GameObject to be the target of the animation. |
color | A Color to change the GameObject's color to. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Changes a GameObject's color values instantly then returns them to the provided properties over time with FULL customization options. If a Text or Texture component is attached, it will become the target of the animation.
color | A Color to change the GameObject's color to. |
r | A System.Single or System.Double for the individual setting of the color red. |
g | A System.Single or System.Double for the individual setting of the color green. |
b | A System.Single or System.Double for the individual setting of the color green. |
a | A System.Single or System.Double for the individual setting of the alpha. |
namedcolorvalue | A NamedColorValue or System.String for the individual setting of the alpha. |
includechildren | A System.Boolean for whether or not to include children of this GameObject. True by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Changes a GameObject's color values over time with MINIMUM customization options. If a Text or Texture component is attached, they will become the target of the animation.
target | A GameObject to be the target of the animation. |
color | A Color to change the GameObject's color to. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Changes a GameObject's color values over time with FULL customization options. If a Text or Texture component is attached, they will become the target of the animation.
color | A Color to change the GameObject's color to. |
r | A System.Single or System.Double for the individual setting of the color red. |
g | A System.Single or System.Double for the individual setting of the color green. |
b | A System.Single or System.Double for the individual setting of the color green. |
a | A System.Single or System.Double for the individual setting of the alpha. |
namedcolorvalue | A NamedColorValue or System.String for the individual setting of the alpha. |
includechildren | A System.Boolean for whether or not to include children of this GameObject. True by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
color | A Color to change the GameObject's color to. |
r | A System.Single or System.Double for the individual setting of the color red. |
g | A System.Single or System.Double for the individual setting of the color green. |
b | A System.Single or System.Double for the individual setting of the color green. |
a | A System.Single or System.Double for the individual setting of the alpha. |
namedcolorvalue | A NamedColorValue or System.String for the individual setting of the alpha. |
includechildren | A System.Boolean for whether or not to include children of this GameObject. True by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
|
inlinestatic |
Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType.
target | A GameObject to be the target of the animation. |
color | A Color to change the GameObject's color to. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Count all iTweens in current scene.
|
inlinestatic |
Count all iTweens in current scene of a particular type.
type | A System.String name of the type of iTween you would like to stop. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Count all iTweens on a GameObject.
|
inlinestatic |
Count all iTweens on a GameObject of a particular type.
type | A System.String name of the type of iTween you would like to count. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
When called from an OnDrawGizmos() function it will draw a line through the provided array of Vector3s.
line | A Vector3s[] |
|
inlinestatic |
When called from an OnDrawGizmos() function it will draw a line through the provided array of Vector3s.
line | A Vector3s[] |
color | A Color |
|
inlinestatic |
When called from an OnDrawGizmos() function it will draw a line through the provided array of Transforms.
line | A Transform[] |
|
inlinestatic |
When called from an OnDrawGizmos() function it will draw a line through the provided array of Transforms.
line | A Transform[] |
color | A Color |
|
inlinestatic |
Draws a line through the provided array of Vector3s with Gizmos.DrawLine().
line | A Vector3s[] |
|
inlinestatic |
Draws a line through the provided array of Vector3s with Gizmos.DrawLine().
line | A Vector3s[] |
color | A Color |
|
inlinestatic |
Draws a line through the provided array of Transforms with Gizmos.DrawLine().
line | A Transform[] |
|
inlinestatic |
Draws a line through the provided array of Transforms with Gizmos.DrawLine().
line | A Transform[] |
color | A Color |
|
inlinestatic |
Draws a line through the provided array of Vector3s with Handles.DrawLine().
line | A Vector3s[] |
|
inlinestatic |
Draws a line through the provided array of Vector3s with Handles.DrawLine().
line | A Vector3s[] |
color | A Color |
|
inlinestatic |
Draws a line through the provided array of Transforms with Handles.DrawLine().
line | A Transform[] |
|
inlinestatic |
Draws a line through the provided array of Transforms with Handles.DrawLine().
line | A Transform[] |
color | A Color |
|
inlinestatic |
When called from an OnDrawGizmos() function it will draw a curved path through the provided array of Vector3s.
path | A Vector3s[] |
|
inlinestatic |
When called from an OnDrawGizmos() function it will draw a curved path through the provided array of Vector3s.
path | A Vector3s[] |
color | A Color |
|
inlinestatic |
When called from an OnDrawGizmos() function it will draw a curved path through the provided array of Transforms.
path | A Transform[] |
|
inlinestatic |
When called from an OnDrawGizmos() function it will draw a curved path through the provided array of Transforms.
path | A Transform[] |
color | A Color |
|
inlinestatic |
Draws a curved path through the provided array of Vector3s with Gizmos.DrawLine().
path | A Vector3s[] |
|
inlinestatic |
Draws a curved path through the provided array of Vector3s with Gizmos.DrawLine().
path | A Vector3s[] |
color | A Color |
|
inlinestatic |
Draws a curved path through the provided array of Transforms with Gizmos.DrawLine().
path | A Transform[] |
|
inlinestatic |
Draws a curved path through the provided array of Transforms with Gizmos.DrawLine().
path | A Transform[] |
color | A Color |
|
inlinestatic |
Draws a curved path through the provided array of Vector3s with Handles.DrawLine().
path | A Vector3s[] |
|
inlinestatic |
Draws a curved path through the provided array of Vector3s with Handles.DrawLine().
path | A Vector3s[] |
color | A Color |
|
inlinestatic |
Draws a curved path through the provided array of Transforms with Handles.DrawLine().
path | A Transform[] |
|
inlinestatic |
Draws a curved path through the provided array of Transforms with Handles.DrawLine().
path | A Transform[] |
color | A Color |
|
inlinestatic |
Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with MINIMUM customization options. If a Text or Texture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter.
target | A GameObject to be the target of the animation. |
alpha | A System.Single for the final alpha value of the animation. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with FULL customization options. If a Text or Texture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter.
alpha | A System.Single or System.Double for the initial alpha value of the animation. |
amount | A System.Single or System.Double for the initial alpha value of the animation. |
includechildren | A System.Boolean for whether or not to include children of this GameObject. True by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Changes a GameObject's alpha value over time with MINIMUM customization options. If a Text or Texture component is attached, it will become the target of the animation. Identical to using ColorTo and using the "a" parameter.
target | A GameObject to be the target of the animation. |
alpha | A System.Single for the final alpha value of the animation. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Changes a GameObject's alpha value over time with FULL customization options. If a Text or Texture component is attached, it will become the target of the animation. Identical to using ColorTo and using the "a" parameter.
alpha | A System.Single or System.Double for the final alpha value of the animation. |
amount | A System.Single or System.Double for the final alpha value of the animation. |
includechildren | A System.Boolean for whether or not to include children of this GameObject. True by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
alpha | A System.Single or System.Double for the final alpha value of the animation. |
includechildren | A System.Boolean for whether or not to include children of this GameObject. True by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
|
inlinestatic |
Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType.
target | A GameObject to be the target of the animation. |
alpha | A System.Single for the final alpha value of the animation. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Returns a float that is eased between a current and target value by the supplied speed.
currentValue | A System.Single the starting or initial value |
targetValue | A System.Single the target value that the current value will be eased to. |
speed | A System.Single to be used as rate of speed (larger number equals faster animation) |
|
inlinestatic |
Universal interface to help in the creation of Hashtables. Especially useful for C# users.
args | A System.Object[] of alternating name value pairs. For example "time",1,"delay",2... |
|
inlinestatic |
Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
looktarget | A Vector3 to be the Vector3 that the target will look towards. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Instantly rotates a GameObject to look at a supplied Transform or Vector3 then returns it to it's starting rotation over time with FULL customization options.
looktarget | A Transform or Vector3 for a target the GameObject will look at. |
axis | A System.String. Restricts rotation to the supplied axis only. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Rotates a GameObject to look at the supplied Vector3 over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
looktarget | A Vector3 to be the Vector3 that the target will look towards. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Rotates a GameObject to look at a supplied Transform or Vector3 over time with FULL customization options.
looktarget | A Transform or Vector3 for a target the GameObject will look at. |
axis | A System.String. Restricts rotation to the supplied axis only. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Similar to LookTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
looktarget | A Transform or Vector3 for a target the GameObject will look at. |
axis | A System.String. Restricts rotation to the supplied axis only. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
|
inlinestatic |
Similar to LookTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
target | A GameObject to be the target of the animation. |
looktarget | A Vector3 for a target the GameObject will look at. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Translates a GameObject's position over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the amount of change in position to move the GameObject. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Translates a GameObject's position over time with FULL customization options.
amount | A Vector3 for the amount of change in position to move the GameObject. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
orienttopath | A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default. |
looktarget | A Vector3 or A Transform for a target the GameObject will look at. |
looktime | A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath". |
axis | A System.String. Restricts rotation to the supplied axis only. |
space | A Space or System.String for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Adds the supplied coordinates to a GameObject's postion with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the amount of change in position to move the GameObject. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Adds the supplied coordinates to a GameObject's position with FULL customization options.
amount | A Vector3 for the amount of change in position to move the GameObject. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
orienttopath | A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default. |
looktarget | A Vector3 or A Transform for a target the GameObject will look at. |
looktime | A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath". |
axis | A System.String. Restricts rotation to the supplied axis only. |
space | A Space or System.String for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
position | A Vector3 for the destination Vector3. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time with FULL customization options.
position | A Transform or Vector3 for a point in space the GameObject will animate to. |
path | A Transform[] or Vector3[] for a list of points to draw a Catmull-Rom through for a curved animation path. |
movetopath | A System.Boolean for whether to automatically generate a curve from the GameObject's current position to the beginning of the path. True by default. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
orienttopath | A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default. |
looktarget | A Vector3 or A Transform for a target the GameObject will look at. |
looktime | A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath". |
lookahead | A System.Single or System.Double for how much of a percentage to look ahead on a path to influence how strict "orientopath" is. |
islocal | A System.Boolean for whether to animate in world space or relative to the parent. False by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Changes a GameObject's position over time to a supplied destination with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
position | A Vector3 for the destination Vector3. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Changes a GameObject's position over time to a supplied destination with FULL customization options.
position | A Transform or Vector3 for a point in space the GameObject will animate to. |
path | A Transform[] or Vector3[] for a list of points to draw a Catmull-Rom through for a curved animation path. |
movetopath | A System.Boolean for whether to automatically generate a curve from the GameObject's current position to the beginning of the path. True by default. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
orienttopath | A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default. |
looktarget | A Vector3 or A Transform for a target the GameObject will look at. |
looktime | A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath". |
lookahead | A System.Single or System.Double for how much of a percentage to look ahead on a path to influence how strict "orientopath" is. |
axis | A System.String. Restricts rotation to the supplied axis only. |
islocal | A System.Boolean for whether to animate in world space or relative to the parent. False by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
position | A Transform or Vector3 for a point in space the GameObject will animate to. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
islocal | A System.Boolean for whether to animate in world space or relative to the parent. False be default. |
orienttopath | A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default. |
looktarget | A Vector3 or A Transform for a target the GameObject will look at. |
looktime | A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath". |
axis | A System.String. Restricts rotation to the supplied axis only. |
|
inlinestatic |
Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType.
target | A GameObject to be the target of the animation. |
position | A Vector3 for a point in space the GameObject will animate to. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Returns the length of a curved path drawn through the provided array of Transforms.
path | A Transform[] |
|
inlinestatic |
Returns the length of a curved path drawn through the provided array of Vector3s.
path | A Vector3[] |
|
inlinestatic |
Pause all iTweens on a GameObject.
|
inlinestatic |
Pause all iTweens on a GameObject including its children.
|
inlinestatic |
Pause all iTweens on a GameObject of a particular type. </summar
type | A System.String name of the type of iTween you would like to pause. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Pause all iTweens on a GameObject of a particular type including its children. </summar
type | A System.String name of the type of iTween you would like to pause. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Pause all iTweens in scene.
|
inlinestatic |
Pause all iTweens in scene of a particular type.
type | A System.String name of the type of iTween you would like to pause. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Returns a Vector3 position on a path at the provided percentage
path | A Transform[] |
percent | A System.Single |
|
inlinestatic |
Returns a Vector3 position on a path at the provided percentage
path | A Vector3[] |
percent | A System.Single |
|
inlinestatic |
Applies a jolt of force to a GameObject's position and wobbles it back to its initial position with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the magnitude of the punch. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Applies a jolt of force to a GameObject's position and wobbles it back to its initial position with FULL customization options.
amount | A Vector3 for the magnitude of shake. |
x | A System.Single or System.Double for the individual setting of the x magnitude. |
y | A System.Single or System.Double for the individual setting of the y magnitude. |
z | A System.Single or System.Double for the individual setting of the z magnitude. |
space | A Space for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space. |
looktarget | A Vector3 or A Transform for a target the GameObject will look at. |
looktime | A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget". |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. (only "loop" is allowed with punches) |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the magnitude of the punch. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation with FULL customization options.
amount | A Vector3 for the magnitude of shake. |
x | A System.Single or System.Double for the individual setting of the x magnitude. |
y | A System.Single or System.Double for the individual setting of the y magnitude. |
z | A System.Single or System.Double for the individual setting of the z magnitude. |
space | A Space for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. (only "loop" is allowed with punches) |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the magnitude of the punch. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale with FULL customization options.
amount | A Vector3 for the magnitude of shake. |
x | A System.Single or System.Double for the individual setting of the x magnitude. |
y | A System.Single or System.Double for the individual setting of the y magnitude. |
z | A System.Single or System.Double for the individual setting of the z magnitude. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. (only "loop" is allowed with punches) |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Puts a GameObject on a path at the provided percentage
target | A GameObject |
path | A Vector3[] |
percent | A System.Single |
|
inlinestatic |
Puts a GameObject on a path at the provided percentage
target | A Transform |
path | A Vector3[] |
percent | A System.Single |
|
inlinestatic |
Puts a GameObject on a path at the provided percentage
target | A GameObject |
path | A Transform[] |
percent | A System.Single |
|
inlinestatic |
Puts a GameObject on a path at the provided percentage
target | A Transform |
path | A Transform[] |
percent | A System.Single |
|
inlinestatic |
Returns a Rect that is eased between a current and target value by the supplied speed.
currentValue | A Rect the starting or initial value |
targetValue | A Rect the target value that the current value will be eased to. |
speed | A System.Single to be used as rate of speed (larger number equals faster animation) |
|
inlinestatic |
Resume all iTweens on a GameObject.
|
inlinestatic |
Resume all iTweens on a GameObject including its children.
|
inlinestatic |
Resume all iTweens on a GameObject of a particular type. </summar
type | A System.String name of the type of iTween you would like to resume. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Resume all iTweens on a GameObject of a particular type including its children. </summar
type | A System.String name of the type of iTween you would like to resume. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Resume all iTweens in scene.
|
inlinestatic |
Resume all iTweens in scene of a particular type.
type | A System.String name of the type of iTween you would like to resume. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Adds supplied Euler angles in degrees to a GameObject's rotation over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the amount of Euler angles in degrees to add to the current rotation of the GameObject. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Adds supplied Euler angles in degrees to a GameObject's rotation over time with FULL customization options.
amount | A Vector3 for the amount of Euler angles in degrees to add to the current rotation of the GameObject. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
space | A Space or System.String for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the amount to be multiplied by 360 to rotate the GameObject. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time with FULL customization options.
amount | A Vector3 for the amount to be multiplied by 360 to rotate the GameObject. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
space | A Space or System.String for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space. |
islocal | A System.Boolean for whether to animate in world space or relative to the parent. False by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time (if allowed) with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
rotation | A Vector3 for the target Euler angles in degrees to rotate from. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time (if allowed) with FULL customization options.
rotation | A Transform or Vector3 for the target Euler angles in degrees to rotate to. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
islocal | A System.Boolean for whether to animate in world space or relative to the parent. False by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Rotates a GameObject to the supplied Euler angles in degrees over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
rotation | A Vector3 for the target Euler angles in degrees to rotate to. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Rotates a GameObject to the supplied Euler angles in degrees over time with FULL customization options.
rotation | A Transform or Vector3 for the target Euler angles in degrees to rotate to. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
islocal | A System.Boolean for whether to animate in world space or relative to the parent. False by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
rotation | A Transform or Vector3 for the target Euler angles in degrees to rotate to. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
islocal | A System.Boolean for whether to animate in world space or relative to the parent. False by default. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
|
inlinestatic |
Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType.
target | A GameObject to be the target of the animation. |
rotation | A Vector3 for the target Euler angles in degrees to rotate to. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Adds to a GameObject's scale over time with FULL customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the amount of scale to be added to the GameObject's current scale. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Adds to a GameObject's scale over time with FULL customization options.
amount | A Vector3 for the amount to be added to the GameObject's current scale. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
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inlinestatic |
Multiplies a GameObject's scale over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the amount of scale to be multiplied by the GameObject's current scale. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Multiplies a GameObject's scale over time with FULL customization options.
amount | A Vector3 for the amount to be multiplied to the GameObject's current scale. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
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inlinestatic |
Instantly changes a GameObject's scale then returns it to it's starting scale over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
scale | A Vector3 for the final scale. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Instantly changes a GameObject's scale then returns it to it's starting scale over time with FULL customization options.
scale | A Transform or Vector3 for the final scale. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Changes a GameObject's scale over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
scale | A Vector3 for the final scale. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Changes a GameObject's scale over time with FULL customization options.
scale | A Transform or Vector3 for the final scale. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Similar to ScaleTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
scale | A Transform or Vector3 for the final scale. |
x | A System.Single or System.Double for the individual setting of the x axis. |
y | A System.Single or System.Double for the individual setting of the y axis. |
z | A System.Single or System.Double for the individual setting of the z axis. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
|
inlinestatic |
Similar to ScaleTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with MINIMUM customization options. Does not utilize an EaseType.
target | A GameObject to be the target of the animation. |
scale | A Vector3 for the final scale. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Randomly shakes a GameObject's position by a diminishing amount over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the magnitude of shake. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Randomly shakes a GameObject's position by a diminishing amount over time with FULL customization options.
amount | A Vector3 for the magnitude of shake. |
x | A System.Single or System.Double for the individual setting of the x magnitude. |
y | A System.Single or System.Double for the individual setting of the y magnitude. |
z | A System.Single or System.Double for the individual setting of the z magnitude. |
space | A Space for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space. |
orienttopath | A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default. |
looktarget | A Vector3 or A Transform for a target the GameObject will look at. |
looktime | A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath". |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. (only "loop" is allowed with shakes) |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Randomly shakes a GameObject's rotation by a diminishing amount over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the magnitude of shake. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Randomly shakes a GameObject's rotation by a diminishing amount over time with FULL customization options.
amount | A Vector3 for the magnitude of shake. |
x | A System.Single or System.Double for the individual setting of the x magnitude. |
y | A System.Single or System.Double for the individual setting of the y magnitude. |
z | A System.Single or System.Double for the individual setting of the z magnitude. |
space | A Space for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. (only "loop" is allowed with shakes) |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Randomly shakes a GameObject's scale by a diminishing amount over time with MINIMUM customization options.
target | A GameObject to be the target of the animation. |
amount | A Vector3 for the magnitude of shake. |
time | A System.Single for the time in seconds the animation will take to complete. |
|
inlinestatic |
Randomly shakes a GameObject's scale by a diminishing amount over time with FULL customization options.
amount | A Vector3 for the magnitude of shake. |
x | A System.Single or System.Double for the individual setting of the x magnitude. |
y | A System.Single or System.Double for the individual setting of the y magnitude. |
z | A System.Single or System.Double for the individual setting of the z magnitude. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. (only "loop" is allowed with shakes) |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
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inlinestatic |
Plays an AudioClip once based on supplied volume and pitch and following any delay with MINIMUM customization options. AudioSource is optional as iTween will provide one.
target | A GameObject to be the target of the animation which holds the AudioSource to be utilized. |
audioclip | A AudioClip for a reference to the AudioClip to be played. |
delay | A System.Single for the time in seconds the action will wait before beginning. |
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inlinestatic |
Plays an AudioClip once based on supplied volume and pitch and following any delay with FULL customization options. AudioSource is optional as iTween will provide one.
audioclip | A AudioClip for a reference to the AudioClip to be played. |
audiosource | A AudioSource for which AudioSource to use |
volume | A System.Single or System.Double for the target level of volume. |
pitch | A System.Single or System.Double for the target pitch. |
delay | A System.Single or System.Double for the time in seconds the action will wait before beginning. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
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inlinestatic |
Stop and destroy all Tweens in current scene.
|
inlinestatic |
Stop and destroy all iTweens in current scene of a particular type.
type | A System.String name of the type of iTween you would like to stop. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Stop and destroy all iTweens on a GameObject.
|
inlinestatic |
Stop and destroy all iTweens on a GameObject including its children.
|
inlinestatic |
Stop and destroy all iTweens on a GameObject of a particular type. </summar
type | A System.String name of the type of iTween you would like to stop. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Stop and destroy all iTweens on a GameObject of a particular type including its children. </summar
type | A System.String name of the type of iTween you would like to stop. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. |
|
inlinestatic |
Returns a value to an 'oncallback' method interpolated between the supplied 'from' and 'to' values for application as desired. Requires an 'onupdate' callback that accepts the same type as the supplied 'from' and 'to' properties.
from | A System.Single or System.Double or Vector3 or Vector2 or Color or Rect for the starting value. |
to | A System.Single or System.Double or Vector3 or Vector2 or Color or Rect for the ending value. |
time | A System.Single or System.Double for the time in seconds the animation will take to complete. |
speed | A System.Single or System.Double can be used instead of time to allow animation based on speed (only works with Vector2, Vector3, and Floats) |
delay | A System.Single or System.Double for the time in seconds the animation will wait before beginning. |
easetype | A EaseType or System.String for the shape of the easing curve applied to the animation. |
looptype | A LoopType or System.String for the type of loop to apply once the animation has completed. |
onstart | A System.String for the name of a function to launch at the beginning of the animation. |
onstarttarget | A GameObject for a reference to the GameObject that holds the "onstart" method. |
onstartparams | A System.Object for arguments to be sent to the "onstart" method. |
onupdate | A System.String for the name of a function to launch on every step of the animation. |
onupdatetarget | A GameObject for a reference to the GameObject that holds the "onupdate" method. |
onupdateparams | A System.Object for arguments to be sent to the "onupdate" method. |
oncomplete | A System.String for the name of a function to launch at the end of the animation. |
oncompletetarget | A GameObject for a reference to the GameObject that holds the "oncomplete" method. |
oncompleteparams | A System.Object for arguments to be sent to the "oncomplete" method. |
|
inlinestatic |
Returns a Vector2 that is eased between a current and target value by the supplied speed.
currentValue | A Vector2 the starting or initial value |
targetValue | A Vector2 the target value that the current value will be eased to. |
speed | A System.Single to be used as rate of speed (larger number equals faster animation) |
|
inlinestatic |
Returns a Vector3 that is eased between a current and target value by the supplied speed.
currentValue | A Vector3 the starting or initial value |
targetValue | A Vector3 the target value that the current value will be eased to. |
speed | A System.Single to be used as rate of speed (larger number equals faster animation) |
iTween.EaseType iTween.easeType |
string iTween.id |
bool iTween.isRunning |
LoopType iTween.loopType |
float iTween.time |
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static |