Kerbal Space Program
1.12.4
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Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
Public Attributes | |
const string | alpha = "alpha" |
A System.Single or System.Double for the final alpha value of the animation. More... | |
const string | includechildren = "includechildren" |
A System.Boolean for whether or not to include children of this GameObject. True by default. More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
const string iT.FadeUpdate.alpha = "alpha" |
A System.Single or System.Double for the final alpha value of the animation.
const string iT.FadeUpdate.includechildren = "includechildren" |
A System.Boolean for whether or not to include children of this GameObject. True by default.
const string iT.FadeUpdate.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.