Kerbal Space Program
1.12.4
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Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
Public Attributes | |
const string | a = "a" |
A System.Single or System.Double for the individual setting of the alpha. More... | |
const string | b = "b" |
A System.Single or System.Double for the individual setting of the color green. More... | |
const string | color = "color" |
A Color to change the GameObject's color to. More... | |
const string | g = "g" |
A System.Single or System.Double for the individual setting of the color green. More... | |
const string | includechildren = "includechildren" |
A System.Boolean for whether or not to include children of this GameObject. True by default. More... | |
const string | namedcolorvalue = "namedcolorvalue" |
A NamedColorValue or System.String for the individual setting of the alpha. More... | |
const string | r = "r" |
A System.Single or System.Double for the individual setting of the color red. More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
const string iT.ColorUpdate.a = "a" |
A System.Single or System.Double for the individual setting of the alpha.
const string iT.ColorUpdate.b = "b" |
A System.Single or System.Double for the individual setting of the color green.
const string iT.ColorUpdate.color = "color" |
A Color to change the GameObject's color to.
const string iT.ColorUpdate.g = "g" |
A System.Single or System.Double for the individual setting of the color green.
const string iT.ColorUpdate.includechildren = "includechildren" |
A System.Boolean for whether or not to include children of this GameObject. True by default.
const string iT.ColorUpdate.namedcolorvalue = "namedcolorvalue" |
A NamedColorValue or System.String for the individual setting of the alpha.
const string iT.ColorUpdate.r = "r" |
A System.Single or System.Double for the individual setting of the color red.
const string iT.ColorUpdate.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.