Kerbal Space Program
1.12.4
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Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale with FULL customization options. More...
Public Attributes | |
const string | amount = "amount" |
A Vector3 for the magnitude of shake. More... | |
const string | delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning. More... | |
const string | looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed. (only "loop" is allowed with punches) More... | |
const string | oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation. More... | |
const string | oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method. More... | |
const string | oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method. More... | |
const string | onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation. More... | |
const string | onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method. More... | |
const string | onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method. More... | |
const string | onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation. More... | |
const string | onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method. More... | |
const string | onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method. More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
const string | x = "x" |
A System.Single or System.Double for the individual setting of the x magnitude. More... | |
const string | y = "y" |
A System.Single or System.Double for the individual setting of the y magnitude. More... | |
const string | z = "z" |
A System.Single or System.Double for the individual setting of the z magnitude. More... | |
Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale with FULL customization options.
const string iT.PunchScale.amount = "amount" |
A Vector3 for the magnitude of shake.
const string iT.PunchScale.delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning.
const string iT.PunchScale.looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed. (only "loop" is allowed with punches)
const string iT.PunchScale.oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation.
const string iT.PunchScale.oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method.
const string iT.PunchScale.oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method.
const string iT.PunchScale.onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation.
const string iT.PunchScale.onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method.
const string iT.PunchScale.onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method.
const string iT.PunchScale.onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation.
const string iT.PunchScale.onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method.
const string iT.PunchScale.onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method.
const string iT.PunchScale.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.
const string iT.PunchScale.x = "x" |
A System.Single or System.Double for the individual setting of the x magnitude.
const string iT.PunchScale.y = "y" |
A System.Single or System.Double for the individual setting of the y magnitude.
const string iT.PunchScale.z = "z" |
A System.Single or System.Double for the individual setting of the z magnitude.