Kerbal Space Program
1.12.4
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Changes the amount(transparency) of a camera fade over time with FULL customization options. More...
Public Attributes | |
const string | amount = "amount" |
A System.Single or System.Double for how transparent the Texture2D that the camera fade uses is. More... | |
const string | delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning. More... | |
const string | easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation. More... | |
const string | looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed. More... | |
const string | oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation. More... | |
const string | oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method. More... | |
const string | oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method. More... | |
const string | onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation. More... | |
const string | onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method. More... | |
const string | onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method. More... | |
const string | onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation. More... | |
const string | onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method. More... | |
const string | onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method. More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
Changes the amount(transparency) of a camera fade over time with FULL customization options.
const string iT.CameraFadeTo.amount = "amount" |
A System.Single or System.Double for how transparent the Texture2D that the camera fade uses is.
const string iT.CameraFadeTo.delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning.
const string iT.CameraFadeTo.easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation.
const string iT.CameraFadeTo.looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed.
const string iT.CameraFadeTo.oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation.
const string iT.CameraFadeTo.oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method.
const string iT.CameraFadeTo.oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method.
const string iT.CameraFadeTo.onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation.
const string iT.CameraFadeTo.onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method.
const string iT.CameraFadeTo.onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method.
const string iT.CameraFadeTo.onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation.
const string iT.CameraFadeTo.onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method.
const string iT.CameraFadeTo.onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method.
const string iT.CameraFadeTo.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.