Kerbal Space Program  1.12.4
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Classes
iTweenParameters.cs File Reference

Classes

class  iT.AudioFrom
 Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More...
 
class  iT.AudioTo
 Fades volume and pitch of an AudioSource with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More...
 
class  iT.AudioUpdate
 Similar to AudioTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  iT.CameraFadeFrom
 Instantly changes the amount(transparency) of a camera fade and then returns it back over time with FULL customization options. More...
 
class  iT.CameraFadeTo
 Changes the amount(transparency) of a camera fade over time with FULL customization options. More...
 
class  iT.ColorFrom
 Changes a GameObject's color values instantly then returns them to the provided properties over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. More...
 
class  iT.ColorTo
 Changes a GameObject's color values over time with FULL customization options. If a GUIText or GUITexture component is attached, they will become the target of the animation. More...
 
class  iT.ColorUpdate
 Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  iT.FadeFrom
 Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter. More...
 
class  iT.FadeTo
 Changes a GameObject's alpha value over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorTo and using the "a" parameter. More...
 
class  iT.FadeUpdate
 Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  iT
 iTweenHinting (iT) - An iTween(http://itween.pixelplacement.com) helper class that store all parameters of all tweening function to allow for code hinting/discovery. Tested compatibility with iTween Version: 2.0.37 More...
 
class  iT.LookFrom
 Instantly rotates a GameObject to look at a supplied Transform or Vector3 then returns it to it's starting rotation over time with FULL customization options. More...
 
class  iT.LookTo
 Rotates a GameObject to look at a supplied Transform or Vector3 over time with FULL customization options. More...
 
class  iT.LookUpdate
 Similar to LookTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  iT.MoveAdd
 Translates a GameObject's position over time with FULL customization options. More...
 
class  iT.MoveBy
 Adds the supplied coordinates to a GameObject's position with FULL customization options. More...
 
class  iT.MoveFrom
 Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time with FULL customization options. More...
 
class  iT.MoveTo
 Changes a GameObject's position over time to a supplied destination with FULL customization options. More...
 
class  iT.MoveUpdate
 Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  iT.PunchPosition
 Applies a jolt of force to a GameObject's position and wobbles it back to its initial position with FULL customization options. More...
 
class  iT.PunchRotation
 Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation with FULL customization options. More...
 
class  iT.PunchScale
 Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale with FULL customization options. More...
 
class  iT.RotateAdd
 Adds supplied Euler angles in degrees to a GameObject's rotation over time with FULL customization options. More...
 
class  iT.RotateBy
 Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time with FULL customization options. More...
 
class  iT.RotateFrom
 Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time (if allowed) with FULL customization options. More...
 
class  iT.RotateTo
 Rotates a GameObject to the supplied Euler angles in degrees over time with FULL customization options. More...
 
class  iT.RotateUpdate
 Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  iT.ScaleAdd
 Adds to a GameObject's scale over time with FULL customization options. More...
 
class  iT.ScaleBy
 Multiplies a GameObject's scale over time with FULL customization options. More...
 
class  iT.ScaleFrom
 Instantly changes a GameObject's scale then returns it to it's starting scale over time with FULL customization options. More...
 
class  iT.ScaleTo
 Changes a GameObject's scale over time with FULL customization options. More...
 
class  iT.ScaleUpdate
 Similar to ScaleTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
 
class  iT.ShakePosition
 Randomly shakes a GameObject's position by a diminishing amount over time with FULL customization options. More...
 
class  iT.ShakeRotation
 Randomly shakes a GameObject's rotation by a diminishing amount over time with FULL customization options. More...
 
class  iT.ShakeScale
 Randomly shakes a GameObject's scale by a diminishing amount over time with FULL customization options. More...
 
class  iT.Stab
 Plays an AudioClip once based on supplied volume and pitch and following any delay with FULL customization options. AudioSource is optional as iTween will provide one. More...
 
class  iT.ValueTo
 Returns a value to an 'oncallback' method interpolated between the supplied 'from' and 'to' values for application as desired. Requires an 'onupdate' callback that accepts the same type as the supplied 'from' and 'to' properties. More...