Kerbal Space Program
1.12.4
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Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...
Public Attributes | |
const string | axis = "axis" |
A System.String. Restricts rotation to the supplied axis only. More... | |
const string | islocal = "islocal" |
A System.Boolean for whether to animate in world space or relative to the parent. False be default. More... | |
const string | looktarget = "looktarget" |
A Vector3 or A Transform for a target the GameObject will look at. More... | |
const string | looktime = "looktime" |
A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath". More... | |
const string | orienttopath = "orienttopath" |
A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default. More... | |
const string | position = "position" |
A Transform or Vector3 for a point in space the GameObject will animate to. More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
const string | x = "x" |
A System.Single or System.Double for the individual setting of the x axis. More... | |
const string | y = "y" |
A System.Single or System.Double for the individual setting of the y axis. More... | |
const string | z = "z" |
A System.Single or System.Double for the individual setting of the z axis. More... | |
Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.
const string iT.MoveUpdate.axis = "axis" |
A System.String. Restricts rotation to the supplied axis only.
const string iT.MoveUpdate.islocal = "islocal" |
A System.Boolean for whether to animate in world space or relative to the parent. False be default.
const string iT.MoveUpdate.looktarget = "looktarget" |
A Vector3 or A Transform for a target the GameObject will look at.
const string iT.MoveUpdate.looktime = "looktime" |
A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath".
const string iT.MoveUpdate.orienttopath = "orienttopath" |
A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default.
const string iT.MoveUpdate.position = "position" |
A Transform or Vector3 for a point in space the GameObject will animate to.
const string iT.MoveUpdate.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.
const string iT.MoveUpdate.x = "x" |
A System.Single or System.Double for the individual setting of the x axis.
const string iT.MoveUpdate.y = "y" |
A System.Single or System.Double for the individual setting of the y axis.
const string iT.MoveUpdate.z = "z" |
A System.Single or System.Double for the individual setting of the z axis.