Kerbal Space Program
1.12.4
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Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time (if allowed) with FULL customization options. More...
Public Attributes | |
const string | delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning. More... | |
const string | easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation. More... | |
const string | islocal = "islocal" |
A System.Boolean for whether to animate in world space or relative to the parent. False by default. More... | |
const string | looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed. More... | |
const string | oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation. More... | |
const string | oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method. More... | |
const string | oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method. More... | |
const string | onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation. More... | |
const string | onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method. More... | |
const string | onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method. More... | |
const string | onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation. More... | |
const string | onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method. More... | |
const string | onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method. More... | |
const string | rotation = "rotation" |
A Transform or Vector3 for the target Euler angles in degrees to rotate to. More... | |
const string | speed = "speed" |
A System.Single or System.Double can be used instead of time to allow animation based on speed More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
const string | x = "x" |
A System.Single or System.Double for the individual setting of the x axis. More... | |
const string | y = "y" |
A System.Single or System.Double for the individual setting of the y axis. More... | |
const string | z = "z" |
A System.Single or System.Double for the individual setting of the z axis. More... | |
Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time (if allowed) with FULL customization options.
const string iT.RotateFrom.delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning.
const string iT.RotateFrom.easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation.
const string iT.RotateFrom.islocal = "islocal" |
A System.Boolean for whether to animate in world space or relative to the parent. False by default.
const string iT.RotateFrom.looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed.
const string iT.RotateFrom.oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation.
const string iT.RotateFrom.oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method.
const string iT.RotateFrom.oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method.
const string iT.RotateFrom.onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation.
const string iT.RotateFrom.onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method.
const string iT.RotateFrom.onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method.
const string iT.RotateFrom.onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation.
const string iT.RotateFrom.onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method.
const string iT.RotateFrom.onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method.
const string iT.RotateFrom.rotation = "rotation" |
A Transform or Vector3 for the target Euler angles in degrees to rotate to.
const string iT.RotateFrom.speed = "speed" |
A System.Single or System.Double can be used instead of time to allow animation based on speed
const string iT.RotateFrom.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.
const string iT.RotateFrom.x = "x" |
A System.Single or System.Double for the individual setting of the x axis.
const string iT.RotateFrom.y = "y" |
A System.Single or System.Double for the individual setting of the y axis.
const string iT.RotateFrom.z = "z" |
A System.Single or System.Double for the individual setting of the z axis.