virtual GameObject DialogGUIBase.Create |
( |
ref Stack< Transform > |
layouts, |
|
|
UISkinDef |
skin |
|
) |
| |
|
inlinevirtual |
Reimplemented in MultiOptionDialog, DialogGUIScrollList, DialogGUIButton, DialogGUIBox, DialogGUISlider, DialogGUISprite, DialogGUIImage, DialogGUIToggleButton, DialogGUIToggle, DialogGUITextInput, DialogGUILabel, DialogGUIToggleGroup, DialogGUIFlexibleSpace, DialogGUISpace, DialogGUILayoutEnd, DialogGUIContentSizer, DialogGUIRadialLayout, DialogGUIGridLayout, and DialogGUILayoutBase.
virtual void DialogGUIBase.Resize |
( |
| ) |
|
|
inlinevirtual |
static bool DialogGUIBase.SelectFirstItem |
( |
DialogGUIBase[] |
items | ) |
|
|
inlinestatic |
void DialogGUIBase.SetOptionText |
( |
string |
text | ) |
|
|
inline |
void DialogGUIBase.SetupTransformAndLayout |
( |
| ) |
|
|
inlineprotected |
virtual void DialogGUIBase.Update |
( |
| ) |
|
|
inlinevirtual |
bool DialogGUIBase.dirty = true |
|
protected |
bool DialogGUIBase.flexibleHeight = true |
UIStyle DialogGUIBase.guiStyle = null |
float DialogGUIBase.height = -1.0f |
bool DialogGUIBase.lastEnabledState = false |
|
protected |
bool DialogGUIBase.lastInteractibleState = true |
|
protected |
Callback DialogGUIBase.OnFixedUpdate = () => { } |
Callback DialogGUIBase.OnLateUpdate = () => { } |
Callback DialogGUIBase.OnRenderObject = () => { } |
Callback DialogGUIBase.OnResize = () => { } |
Callback DialogGUIBase.OnUpdate = () => { } |
Func<bool> DialogGUIBase.OptionEnabledCondition = () => { return true; } |
Func<bool> DialogGUIBase.OptionInteractableCondition = () => { return true; } |
string DialogGUIBase.OptionText = "No Function" |
Vector2 DialogGUIBase.position |
Vector2 DialogGUIBase.size = new Vector2(-1f, -1f) |
string DialogGUIBase.tooltipText |
GameObject DialogGUIBase.uiItem = null |
bool DialogGUIBase.useColor = false |
float DialogGUIBase.width = -1.0f |
The documentation for this class was generated from the following file: