Kerbal Space Program
1.12.4
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An option to be used in MultiOptionDialogs More...
Classes | |
class | TextLabelOptions |
Public Member Functions | |
override GameObject | Create (ref Stack< Transform > layouts, UISkinDef skin) |
DialogGUIButton (string optionText, Callback onSelected) | |
Creates a new DialogOption More... | |
DialogGUIButton (string optionText, Callback onSelected, bool dismissOnSelect) | |
DialogGUIButton (string optionText, Callback onSelected, float w, float h, bool dismissOnSelect, UIStyle style) | |
DialogGUIButton (string optionText, Callback onSelected, float w, float h, bool dismissOnSelect, params DialogGUIBase[] options) | |
DialogGUIButton (Func< string > getString, Callback onSelected, float w, float h, bool dismissOnSelect, params DialogGUIBase[] options) | |
DialogGUIButton (Func< string > getString, Callback onSelected, Func< bool > EnabledCondition, float w, float h, bool dismissOnSelect, params DialogGUIBase[] options) | |
DialogGUIButton (string optionText, Callback onSelected, Func< bool > EnabledCondition, bool dismissOnSelect) | |
DialogGUIButton (string optionText, Callback onSelected, Func< bool > EnabledCondition, float w, float h, bool dismissOnSelect, UIStyle style=null) | |
DialogGUIButton (Func< string > getString, Callback onSelected, Func< bool > EnabledCondition, float w, float h, bool dismissOnSelect, UIStyle style) | |
DialogGUIButton (UnityEngine.Sprite image, Callback onSelected, float w, float h, bool dismissOnSelect=false) | |
DialogGUIButton (UnityEngine.Sprite image, string text, Callback onSelected, float w, float h, bool dismissOnSelect=false) | |
virtual void | OptionSelected () |
override void | Resize () |
override void | Update () |
Public Member Functions inherited from DialogGUIBase | |
void | AddChild (DialogGUIBase child) |
void | AddChildren (DialogGUIBase[] c) |
DialogGUIBase (params DialogGUIBase[] list) | |
void | SetOptionText (string text) |
Public Attributes | |
bool | DismissOnSelect |
Func< string > | GetString = null |
UnityEngine.Sprite | image |
Callback | onOptionSelected = () => { } |
TextLabelOptions | textLabelOptions |
Public Attributes inherited from DialogGUIBase | |
List< DialogGUIBase > | children = new List<DialogGUIBase>() |
bool | flexibleHeight = true |
UIStyle | guiStyle = null |
float | height = -1.0f |
Callback | OnFixedUpdate = () => { } |
Callback | OnLateUpdate = () => { } |
Callback | OnRenderObject = () => { } |
Callback | OnResize = () => { } |
Callback | OnUpdate = () => { } |
Func< bool > | OptionEnabledCondition = () => { return true; } |
Func< bool > | OptionInteractableCondition = () => { return true; } |
string | OptionText = "No Function" |
Vector2 | position |
Vector2 | size = new Vector2(-1f, -1f) |
Color | tint |
string | tooltipText |
GameObject | uiItem = null |
bool | useColor = false |
float | width = -1.0f |
Additional Inherited Members | |
Static Public Member Functions inherited from DialogGUIBase | |
static bool | SelectFirstItem (DialogGUIBase[] items) |
static void | SetUpTextObject (TMPro.TextMeshProUGUI text, string value, UIStyle style, UISkinDef skin, bool ignoreStyleColor=false) |
Protected Member Functions inherited from DialogGUIBase | |
virtual TMPro.TextMeshProUGUI | GetTextObject () |
void | SetupTransformAndLayout () |
Protected Attributes inherited from DialogGUIBase | |
bool | dirty = true |
bool | lastEnabledState = false |
bool | lastInteractibleState = true |
Properties inherited from DialogGUIBase | |
bool | Dirty [get, set] |
An option to be used in MultiOptionDialogs
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Creates a new DialogOption
optionText | The option's description |
onSelected | The method to call if this option is selected |
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Reimplemented from DialogGUIBase.
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Reimplemented from DialogGUIBase.
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Reimplemented from DialogGUIBase.
bool DialogGUIButton.DismissOnSelect |
Func<string> DialogGUIButton.GetString = null |
UnityEngine.Sprite DialogGUIButton.image |
Callback DialogGUIButton.onOptionSelected = () => { } |
TextLabelOptions DialogGUIButton.textLabelOptions |