|
override GameObject | Create (ref Stack< Transform > layouts, UISkinDef skin) |
|
| DialogGUITextInput (string txt, bool multiline, int maxlength, Func< string, string > textSetFunc, float hght=-1.0f) |
|
| DialogGUITextInput (string txt, bool multiline, int maxlength, Func< string, string > textSetFunc, float w, float hght) |
|
| DialogGUITextInput (string txt, string placeHlder, bool multiline, int maxlength, Func< string, string > textSetFunc, float hght=-1.0f) |
|
| DialogGUITextInput (string txt, string placeHlder, bool multiline, int maxlength, Func< string, string > textSetFunc, float w, float hght) |
|
| DialogGUITextInput (string txt, bool multiline, int maxlength, Func< string, string > textSetFunc, Func< string > getString, TMPro.TMP_InputField.ContentType contentType, float hght=-1.0f) |
|
override void | Update () |
|
void | AddChild (DialogGUIBase child) |
|
void | AddChildren (DialogGUIBase[] c) |
|
| DialogGUIBase (params DialogGUIBase[] list) |
|
virtual void | Resize () |
|
void | SetOptionText (string text) |
|
DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
|
|
bool |
multiline, |
|
|
int |
maxlength, |
|
|
Func< string, string > |
textSetFunc, |
|
|
float |
hght = -1.0f |
|
) |
| |
|
inline |
DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
|
|
bool |
multiline, |
|
|
int |
maxlength, |
|
|
Func< string, string > |
textSetFunc, |
|
|
float |
w, |
|
|
float |
hght |
|
) |
| |
|
inline |
DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
|
|
string |
placeHlder, |
|
|
bool |
multiline, |
|
|
int |
maxlength, |
|
|
Func< string, string > |
textSetFunc, |
|
|
float |
hght = -1.0f |
|
) |
| |
|
inline |
DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
|
|
string |
placeHlder, |
|
|
bool |
multiline, |
|
|
int |
maxlength, |
|
|
Func< string, string > |
textSetFunc, |
|
|
float |
w, |
|
|
float |
hght |
|
) |
| |
|
inline |
DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
|
|
bool |
multiline, |
|
|
int |
maxlength, |
|
|
Func< string, string > |
textSetFunc, |
|
|
Func< string > |
getString, |
|
|
TMPro.TMP_InputField.ContentType |
contentType, |
|
|
float |
hght = -1.0f |
|
) |
| |
|
inline |
override GameObject DialogGUITextInput.Create |
( |
ref Stack< Transform > |
layouts, |
|
|
UISkinDef |
skin |
|
) |
| |
|
inlinevirtual |
override void DialogGUITextInput.Update |
( |
| ) |
|
|
inlinevirtual |
Func<string> DialogGUITextInput.GetString = null |
int DialogGUITextInput.maxLength |
bool DialogGUITextInput.multiLine |
Func<string, string> DialogGUITextInput.onTextUpdated = null |
string DialogGUITextInput.placeholder |
string DialogGUITextInput.text |
The documentation for this class was generated from the following file: