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| DialogGUIVerticalLayout (params DialogGUIBase[] list) |
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| DialogGUIVerticalLayout (float minWidth, float minHeight, params DialogGUIBase[] list) |
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| DialogGUIVerticalLayout (bool sw=false, bool sh=false) |
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| DialogGUIVerticalLayout (bool sw, bool sh, float sp, RectOffset pad, TextAnchor achr, params DialogGUIBase[] list) |
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| DialogGUIVerticalLayout (float minWidth, float minHeight, float sp, RectOffset pad, TextAnchor achr, params DialogGUIBase[] list) |
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override void | Update () |
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override GameObject | Create (ref Stack< Transform > layouts, UISkinDef skin) |
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| DialogGUILayoutBase (params DialogGUIBase[] list) |
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void | AddChild (DialogGUIBase child) |
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void | AddChildren (DialogGUIBase[] c) |
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| DialogGUIBase (params DialogGUIBase[] list) |
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virtual void | Resize () |
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void | SetOptionText (string text) |
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DialogGUIVerticalLayout.DialogGUIVerticalLayout |
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params DialogGUIBase[] |
list | ) |
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inline |
DialogGUIVerticalLayout.DialogGUIVerticalLayout |
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float |
minWidth, |
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float |
minHeight, |
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params DialogGUIBase[] |
list |
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) |
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inline |
DialogGUIVerticalLayout.DialogGUIVerticalLayout |
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bool |
sw = false , |
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bool |
sh = false |
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) |
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inline |
DialogGUIVerticalLayout.DialogGUIVerticalLayout |
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bool |
sw, |
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bool |
sh, |
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float |
sp, |
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RectOffset |
pad, |
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TextAnchor |
achr, |
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params DialogGUIBase[] |
list |
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) |
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inline |
DialogGUIVerticalLayout.DialogGUIVerticalLayout |
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float |
minWidth, |
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float |
minHeight, |
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float |
sp, |
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RectOffset |
pad, |
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TextAnchor |
achr, |
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params DialogGUIBase[] |
list |
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) |
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inline |
override void DialogGUIVerticalLayout.Update |
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| ) |
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inlinevirtual |
The documentation for this class was generated from the following file: