Kerbal Space Program  1.12.4
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DialogGUISlider Class Reference
Inheritance diagram for DialogGUISlider:
DialogGUIBase

Public Member Functions

override GameObject Create (ref Stack< Transform > layouts, UISkinDef skin)
 
 DialogGUISlider (Func< float > setValue, float min, float max, bool wholeNumbers, float width, float height, UnityEngine.Events.UnityAction< float > setCallback)
 
override void Update ()
 
- Public Member Functions inherited from DialogGUIBase
void AddChild (DialogGUIBase child)
 
void AddChildren (DialogGUIBase[] c)
 
 DialogGUIBase (params DialogGUIBase[] list)
 
virtual void Resize ()
 
void SetOptionText (string text)
 

Public Attributes

UnityEngine.Events.UnityAction
< float > 
actionCallback = (float f) => { }
 
float max
 
float min
 
Func< float > setValue = () => { return 0.0f; }
 
UnityEngine.UI.Slider slider = null
 
bool wholeNumbers = true
 
- Public Attributes inherited from DialogGUIBase
List< DialogGUIBasechildren = new List<DialogGUIBase>()
 
bool flexibleHeight = true
 
UIStyle guiStyle = null
 
float height = -1.0f
 
Callback OnFixedUpdate = () => { }
 
Callback OnLateUpdate = () => { }
 
Callback OnRenderObject = () => { }
 
Callback OnResize = () => { }
 
Callback OnUpdate = () => { }
 
Func< bool > OptionEnabledCondition = () => { return true; }
 
Func< bool > OptionInteractableCondition = () => { return true; }
 
string OptionText = "No Function"
 
Vector2 position
 
Vector2 size = new Vector2(-1f, -1f)
 
Color tint
 
string tooltipText
 
GameObject uiItem = null
 
bool useColor = false
 
float width = -1.0f
 

Additional Inherited Members

- Static Public Member Functions inherited from DialogGUIBase
static bool SelectFirstItem (DialogGUIBase[] items)
 
static void SetUpTextObject (TMPro.TextMeshProUGUI text, string value, UIStyle style, UISkinDef skin, bool ignoreStyleColor=false)
 
- Protected Member Functions inherited from DialogGUIBase
virtual TMPro.TextMeshProUGUI GetTextObject ()
 
void SetupTransformAndLayout ()
 
- Protected Attributes inherited from DialogGUIBase
bool dirty = true
 
bool lastEnabledState = false
 
bool lastInteractibleState = true
 
- Properties inherited from DialogGUIBase
bool Dirty [get, set]
 

Constructor & Destructor Documentation

DialogGUISlider.DialogGUISlider ( Func< float >  setValue,
float  min,
float  max,
bool  wholeNumbers,
float  width,
float  height,
UnityEngine.Events.UnityAction< float >  setCallback 
)
inline

Member Function Documentation

override GameObject DialogGUISlider.Create ( ref Stack< Transform >  layouts,
UISkinDef  skin 
)
inlinevirtual

Reimplemented from DialogGUIBase.

override void DialogGUISlider.Update ( )
inlinevirtual

Reimplemented from DialogGUIBase.

Member Data Documentation

UnityEngine.Events.UnityAction<float> DialogGUISlider.actionCallback = (float f) => { }
float DialogGUISlider.max
float DialogGUISlider.min
Func<float> DialogGUISlider.setValue = () => { return 0.0f; }
UnityEngine.UI.Slider DialogGUISlider.slider = null
bool DialogGUISlider.wholeNumbers = true

The documentation for this class was generated from the following file: