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override GameObject | Create (ref Stack< Transform > layouts, UISkinDef skin) |
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| DialogGUIToggle (bool set, string lbel, Callback< bool > selected, float w=-1f, float h=-1f) |
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| DialogGUIToggle (bool set, Func< string > lbel, Callback< bool > selected, float w=-1f, float h=-1f) |
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| DialogGUIToggle (Func< bool > set, string lbel, Callback< bool > selected, float w=-1f, float h=-1f) |
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| DialogGUIToggle (Func< bool > set, Func< string > lbel, Callback< bool > selected, float w=-1f, float h=-1f) |
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| DialogGUIToggle (Func< bool > set, Func< UnityEngine.Sprite > checkSet, Callback< bool > selected, UnityEngine.Sprite overImage, float w=-1f, float h=-1f) |
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override void | Update () |
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void | AddChild (DialogGUIBase child) |
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void | AddChildren (DialogGUIBase[] c) |
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| DialogGUIBase (params DialogGUIBase[] list) |
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virtual void | Resize () |
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void | SetOptionText (string text) |
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DialogGUIToggle.DialogGUIToggle |
( |
bool |
set, |
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string |
lbel, |
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Callback< bool > |
selected, |
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float |
w = -1f , |
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float |
h = -1f |
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) |
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inline |
DialogGUIToggle.DialogGUIToggle |
( |
bool |
set, |
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Func< string > |
lbel, |
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Callback< bool > |
selected, |
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float |
w = -1f , |
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float |
h = -1f |
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) |
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inline |
DialogGUIToggle.DialogGUIToggle |
( |
Func< bool > |
set, |
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string |
lbel, |
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Callback< bool > |
selected, |
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float |
w = -1f , |
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float |
h = -1f |
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) |
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inline |
DialogGUIToggle.DialogGUIToggle |
( |
Func< bool > |
set, |
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Func< string > |
lbel, |
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Callback< bool > |
selected, |
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float |
w = -1f , |
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float |
h = -1f |
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) |
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inline |
DialogGUIToggle.DialogGUIToggle |
( |
Func< bool > |
set, |
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Func< UnityEngine.Sprite > |
checkSet, |
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Callback< bool > |
selected, |
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UnityEngine.Sprite |
overImage, |
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float |
w = -1f , |
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float |
h = -1f |
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) |
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inline |
override GameObject DialogGUIToggle.Create |
( |
ref Stack< Transform > |
layouts, |
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UISkinDef |
skin |
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) |
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inlinevirtual |
override void DialogGUIToggle.Update |
( |
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inlinevirtual |
string DialogGUIToggle.label |
Callback<bool> DialogGUIToggle.onToggled = (bool b) => { } |
UnityEngine.Sprite DialogGUIToggle.overlayImage = null |
Func<UnityEngine.Sprite> DialogGUIToggle.setCheck = null |
Func<string> DialogGUIToggle.setLabel = null |
bool DialogGUIToggle.setting |
Func<bool> DialogGUIToggle.setValue = null |
The documentation for this class was generated from the following file: