Kerbal Space Program  1.12.4
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DialogGUILayoutBase Class Reference
Inheritance diagram for DialogGUILayoutBase:
DialogGUIBase DialogGUIGridLayout DialogGUIHorizontalLayout DialogGUIRadialLayout DialogGUIVerticalLayout AlarmClockSettingsUI AudioFXSettings GameplaySettingsScreen InputSettings VideoSettings

Public Member Functions

override GameObject Create (ref Stack< Transform > layouts, UISkinDef skin)
 
 DialogGUILayoutBase (params DialogGUIBase[] list)
 
- Public Member Functions inherited from DialogGUIBase
void AddChild (DialogGUIBase child)
 
void AddChildren (DialogGUIBase[] c)
 
 DialogGUIBase (params DialogGUIBase[] list)
 
virtual void Resize ()
 
void SetOptionText (string text)
 
virtual void Update ()
 

Public Attributes

TextAnchor anchor = TextAnchor.UpperLeft
 
float minHeight = 0f
 
float minWidth = 0f
 
RectOffset padding = new RectOffset()
 
float spacing = 4.0f
 
bool stretchHeight = false
 
bool stretchWidth = false
 
bool useParent = false
 
- Public Attributes inherited from DialogGUIBase
List< DialogGUIBasechildren = new List<DialogGUIBase>()
 
bool flexibleHeight = true
 
UIStyle guiStyle = null
 
float height = -1.0f
 
Callback OnFixedUpdate = () => { }
 
Callback OnLateUpdate = () => { }
 
Callback OnRenderObject = () => { }
 
Callback OnResize = () => { }
 
Callback OnUpdate = () => { }
 
Func< bool > OptionEnabledCondition = () => { return true; }
 
Func< bool > OptionInteractableCondition = () => { return true; }
 
string OptionText = "No Function"
 
Vector2 position
 
Vector2 size = new Vector2(-1f, -1f)
 
Color tint
 
string tooltipText
 
GameObject uiItem = null
 
bool useColor = false
 
float width = -1.0f
 

Additional Inherited Members

- Static Public Member Functions inherited from DialogGUIBase
static bool SelectFirstItem (DialogGUIBase[] items)
 
static void SetUpTextObject (TMPro.TextMeshProUGUI text, string value, UIStyle style, UISkinDef skin, bool ignoreStyleColor=false)
 
- Protected Member Functions inherited from DialogGUIBase
virtual TMPro.TextMeshProUGUI GetTextObject ()
 
void SetupTransformAndLayout ()
 
- Protected Attributes inherited from DialogGUIBase
bool dirty = true
 
bool lastEnabledState = false
 
bool lastInteractibleState = true
 
- Properties inherited from DialogGUIBase
bool Dirty [get, set]
 

Constructor & Destructor Documentation

DialogGUILayoutBase.DialogGUILayoutBase ( params DialogGUIBase[]  list)
inline

Member Function Documentation

override GameObject DialogGUILayoutBase.Create ( ref Stack< Transform >  layouts,
UISkinDef  skin 
)
inlinevirtual

Reimplemented from DialogGUIBase.

Reimplemented in DialogGUIRadialLayout, and DialogGUIGridLayout.

Member Data Documentation

TextAnchor DialogGUILayoutBase.anchor = TextAnchor.UpperLeft
float DialogGUILayoutBase.minHeight = 0f
float DialogGUILayoutBase.minWidth = 0f
RectOffset DialogGUILayoutBase.padding = new RectOffset()
float DialogGUILayoutBase.spacing = 4.0f
bool DialogGUILayoutBase.stretchHeight = false
bool DialogGUILayoutBase.stretchWidth = false
bool DialogGUILayoutBase.useParent = false

The documentation for this class was generated from the following file: