abstract void DetonatorComponent.Explode |
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pure virtual |
Implemented in DetonatorBurstEmitter, DetonatorFireball, DetonatorSmoke, DetonatorGlow, DetonatorSparks, DetonatorCloudRing, DetonatorShockwave, DetonatorHeatwave, DetonatorLight, DetonatorSound, DetonatorForce, and DetonatorSpray.
abstract void DetonatorComponent.Init |
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pure virtual |
Implemented in DetonatorBurstEmitter, DetonatorFireball, DetonatorHeatwave, DetonatorSmoke, DetonatorForce, DetonatorSound, DetonatorSpray, DetonatorShockwave, DetonatorSparks, DetonatorGlow, DetonatorLight, and DetonatorCloudRing.
void DetonatorComponent.SetStartValues |
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inline |
Color DetonatorComponent.color = Color.white |
float DetonatorComponent.detail = 1f |
float DetonatorComponent.detailThreshold |
bool DetonatorComponent.detonatorControlled = true |
float DetonatorComponent.duration = 2f |
float DetonatorComponent.explodeDelayMax = 0f |
float DetonatorComponent.explodeDelayMin = 0f |
Vector3 DetonatorComponent.force = Vector3.zero |
Vector3 DetonatorComponent.localPosition = Vector3.zero |
bool DetonatorComponent.on = true |
float DetonatorComponent.size = 1f |
Color DetonatorComponent.startColor = Color.white |
float DetonatorComponent.startDetail = 1f |
float DetonatorComponent.startDuration = 2f |
Vector3 DetonatorComponent.startForce = Vector3.zero |
Vector3 DetonatorComponent.startLocalPosition = Vector3.zero |
float DetonatorComponent.startSize = 1f |
Vector3 DetonatorComponent.startVelocity = Vector3.zero |
float DetonatorComponent.timeScale = 1f |
Vector3 DetonatorComponent.velocity = Vector3.zero |
The documentation for this class was generated from the following file: