static Material Detonator.DefaultFireballAMaterial |
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inlinestatic |
static Material Detonator.DefaultFireballBMaterial |
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inlinestatic |
static Material Detonator.DefaultGlowMaterial |
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inlinestatic |
static Material Detonator.DefaultHeatwaveMaterial |
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inlinestatic |
static Material Detonator.DefaultShockwaveMaterial |
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inlinestatic |
static Material Detonator.DefaultSmokeAMaterial |
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inlinestatic |
static Material Detonator.DefaultSmokeBMaterial |
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inlinestatic |
static Material Detonator.DefaultSparksMaterial |
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inlinestatic |
void Detonator.Explode |
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inline |
bool Detonator.autoCreateFireball = true |
bool Detonator.autoCreateForce = true |
bool Detonator.autoCreateGlow = true |
bool Detonator.autoCreateHeatwave = false |
bool Detonator.autoCreateLight = true |
bool Detonator.autoCreateShockwave = true |
bool Detonator.autoCreateSmoke = true |
bool Detonator.autoCreateSparks = true |
Color Detonator.color = Detonator._baseColor |
Material Detonator.defaultFireballAMaterial |
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Material Detonator.defaultFireballBMaterial |
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Material Detonator.defaultGlowMaterial |
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Material Detonator.defaultHeatwaveMaterial |
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Material Detonator.defaultShockwaveMaterial |
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Material Detonator.defaultSmokeAMaterial |
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Material Detonator.defaultSmokeBMaterial |
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Material Detonator.defaultSparksMaterial |
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float Detonator.destroyTime = 7f |
float Detonator.detail = 1f |
Vector3 Detonator.direction = Vector3.zero |
float Detonator.duration = Detonator._baseDuration |
bool Detonator.explodeOnStart = true |
Material Detonator.fireballAMaterial |
Material Detonator.fireballBMaterial |
Material Detonator.glowMaterial |
Material Detonator.heatwaveMaterial |
Material Detonator.shockwaveMaterial |
float Detonator.size = 10f |
Material Detonator.smokeAMaterial |
Material Detonator.smokeBMaterial |
Material Detonator.sparksMaterial |
float Detonator.upwardsBias = 0f |
bool Detonator.useWorldSpace = true |
The documentation for this class was generated from the following file: