Kerbal Space Program  1.12.4
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DetonatorSmoke Class Reference
Inheritance diagram for DetonatorSmoke:
DetonatorComponent

Public Member Functions

void BuildSmokeA ()
 
void BuildSmokeB ()
 
override void Explode ()
 
void FillMaterials (bool wipe)
 
override void Init ()
 
void Reset ()
 
void UpdateSmokeA ()
 
void UpdateSmokeB ()
 
- Public Member Functions inherited from DetonatorComponent
Detonator MyDetonator ()
 
void SetStartValues ()
 

Public Attributes

bool drawSmokeA = true
 
bool drawSmokeB = true
 
Material smokeAMaterial
 
Material smokeBMaterial
 
- Public Attributes inherited from DetonatorComponent
Color color = Color.white
 
float detail = 1f
 
float detailThreshold
 
bool detonatorControlled = true
 
float duration = 2f
 
float explodeDelayMax = 0f
 
float explodeDelayMin = 0f
 
Vector3 force = Vector3.zero
 
Vector3 localPosition = Vector3.zero
 
bool on = true
 
float size = 1f
 
Color startColor = Color.white
 
float startDetail = 1f
 
float startDuration = 2f
 
Vector3 startForce = Vector3.zero
 
Vector3 startLocalPosition = Vector3.zero
 
float startSize = 1f
 
Vector3 startVelocity = Vector3.zero
 
float timeScale = 1f
 
Vector3 velocity = Vector3.zero
 

Member Function Documentation

void DetonatorSmoke.BuildSmokeA ( )
inline
void DetonatorSmoke.BuildSmokeB ( )
inline
override void DetonatorSmoke.Explode ( )
inlinevirtual

Implements DetonatorComponent.

void DetonatorSmoke.FillMaterials ( bool  wipe)
inline
override void DetonatorSmoke.Init ( )
inlinevirtual

Implements DetonatorComponent.

void DetonatorSmoke.Reset ( )
inline
void DetonatorSmoke.UpdateSmokeA ( )
inline
void DetonatorSmoke.UpdateSmokeB ( )
inline

Member Data Documentation

bool DetonatorSmoke.drawSmokeA = true
bool DetonatorSmoke.drawSmokeB = true
Material DetonatorSmoke.smokeAMaterial
Material DetonatorSmoke.smokeBMaterial

The documentation for this class was generated from the following file: