Kerbal Space Program
1.12.4
|
Public Member Functions | |
void | Awake () |
override void | Explode () |
override void | Init () |
void | Reset () |
Public Member Functions inherited from DetonatorComponent | |
Detonator | MyDetonator () |
void | SetStartValues () |
Public Attributes | |
float | angularVelocity = 20f |
Color[] | colorAnimation = new Color[5] |
float | count = 1 |
float | damping = 1f |
float | durationVariation = 0f |
bool | explodeOnAwake = false |
bool | exponentialGrowth = true |
Material | material |
float | maxScreenSize = 2f |
bool | oneShot = true |
float | particleSize = 1f |
bool | randomRotation = true |
ParticleSystemRenderMode | renderModeNewSystem |
float | sizeGrow = 20f |
float | sizeVariation = 0f |
float | startRadius = 1f |
float | upwardsBias = 0f |
bool | useExplicitColorAnimation = false |
bool | useWorldSpace = true |
Public Attributes inherited from DetonatorComponent | |
Color | color = Color.white |
float | detail = 1f |
float | detailThreshold |
bool | detonatorControlled = true |
float | duration = 2f |
float | explodeDelayMax = 0f |
float | explodeDelayMin = 0f |
Vector3 | force = Vector3.zero |
Vector3 | localPosition = Vector3.zero |
bool | on = true |
float | size = 1f |
Color | startColor = Color.white |
float | startDetail = 1f |
float | startDuration = 2f |
Vector3 | startForce = Vector3.zero |
Vector3 | startLocalPosition = Vector3.zero |
float | startSize = 1f |
Vector3 | startVelocity = Vector3.zero |
float | timeScale = 1f |
Vector3 | velocity = Vector3.zero |
|
inline |
|
inlinevirtual |
Implements DetonatorComponent.
|
inlinevirtual |
Implements DetonatorComponent.
|
inline |
float DetonatorBurstEmitter.angularVelocity = 20f |
Color [] DetonatorBurstEmitter.colorAnimation = new Color[5] |
float DetonatorBurstEmitter.count = 1 |
float DetonatorBurstEmitter.damping = 1f |
float DetonatorBurstEmitter.durationVariation = 0f |
bool DetonatorBurstEmitter.explodeOnAwake = false |
bool DetonatorBurstEmitter.exponentialGrowth = true |
Material DetonatorBurstEmitter.material |
float DetonatorBurstEmitter.maxScreenSize = 2f |
bool DetonatorBurstEmitter.oneShot = true |
float DetonatorBurstEmitter.particleSize = 1f |
bool DetonatorBurstEmitter.randomRotation = true |
ParticleSystemRenderMode DetonatorBurstEmitter.renderModeNewSystem |
float DetonatorBurstEmitter.sizeGrow = 20f |
float DetonatorBurstEmitter.sizeVariation = 0f |
float DetonatorBurstEmitter.startRadius = 1f |
float DetonatorBurstEmitter.upwardsBias = 0f |
bool DetonatorBurstEmitter.useExplicitColorAnimation = false |
bool DetonatorBurstEmitter.useWorldSpace = true |