Kerbal Space Program  1.12.4
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DetonatorBurstEmitter Class Reference
Inheritance diagram for DetonatorBurstEmitter:
DetonatorComponent

Public Member Functions

void Awake ()
 
override void Explode ()
 
override void Init ()
 
void Reset ()
 
- Public Member Functions inherited from DetonatorComponent
Detonator MyDetonator ()
 
void SetStartValues ()
 

Public Attributes

float angularVelocity = 20f
 
Color[] colorAnimation = new Color[5]
 
float count = 1
 
float damping = 1f
 
float durationVariation = 0f
 
bool explodeOnAwake = false
 
bool exponentialGrowth = true
 
Material material
 
float maxScreenSize = 2f
 
bool oneShot = true
 
float particleSize = 1f
 
bool randomRotation = true
 
ParticleSystemRenderMode renderModeNewSystem
 
float sizeGrow = 20f
 
float sizeVariation = 0f
 
float startRadius = 1f
 
float upwardsBias = 0f
 
bool useExplicitColorAnimation = false
 
bool useWorldSpace = true
 
- Public Attributes inherited from DetonatorComponent
Color color = Color.white
 
float detail = 1f
 
float detailThreshold
 
bool detonatorControlled = true
 
float duration = 2f
 
float explodeDelayMax = 0f
 
float explodeDelayMin = 0f
 
Vector3 force = Vector3.zero
 
Vector3 localPosition = Vector3.zero
 
bool on = true
 
float size = 1f
 
Color startColor = Color.white
 
float startDetail = 1f
 
float startDuration = 2f
 
Vector3 startForce = Vector3.zero
 
Vector3 startLocalPosition = Vector3.zero
 
float startSize = 1f
 
Vector3 startVelocity = Vector3.zero
 
float timeScale = 1f
 
Vector3 velocity = Vector3.zero
 

Member Function Documentation

void DetonatorBurstEmitter.Awake ( )
inline
override void DetonatorBurstEmitter.Explode ( )
inlinevirtual

Implements DetonatorComponent.

override void DetonatorBurstEmitter.Init ( )
inlinevirtual

Implements DetonatorComponent.

void DetonatorBurstEmitter.Reset ( )
inline

Member Data Documentation

float DetonatorBurstEmitter.angularVelocity = 20f
Color [] DetonatorBurstEmitter.colorAnimation = new Color[5]
float DetonatorBurstEmitter.count = 1
float DetonatorBurstEmitter.damping = 1f
float DetonatorBurstEmitter.durationVariation = 0f
bool DetonatorBurstEmitter.explodeOnAwake = false
bool DetonatorBurstEmitter.exponentialGrowth = true
Material DetonatorBurstEmitter.material
float DetonatorBurstEmitter.maxScreenSize = 2f
bool DetonatorBurstEmitter.oneShot = true
float DetonatorBurstEmitter.particleSize = 1f
bool DetonatorBurstEmitter.randomRotation = true
ParticleSystemRenderMode DetonatorBurstEmitter.renderModeNewSystem
float DetonatorBurstEmitter.sizeGrow = 20f
float DetonatorBurstEmitter.sizeVariation = 0f
float DetonatorBurstEmitter.startRadius = 1f
float DetonatorBurstEmitter.upwardsBias = 0f
bool DetonatorBurstEmitter.useExplicitColorAnimation = false
bool DetonatorBurstEmitter.useWorldSpace = true

The documentation for this class was generated from the following file: