Enumerator |
---|
Default |
|
Left |
|
Right |
|
void VehiclePhysics.VehicleBase.AddWheelBrakeTorque |
( |
int |
wheelIndex, |
|
|
float |
torque |
|
) |
| |
|
inline |
void VehiclePhysics.VehicleBase.DebugLogError |
( |
string |
message | ) |
|
|
inline |
void VehiclePhysics.VehicleBase.DebugLogWarning |
( |
string |
message | ) |
|
|
inline |
virtual void VehiclePhysics.VehicleBase.DoUpdateBlocks |
( |
| ) |
|
|
inlineprotectedvirtual |
virtual void VehiclePhysics.VehicleBase.DoUpdateData |
( |
| ) |
|
|
inlineprotectedvirtual |
virtual int VehiclePhysics.VehicleBase.GetAxleCount |
( |
| ) |
|
|
inlinevirtual |
virtual object VehiclePhysics.VehicleBase.GetInternalObject |
( |
Type |
type | ) |
|
|
inlinevirtual |
Type [] VehiclePhysics.VehicleBase.GetSolverBlockTypes |
( |
| ) |
|
|
inline |
SolverState VehiclePhysics.VehicleBase.GetSolverState |
( |
| ) |
|
|
inline |
Vector2 VehiclePhysics.VehicleBase.GetWheelAdherentSlip |
( |
int |
wheelIndex | ) |
|
|
inline |
float VehiclePhysics.VehicleBase.GetWheelAngularVelocityForSlip |
( |
int |
wheelIndex, |
|
|
float |
slip |
|
) |
| |
|
inline |
virtual int VehiclePhysics.VehicleBase.GetWheelIndex |
( |
int |
axle, |
|
|
WheelPos |
position = WheelPos.Default |
|
) |
| |
|
inlinevirtual |
Vector3 VehiclePhysics.VehicleBase.GetWheelLocalPosition |
( |
VPWheelCollider |
wheelCol | ) |
|
|
inline |
Vector2 VehiclePhysics.VehicleBase.GetWheelPeakSlip |
( |
int |
wheelIndex | ) |
|
|
inline |
float VehiclePhysics.VehicleBase.GetWheelRadius |
( |
int |
wheelIndex | ) |
|
|
inline |
virtual int VehiclePhysics.VehicleBase.GetWheelsInAxle |
( |
int |
axle | ) |
|
|
inlinevirtual |
TireFriction VehiclePhysics.VehicleBase.GetWheelTireFriction |
( |
int |
wheelIndex | ) |
|
|
inline |
void VehiclePhysics.VehicleBase.NotifyCollidersChanged |
( |
| ) |
|
|
inline |
void VehiclePhysics.VehicleBase.OnCollision |
( |
Collision |
collision, |
|
|
bool |
isCollisionEnter |
|
) |
| |
|
inline |
virtual void VehiclePhysics.VehicleBase.OnFinalize |
( |
| ) |
|
|
inlineprotectedvirtual |
virtual void VehiclePhysics.VehicleBase.OnInitialize |
( |
| ) |
|
|
inlineprotectedvirtual |
virtual void VehiclePhysics.VehicleBase.OnUpdate |
( |
| ) |
|
|
inlineprotectedvirtual |
void VehiclePhysics.VehicleBase.Reposition |
( |
Vector3 |
position, |
|
|
Quaternion |
rotation |
|
) |
| |
|
inline |
void VehiclePhysics.VehicleBase.SetNumberOfWheels |
( |
int |
numberOfWheels | ) |
|
|
inlineprotected |
void VehiclePhysics.VehicleBase.SetVehicleStateVars |
( |
VehicleStateVars |
stateVars | ) |
|
|
inline |
void VehiclePhysics.VehicleBase.SetWheelRadius |
( |
int |
wheelIndex, |
|
|
float |
radius |
|
) |
| |
|
inline |
void VehiclePhysics.VehicleBase.SetWheelStateVars |
( |
WheelStateVars[] |
stateVars | ) |
|
|
inline |
void VehiclePhysics.VehicleBase.SetWheelTireFriction |
( |
int |
wheelIndex, |
|
|
TireFriction |
friction |
|
) |
| |
|
inline |
void VehiclePhysics.VehicleBase.SetWheelTireFrictionMultiplier |
( |
int |
wheelIndex, |
|
|
float |
frictionMultiplier |
|
) |
| |
|
inline |
void VehiclePhysics.VehicleBase.SingleStep |
( |
| ) |
|
|
inline |
void VehiclePhysics.VehicleBase.UnregisterVehicleBehaviour |
( |
VehicleBehaviour |
vb | ) |
|
|
inline |
bool VehiclePhysics.VehicleBase.accurateSuspensionForces = true |
bool VehiclePhysics.VehicleBase.advancedSuspensionDamper = false |
Transform VehiclePhysics.VehicleBase.centerOfMass |
bool VehiclePhysics.VehicleBase.contactAngleAffectsTireForce = true |
Collision VehiclePhysics.VehicleBase.currentCollision = null |
|
static |
bool VehiclePhysics.VehicleBase.disableContactProcessing = false |
float VehiclePhysics.VehicleBase.impactInterval = 0.2f |
float VehiclePhysics.VehicleBase.impactIntervalRandom = 0.4f |
float VehiclePhysics.VehicleBase.impactMinSpeed = 2.0f |
float VehiclePhysics.VehicleBase.impactThreeshold = 0.6f |
bool VehiclePhysics.VehicleBase.inhibitWheelSleep = false |
int VehiclePhysics.VehicleBase.integrationSteps = 4 |
bool VehiclePhysics.VehicleBase.integrationUseRK4 = false |
bool VehiclePhysics.VehicleBase.invertVisualWheelSpinDirection = false |
bool VehiclePhysics.VehicleBase.isCollisionEnter = false |
|
static |
float VehiclePhysics.VehicleBase.minimumdownForce |
Action VehiclePhysics.VehicleBase.onBeforeIntegrationStep |
Action VehiclePhysics.VehicleBase.onBeforeUpdateBlocks |
Action VehiclePhysics.VehicleBase.onImpact |
Action VehiclePhysics.VehicleBase.onPreDynamicsStep |
Action VehiclePhysics.VehicleBase.onPreVisualUpdate |
Action VehiclePhysics.VehicleBase.onRawCollision |
float VehiclePhysics.VehicleBase.scaleFactor = 1.0f |
bool VehiclePhysics.VehicleBase.showContactGizmos = true |
float VehiclePhysics.VehicleBase.suspensionDamperLimitFactor = 2.0f |
float VehiclePhysics.VehicleBase.suspensionForceSharpness = 5f |
bool VehiclePhysics.VehicleBase.suspensionForceSmoothing = true |
float VehiclePhysics.VehicleBase.tireForceSharpness = 5f |
bool VehiclePhysics.VehicleBase.tireForceSmoothing = true |
float VehiclePhysics.VehicleBase.tireImpulseRatio = 0.5f |
bool VehiclePhysics.VehicleBase.tireSideDeflection = false |
float VehiclePhysics.VehicleBase.tireSideDeflectionRate = 10.0f |
float VehiclePhysics.VehicleBase.wheelSleepVelocity = 0.2f |
Rigidbody VehiclePhysics.VehicleBase.cachedRigidbody |
|
get |
Transform VehiclePhysics.VehicleBase.cachedTransform |
|
get |
bool VehiclePhysics.VehicleBase.initialized |
|
getset |
bool VehiclePhysics.VehicleBase.isHardDrag |
|
get |
bool VehiclePhysics.VehicleBase.isHardImpact |
|
get |
Collider VehiclePhysics.VehicleBase.lastContactedCollider |
|
getset |
Vector3 VehiclePhysics.VehicleBase.localAcceleration |
|
get |
Vector3 VehiclePhysics.VehicleBase.localDragPosition |
|
get |
Vector3 VehiclePhysics.VehicleBase.localDragVelocity |
|
get |
Vector3 VehiclePhysics.VehicleBase.localImpactPosition |
|
get |
Vector3 VehiclePhysics.VehicleBase.localImpactVelocity |
|
get |
bool VehiclePhysics.VehicleBase.paused |
|
getset |
float VehiclePhysics.VehicleBase.speed |
|
get |
float VehiclePhysics.VehicleBase.speedAngle |
|
get |
float VehiclePhysics.VehicleBase.time |
|
get |
int VehiclePhysics.VehicleBase.wheelCount |
|
get |
Wheel [] VehiclePhysics.VehicleBase.wheels |
|
getprotected |
WheelState [] VehiclePhysics.VehicleBase.wheelState |
|
get |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Base/VehicleBase.cs