float VehiclePhysics.VehicleBase.WheelState.angularVelocity |
float VehiclePhysics.VehicleBase.WheelState.brakeTorque |
float VehiclePhysics.VehicleBase.WheelState.combinedTireSlip |
float VehiclePhysics.VehicleBase.WheelState.contactAngle = 0.0f |
float VehiclePhysics.VehicleBase.WheelState.contactDepth = 0.0f |
float VehiclePhysics.VehicleBase.WheelState.contactSpeed = 0.0f |
float VehiclePhysics.VehicleBase.WheelState.damperForce = 0.0f |
float VehiclePhysics.VehicleBase.WheelState.downforce |
float VehiclePhysics.VehicleBase.WheelState.driveTorque |
Vector2 VehiclePhysics.VehicleBase.WheelState.externalTireForce |
bool VehiclePhysics.VehicleBase.WheelState.grounded = false |
WheelHit VehiclePhysics.VehicleBase.WheelState.hit |
float VehiclePhysics.VehicleBase.WheelState.lastContactDepth = 0.0f |
Vector2 VehiclePhysics.VehicleBase.WheelState.lastTireForce |
Vector2 VehiclePhysics.VehicleBase.WheelState.localSurfaceForce |
Vector2 VehiclePhysics.VehicleBase.WheelState.localWheelVelocity |
float VehiclePhysics.VehicleBase.WheelState.normalizedLoad = 0.0f |
float VehiclePhysics.VehicleBase.WheelState.reactionTorque |
bool VehiclePhysics.VehicleBase.WheelState.steerable = false |
float VehiclePhysics.VehicleBase.WheelState.steerAngle = 0.0f |
Vector3 VehiclePhysics.VehicleBase.WheelState.surfaceForce |
float VehiclePhysics.VehicleBase.WheelState.suspensionCompression = 0.0f |
Vector2 VehiclePhysics.VehicleBase.WheelState.tireForce |
Vector2 VehiclePhysics.VehicleBase.WheelState.tireSlip |
Vector3 VehiclePhysics.VehicleBase.WheelState.wheelVelocity |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Base/VehicleBase.cs