float VehiclePhysics.Wheel.AddBrakeTorque |
( |
float |
brakeTorque | ) |
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inline |
override void VehiclePhysics.Wheel.ComputeStateUpstream |
( |
| ) |
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inlinevirtual |
override void VehiclePhysics.Wheel.EvaluateTorqueDownstream |
( |
| ) |
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inlinevirtual |
override void VehiclePhysics.Wheel.GetState |
( |
ref State |
S | ) |
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inlinevirtual |
override void VehiclePhysics.Wheel.GetSubstepDerivative |
( |
ref Derivative |
D | ) |
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inlinevirtual |
override void VehiclePhysics.Wheel.Initialize |
( |
| ) |
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inlineprotectedvirtual |
void VehiclePhysics.Wheel.RecalculateConstants |
( |
| ) |
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inline |
void VehiclePhysics.Wheel.RecalculateVars |
( |
| ) |
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inline |
void VehiclePhysics.Wheel.ResetBrakeTorque |
( |
| ) |
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inline |
override void VehiclePhysics.Wheel.SetState |
( |
State |
S | ) |
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inlinevirtual |
override void VehiclePhysics.Wheel.SetSubstepState |
( |
State |
S | ) |
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inlinevirtual |
float VehiclePhysics.Wheel.debug1 |
float VehiclePhysics.Wheel.debug2 |
float VehiclePhysics.Wheel.debug3 |
Vector2 VehiclePhysics.Wheel.F |
Vector2 VehiclePhysics.Wheel.Fext |
float VehiclePhysics.Wheel.grip |
bool VehiclePhysics.Wheel.isResting |
float VehiclePhysics.Wheel.L |
float VehiclePhysics.Wheel.load |
Vector2 VehiclePhysics.Wheel.m_adherentForce |
Vector2 VehiclePhysics.Wheel.m_adherentSlip |
float VehiclePhysics.Wheel.m_forwardSlip |
bool VehiclePhysics.Wheel.m_isAdherent |
Vector2 VehiclePhysics.Wheel.m_tireForce |
float VehiclePhysics.Wheel.m_Ty |
float VehiclePhysics.Wheel.mass |
Vector2 VehiclePhysics.Wheel.P |
float VehiclePhysics.Wheel.radius |
float VehiclePhysics.Wheel.T |
float VehiclePhysics.Wheel.Tr |
Vector2 VehiclePhysics.Wheel.V |
float VehiclePhysics.Wheel.angularVelocity |
|
get |
float VehiclePhysics.Wheel.brakeTorque |
|
get |
float VehiclePhysics.Wheel.driveTorque |
|
get |
float VehiclePhysics.Wheel.inertia |
|
get |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Base/Wheel.cs