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static void | CheckDistance () |
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static void | CheckDistanceSetup (Transform thisTransform, VectorLine line, Color color, RefInt objectNum) |
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static void | DistanceRemove (int objectNumber) |
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static void | DrawArrayLine (int i) |
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static void | DrawArrayLine2 (int i) |
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static void | DrawArrayLines () |
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static void | DrawArrayLines2 () |
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static Bounds | GetBounds (VectorLine line) |
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static Bounds | GetBounds (List< Vector3 > points3) |
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static float | GetBrightnessValue (Vector3 pos) |
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static void | ObjectSetup (GameObject go, VectorLine line, Visibility visibility, Brightness brightness) |
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static void | ObjectSetup (GameObject go, VectorLine line, Visibility visibility, Brightness brightness, bool makeBounds) |
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static void | SetBrightnessParameters (float fadeOutDistance, float fullBrightDistance, int levels, float frequency, Color color) |
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static void | SetDistanceColor (int i) |
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static void | SetOldDistance (int objectNumber, int val) |
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static void | SetupBoundsMesh (GameObject go, VectorLine line) |
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static void | VisibilityRemove (int objectNumber) |
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static void | VisibilitySetup (Transform thisTransform, VectorLine line, out RefInt objectNum) |
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static void | VisibilityStaticRemove (int objectNumber) |
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static void | VisibilityStaticSetup (VectorLine line, out RefInt objectNum) |
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static void Vectrosity.VectorManager.CheckDistance |
( |
| ) |
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inlinestatic |
static void Vectrosity.VectorManager.CheckDistanceSetup |
( |
Transform |
thisTransform, |
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VectorLine |
line, |
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Color |
color, |
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RefInt |
objectNum |
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) |
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inlinestatic |
static void Vectrosity.VectorManager.DistanceRemove |
( |
int |
objectNumber | ) |
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inlinestatic |
static void Vectrosity.VectorManager.DrawArrayLine |
( |
int |
i | ) |
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inlinestatic |
static void Vectrosity.VectorManager.DrawArrayLine2 |
( |
int |
i | ) |
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inlinestatic |
static void Vectrosity.VectorManager.DrawArrayLines |
( |
| ) |
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inlinestatic |
static void Vectrosity.VectorManager.DrawArrayLines2 |
( |
| ) |
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inlinestatic |
static Bounds Vectrosity.VectorManager.GetBounds |
( |
VectorLine |
line | ) |
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inlinestatic |
static Bounds Vectrosity.VectorManager.GetBounds |
( |
List< Vector3 > |
points3 | ) |
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inlinestatic |
static float Vectrosity.VectorManager.GetBrightnessValue |
( |
Vector3 |
pos | ) |
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inlinestatic |
static void Vectrosity.VectorManager.SetBrightnessParameters |
( |
float |
fadeOutDistance, |
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float |
fullBrightDistance, |
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int |
levels, |
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float |
frequency, |
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Color |
color |
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) |
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inlinestatic |
static void Vectrosity.VectorManager.SetDistanceColor |
( |
int |
i | ) |
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inlinestatic |
static void Vectrosity.VectorManager.SetOldDistance |
( |
int |
objectNumber, |
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int |
val |
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) |
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inlinestatic |
static void Vectrosity.VectorManager.SetupBoundsMesh |
( |
GameObject |
go, |
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VectorLine |
line |
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) |
| |
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inlinestatic |
static void Vectrosity.VectorManager.VisibilityRemove |
( |
int |
objectNumber | ) |
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inlinestatic |
static void Vectrosity.VectorManager.VisibilitySetup |
( |
Transform |
thisTransform, |
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VectorLine |
line, |
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out RefInt |
objectNum |
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) |
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inlinestatic |
static void Vectrosity.VectorManager.VisibilityStaticRemove |
( |
int |
objectNumber | ) |
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inlinestatic |
static void Vectrosity.VectorManager.VisibilityStaticSetup |
( |
VectorLine |
line, |
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out RefInt |
objectNum |
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) |
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inlinestatic |
int Vectrosity.VectorManager._arrayCount = 0 |
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static |
float Vectrosity.VectorManager.distanceCheckFrequency = .2f |
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static |
float Vectrosity.VectorManager.maxBrightnessDistance = 250.0f |
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static |
float Vectrosity.VectorManager.minBrightnessDistance = 500.0f |
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static |
bool Vectrosity.VectorManager.useDraw3D = false |
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static |
int Vectrosity.VectorManager.arrayCount |
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staticget |
int Vectrosity.VectorManager.arrayCount2 |
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staticget |
The documentation for this class was generated from the following file: