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void | AddNormals () |
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void | AddTangents () |
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Vector4[] | CalculateTangents (Vector3[] normals) |
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void | Draw () |
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void | Draw3D () |
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void | Draw3DAuto () |
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void | Draw3DAuto (float time) |
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Color32 | GetColor (int index) |
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float | GetLength () |
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Vector2 | GetPoint (float distance) |
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Vector2 | GetPoint (float distance, out int index) |
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Vector2 | GetPoint01 (float distance) |
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Vector2 | GetPoint01 (float distance, out int index) |
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Vector3 | GetPoint3D (float distance) |
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Vector3 | GetPoint3D (float distance, out int index) |
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Vector3 | GetPoint3D01 (float distance) |
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Vector3 | GetPoint3D01 (float distance, out int index) |
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int | GetSegmentNumber () |
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float | GetWidth (int index) |
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void | MakeArc (Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees) |
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void | MakeArc (Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) |
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void | MakeArc (Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) |
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void | MakeArc (Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees) |
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void | MakeArc (Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) |
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void | MakeArc (Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) |
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void | MakeCircle (Vector3 origin, float radius) |
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void | MakeCircle (Vector3 origin, float radius, int segments) |
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void | MakeCircle (Vector3 origin, float radius, int segments, float pointRotation) |
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void | MakeCircle (Vector3 origin, float radius, int segments, int index) |
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void | MakeCircle (Vector3 origin, float radius, int segments, float pointRotation, int index) |
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void | MakeCircle (Vector3 origin, Vector3 upVector, float radius) |
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void | MakeCircle (Vector3 origin, Vector3 upVector, float radius, int segments) |
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void | MakeCircle (Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation) |
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void | MakeCircle (Vector3 origin, Vector3 upVector, float radius, int segments, int index) |
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void | MakeCircle (Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation, int index) |
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void | MakeCube (Vector3 position, float xSize, float ySize, float zSize) |
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void | MakeCube (Vector3 position, float xSize, float ySize, float zSize, int index) |
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void | MakeCurve (Vector2[] curvePoints) |
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void | MakeCurve (Vector2[] curvePoints, int segments) |
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void | MakeCurve (Vector2[] curvePoints, int segments, int index) |
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void | MakeCurve (Vector3[] curvePoints) |
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void | MakeCurve (Vector3[] curvePoints, int segments) |
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void | MakeCurve (Vector3[] curvePoints, int segments, int index) |
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void | MakeCurve (Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2) |
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void | MakeCurve (Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments) |
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void | MakeCurve (Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments, int index) |
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void | MakeEllipse (Vector3 origin, float xRadius, float yRadius) |
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void | MakeEllipse (Vector3 origin, float xRadius, float yRadius, int segments) |
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void | MakeEllipse (Vector3 origin, float xRadius, float yRadius, int segments, int index) |
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void | MakeEllipse (Vector3 origin, float xRadius, float yRadius, int segments, float pointRotation) |
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void | MakeEllipse (Vector3 origin, Vector3 upVector, float xRadius, float yRadius) |
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void | MakeEllipse (Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments) |
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void | MakeEllipse (Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, int index) |
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void | MakeEllipse (Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation) |
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void | MakeEllipse (Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation, int index) |
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void | MakeRect (Rect rect) |
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void | MakeRect (Rect rect, int index) |
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void | MakeRect (Vector3 bottomLeft, Vector3 topRight) |
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void | MakeRect (Vector3 bottomLeft, Vector3 topRight, int index) |
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void | MakeRoundedRect (Rect rect, float cornerRadius, int cornerSegments) |
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void | MakeRoundedRect (Rect rect, float cornerRadius, int cornerSegments, int index) |
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void | MakeRoundedRect (Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments) |
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void | MakeRoundedRect (Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments, int index) |
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void | MakeSpline (Vector2[] splinePoints) |
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void | MakeSpline (Vector2[] splinePoints, bool loop) |
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void | MakeSpline (Vector2[] splinePoints, int segments) |
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void | MakeSpline (Vector2[] splinePoints, int segments, bool loop) |
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void | MakeSpline (Vector2[] splinePoints, int segments, int index) |
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void | MakeSpline (Vector2[] splinePoints, int segments, int index, bool loop) |
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void | MakeSpline (Vector3[] splinePoints) |
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void | MakeSpline (Vector3[] splinePoints, bool loop) |
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void | MakeSpline (Vector3[] splinePoints, int segments) |
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void | MakeSpline (Vector3[] splinePoints, int segments, bool loop) |
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void | MakeSpline (Vector3[] splinePoints, int segments, int index) |
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void | MakeSpline (Vector3[] splinePoints, int segments, int index, bool loop) |
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void | MakeText (string text, Vector3 startPos, float size) |
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void | MakeText (string text, Vector3 startPos, float size, bool uppercaseOnly) |
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void | MakeText (string text, Vector3 startPos, float size, float charSpacing, float lineSpacing) |
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void | MakeText (string text, Vector3 startPos, float size, float charSpacing, float lineSpacing, bool uppercaseOnly) |
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void | MakeWireframe (Mesh mesh) |
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void | Resize (int newCount) |
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bool | Selected (Vector2 p) |
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bool | Selected (Vector2 p, out int index) |
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bool | Selected (Vector2 p, int extraDistance, out int index) |
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bool | Selected (Vector2 p, int extraDistance, int extraLength, out int index) |
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bool | Selected (Vector2 p, Camera cam) |
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bool | Selected (Vector2 p, out int index, Camera cam) |
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bool | Selected (Vector2 p, int extraDistance, out int index, Camera cam) |
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bool | Selected (Vector2 p, int extraDistance, int extraLength, out int index, Camera cam) |
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void | SetCanvas (GameObject canvasObject) |
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void | SetCanvas (GameObject canvasObject, bool worldPositionStays) |
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void | SetCanvas (Canvas canvas) |
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void | SetCanvas (Canvas canvas, bool worldPositionStays) |
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void | SetColor (Color32 color) |
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void | SetColor (Color32 color, int index) |
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void | SetColor (Color32 color, int startIndex, int endIndex) |
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void | SetColors (List< Color32 > lineColors) |
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void | SetDistances () |
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void | SetEndCapColor (Color32 color) |
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void | SetEndCapColor (Color32 frontColor, Color32 backColor) |
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void | SetEndCapIndex (EndCap endCap, int index) |
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void | SetMask (GameObject maskObject) |
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void | SetMask (GameObject maskObject, bool worldPositionStays) |
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void | SetMask (Mask mask) |
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void | SetMask (Mask mask, bool worldPositionStays) |
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void | SetWidth (float width) |
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void | SetWidth (float width, int index) |
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void | SetWidth (float width, int startIndex, int endIndex) |
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void | SetWidths (List< float > lineWidths) |
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void | SetWidths (List< int > lineWidths) |
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void | StopDrawing3DAuto () |
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| VectorLine (string name, List< Vector3 > points, float width) |
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| VectorLine (string name, List< Vector3 > points, Texture texture, float width) |
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| VectorLine (string name, List< Vector3 > points, float width, LineType lineType) |
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| VectorLine (string name, List< Vector3 > points, Texture texture, float width, LineType lineType) |
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| VectorLine (string name, List< Vector3 > points, float width, LineType lineType, Joins joins) |
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| VectorLine (string name, List< Vector3 > points, Texture texture, float width, LineType lineType, Joins joins) |
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| VectorLine (string name, List< Vector2 > points, float width) |
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| VectorLine (string name, List< Vector2 > points, Texture texture, float width) |
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| VectorLine (string name, List< Vector2 > points, float width, LineType lineType) |
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| VectorLine (string name, List< Vector2 > points, Texture texture, float width, LineType lineType) |
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| VectorLine (string name, List< Vector2 > points, float width, LineType lineType, Joins joins) |
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| VectorLine (string name, List< Vector2 > points, Texture texture, float width, LineType lineType, Joins joins) |
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