This is the complete list of members for Vectrosity.VectorManager, including all inherited members.
_arrayCount | Vectrosity.VectorManager | static |
arrayCount | Vectrosity.VectorManager | static |
arrayCount2 | Vectrosity.VectorManager | static |
CheckDistance() | Vectrosity.VectorManager | inlinestatic |
CheckDistanceSetup(Transform thisTransform, VectorLine line, Color color, RefInt objectNum) | Vectrosity.VectorManager | inlinestatic |
distanceCheckFrequency | Vectrosity.VectorManager | static |
DistanceRemove(int objectNumber) | Vectrosity.VectorManager | inlinestatic |
DrawArrayLine(int i) | Vectrosity.VectorManager | inlinestatic |
DrawArrayLine2(int i) | Vectrosity.VectorManager | inlinestatic |
DrawArrayLines() | Vectrosity.VectorManager | inlinestatic |
DrawArrayLines2() | Vectrosity.VectorManager | inlinestatic |
GetBounds(VectorLine line) | Vectrosity.VectorManager | inlinestatic |
GetBounds(List< Vector3 > points3) | Vectrosity.VectorManager | inlinestatic |
GetBrightnessValue(Vector3 pos) | Vectrosity.VectorManager | inlinestatic |
maxBrightnessDistance | Vectrosity.VectorManager | static |
minBrightnessDistance | Vectrosity.VectorManager | static |
ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness) | Vectrosity.VectorManager | inlinestatic |
ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness, bool makeBounds) | Vectrosity.VectorManager | inlinestatic |
SetBrightnessParameters(float fadeOutDistance, float fullBrightDistance, int levels, float frequency, Color color) | Vectrosity.VectorManager | inlinestatic |
SetDistanceColor(int i) | Vectrosity.VectorManager | inlinestatic |
SetOldDistance(int objectNumber, int val) | Vectrosity.VectorManager | inlinestatic |
SetupBoundsMesh(GameObject go, VectorLine line) | Vectrosity.VectorManager | inlinestatic |
useDraw3D | Vectrosity.VectorManager | static |
VisibilityRemove(int objectNumber) | Vectrosity.VectorManager | inlinestatic |
VisibilitySetup(Transform thisTransform, VectorLine line, out RefInt objectNum) | Vectrosity.VectorManager | inlinestatic |
VisibilityStaticRemove(int objectNumber) | Vectrosity.VectorManager | inlinestatic |
VisibilityStaticSetup(VectorLine line, out RefInt objectNum) | Vectrosity.VectorManager | inlinestatic |