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void | EnterRD () |
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override void | OnAssetSetup () |
| This is called before the tutorial assets are set up. Use this to change the asset settings on subclasses More...
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override void | OnOnDestroy () |
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override void | OnTutorialSetup () |
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void | CloseTutorialWindow (bool destroySelf=true) |
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DialogGUIBase[] | CreateDialog (string pageId, string textLoc, DialogGUIButton button) |
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DialogGUIBase[] | CreateDialog (string pageId, string textLoc, DialogGUIButton[] button) |
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DialogGUIBase[] | CreateDialog (string pageId, string textLoc) |
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MultiOptionDialog | CreateDoneDialog (string pageId, string textLoc) |
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MultiOptionDialog | CreateMultiButtonDialog (string pageId, string textLoc, BasicTutorial.TutorialButtonType buttons) |
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MultiOptionDialog | CreateNextDialog (string pageId, string textLoc) |
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MultiOptionDialog | CreateNoButtonDialog (string pageId, string textLoc) |
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MultiOptionDialog | CreateOkDialog (string pageId, string textLoc) |
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TutorialPage | CreateTutorialPage (string pageId, string titleLoc, KFSMStateChange onEnterCallback) |
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string | GetCurrentStateName () |
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virtual void | OnCloseButtonClick () |
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virtual void | OnContinueButtonClick () |
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virtual void | OnDoneButtonClick () |
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virtual void | OnNextButtonClick () |
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virtual void | OnOkButtonClick () |
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void | SetDialogRect (Rect r) |
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void TutorialScience.EnterRD |
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inlineprotected |
override void TutorialScience.OnAssetSetup |
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inlineprotectedvirtual |
This is called before the tutorial assets are set up. Use this to change the asset settings on subclasses
Reimplemented from TutorialScenario.
override void TutorialScience.OnLoad |
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ConfigNode |
node | ) |
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inlinevirtual |
override void TutorialScience.OnOnDestroy |
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inlineprotectedvirtual |
override void TutorialScience.OnSave |
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ConfigNode |
node | ) |
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inlinevirtual |
override void TutorialScience.OnTutorialSetup |
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inlineprotectedvirtual |
< NK Note: the head doesn't seem to exist when this is run, but it does exist during dialog.OnUpdate below, so this still gets run.
Reimplemented from TutorialScenario.
bool TutorialScience.complete |
bool TutorialScience.enteredRDComplex = false |
string TutorialScience.stateName = "welcome" |
The documentation for this class was generated from the following file: