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override void | OnAssetSetup () |
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override void | OnOnDestroy () |
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override void | OnTutorialSetup () |
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void | CloseTutorialWindow (bool destroySelf=true) |
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DialogGUIBase[] | CreateDialog (string pageId, string textLoc, DialogGUIButton button) |
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DialogGUIBase[] | CreateDialog (string pageId, string textLoc, DialogGUIButton[] button) |
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DialogGUIBase[] | CreateDialog (string pageId, string textLoc) |
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MultiOptionDialog | CreateDoneDialog (string pageId, string textLoc) |
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MultiOptionDialog | CreateMultiButtonDialog (string pageId, string textLoc, BasicTutorial.TutorialButtonType buttons) |
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MultiOptionDialog | CreateNextDialog (string pageId, string textLoc) |
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MultiOptionDialog | CreateNoButtonDialog (string pageId, string textLoc) |
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MultiOptionDialog | CreateOkDialog (string pageId, string textLoc) |
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TutorialPage | CreateTutorialPage (string pageId, string titleLoc, KFSMStateChange onEnterCallback) |
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string | GetCurrentStateName () |
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virtual void | OnCloseButtonClick () |
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virtual void | OnContinueButtonClick () |
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virtual void | OnDoneButtonClick () |
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virtual void | OnNextButtonClick () |
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virtual void | OnOkButtonClick () |
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void | SetDialogRect (Rect r) |
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override void TutorialAsteroid1.OnAssetSetup |
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inlineprotectedvirtual |
This is called before the tutorial assets are set up. Use this to change the asset settings on subclasses
Reimplemented from TutorialScenario.
override void TutorialAsteroid1.OnOnDestroy |
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inlineprotectedvirtual |
override void TutorialAsteroid1.OnTutorialSetup |
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inlineprotectedvirtual |
< next check the node–did we burn it?
< Can happen if the player untargets the asteroid or claws it prematurely.
Reimplemented from TutorialScenario.
The documentation for this class was generated from the following file: