SpaceObjectCollider.CompositeSolid.CompositeSolid |
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inline |
void SpaceObjectCollider.CompositeSolid.AddChunk |
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Chunk |
c | ) |
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inline |
void SpaceObjectCollider.CompositeSolid.BuildCompositeMesh |
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Vector3[] |
srcVerts, |
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Vector3[] |
srcNormals, |
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Color |
c |
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) |
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inline |
< we just need one face linking to this 'root' vert. The convex collider will build a solid hull around it afterwards.
bool SpaceObjectCollider.CompositeSolid.ContainsChunk |
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Chunk |
c | ) |
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inline |
void SpaceObjectCollider.CompositeSolid.CreateCollider |
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string |
name, |
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Transform |
parent |
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) |
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inline |
void SpaceObjectCollider.CompositeSolid.DrawSolid |
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Color |
c, |
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float |
duration |
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) |
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inline |
Vector3 SpaceObjectCollider.CompositeSolid.GetSrfCenter |
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inline |
Vector3 SpaceObjectCollider.CompositeSolid.GetSrfRadial |
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inline |
void SpaceObjectCollider.CompositeSolid.RemoveChunk |
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Chunk |
c | ) |
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inline |
List<Chunk> SpaceObjectCollider.CompositeSolid.chunks |
MeshCollider SpaceObjectCollider.CompositeSolid.collider |
Color SpaceObjectCollider.CompositeSolid.color |
Mesh SpaceObjectCollider.CompositeSolid.mesh |
Vector3 [] SpaceObjectCollider.CompositeSolid.normals |
int [] SpaceObjectCollider.CompositeSolid.tris |
Vector3 [] SpaceObjectCollider.CompositeSolid.verts |
The documentation for this class was generated from the following file: