SpaceObjectCollider.Chunk.Chunk |
( |
int |
i0, |
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int |
i1, |
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int |
i2, |
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Vector3[] |
verts, |
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Vector3 |
origin |
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) |
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inline |
void SpaceObjectCollider.Chunk.ClearNeighbours |
( |
| ) |
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inline |
Chunk SpaceObjectCollider.Chunk.GetNeighbour |
( |
int |
i | ) |
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inline |
float SpaceObjectCollider.Chunk.GetSlope |
( |
Chunk |
t | ) |
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inline |
Calculates the 'slope' to another chunk. Negative values mean the merged shape would be concave
- Parameters
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- Returns
Vector3 SpaceObjectCollider.Chunk.GetTri |
( |
int |
i | ) |
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inline |
int SpaceObjectCollider.Chunk.GetTriIndex |
( |
int |
i | ) |
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inline |
bool SpaceObjectCollider.Chunk.SetNeighbour |
( |
int |
eA, |
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int |
eB, |
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Chunk |
n |
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) |
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inline |
void SpaceObjectCollider.Chunk.SetTri |
( |
Vector3 |
value, |
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int |
i |
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) |
| |
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inline |
int SpaceObjectCollider.Chunk.i0 |
Chunk SpaceObjectCollider.Chunk.n01 |
Vector3 SpaceObjectCollider.Chunk.p0 |
float SpaceObjectCollider.Chunk.radiusSqr |
Vector3 SpaceObjectCollider.Chunk.srfCenter |
The documentation for this class was generated from the following file: