Kerbal Space Program
1.12.4
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Public Member Functions | |||||||
void | CancelPartPlacementMode () | ||||||
bool | CanStackInSlot (AvailablePart part, string partVariantName, int slotIndex) | ||||||
Checks if the held part can stack into the slot. Checks name of parts matches, checks any part variant selected matches. Checks there is room still for stacking. More... | |||||||
bool | CheckPartStorage (string partName, int index=-1) | ||||||
Checks if the part can be stored Without actually storing it. More... | |||||||
bool | ClearPartAtSlot (int slotIndex) | ||||||
Empty this slot in the inventory More... | |||||||
bool | ContainsPart (string partName) | ||||||
Search the Inventory for a part name and return true if one is found. More... | |||||||
Part | CreatePartForInventoryUse (AvailablePart partInfo) | ||||||
Creates a part that will then be turned into a part icon by the inventory. More... | |||||||
virtual void | DeployInventoryItem (int index) | ||||||
Deploy a Ground Deployable Part (has ModuleGroundPart). More... | |||||||
int | FirstEmptySlot () | ||||||
Get the first available Inventory slot index. More... | |||||||
int | FirstFullSlot () | ||||||
Get the first full Inventory slot index. More... | |||||||
override string | GetInfo () | ||||||
Returns formatted string of additional data for use in the VAB and SPH More... | |||||||
float | GetModuleCost (float defaultCost, ModifierStagingSituation sit) | ||||||
Return the amount to modify the original part's dry cost by. Returned values are added to the base cost. (0 means no effect) More... | |||||||
ModifierChangeWhen | GetModuleCostChangeWhen () | ||||||
Return under which circumstances the modulecost changes More... | |||||||
override string | GetModuleDisplayName () | ||||||
Override this to provide a Localized version of the PartModules Name for UI components More... | |||||||
float | GetModuleMass (float defaultMass, ModifierStagingSituation sit) | ||||||
Return the amount to modify the original part's dry mass by. Returned values are added to the base mass. (0 means no effect) More... | |||||||
ModifierChangeWhen | GetModuleMassChangeWhen () | ||||||
Return under which circumstances the modulemass changes More... | |||||||
float | GetPartMass (Part part) | ||||||
int | GetStackAmountAtSlot (int slotIndex) | ||||||
Get stack amount at index slot More... | |||||||
int | GetStackCapacityAtSlot (int slotIndex) | ||||||
Get stack amount at index slot More... | |||||||
string | GetVariantNameForSlot (int slotIndex) | ||||||
Get variant name at index slot More... | |||||||
bool | HasCapacity (Part newPart) | ||||||
Checks if this inventory has capacity for a new part. This method only checks for mass and volume limits. More... | |||||||
bool | HasStackingSpace (int slotIndex) | ||||||
Get variant name at index slot More... | |||||||
virtual bool | InventoryItemCanBeDeployed (int index) | ||||||
Can the Inventory Item at index position in InventoryPartsList be deployed? More... | |||||||
bool | IsSlotEmpty (int slotIndex) | ||||||
Is there anything in this slot More... | |||||||
bool | IsStackable (int slotIndex) | ||||||
override void | OnCopy (PartModule fromModule) | ||||||
Copies the original part's inventory. More... | |||||||
void | OnDestroy () | ||||||
override void | OnLoad (ConfigNode node) | ||||||
Use OnLoad to load any additional data from the ConfigNode provided More... | |||||||
override void | OnSave (ConfigNode node) | ||||||
Use OnSave to serialize additional module information into the ConfigNode provided More... | |||||||
override void | OnStart (PartModule.StartState state) | ||||||
override void | OnUpdate () | ||||||
Called every frame that the part is active More... | |||||||
bool | RemoveNPartsFromInventory (string requestedPartName, int n, bool playSound=false) | ||||||
Searches the stored parts for all the slots that contain the requested part and removes the requested amount, setting slots to empty as necessary. More... | |||||||
void | RequestUpdateEngineerReport () | ||||||
void | ResetInventoryCacheVars () | ||||||
Resets cache variables; More... | |||||||
void | RestoreLimitsDisplay () | ||||||
void | SaveDefault (ConfigNode node) | ||||||
Will set the Inventory to the Default loadout and then save it to the passed in ConfigNode. Doing this in flight scene is cheating, but not restricted. More... | |||||||
void | SetInventoryDefaults () | ||||||
Sets the Inventory to the default loadout. Note: doing this in flight is cheating but not restricted. More... | |||||||
void | SlotClickedFirst (int index) | ||||||
save the fromSlot so we have a reference when transfering parts between slots More... | |||||||
void | SlotClickedSetParts (AvailablePart ap, int index) | ||||||
Receive which part was clicked and which inventory slot index More... | |||||||
bool | StoreCargoPartAtSlot (string partName, bool updatePAW=true, int index=-1) | ||||||
Stores a Cargo part into the module. If no index is specified, will find and use the first available slot. If a specific index is specified, will store in that index (will not check if that index slot is full or not). Also triggers GameEvents.onModuleInventoryChanged to fire and will automaticaly update the PAW UI items and Engineers Report (mass). More... | |||||||
bool | StoreCargoPartAtSlot (string partName, int slotIndex) | ||||||
bool | StoreCargoPartAtSlot (Part sPart, int slotIndex) | ||||||
bool | StoreCargoPartAtSlot (ProtoPartSnapshot pPart, int slotIndex) | ||||||
int | TotalAmountOfPartStored (string requestedPartName) | ||||||
Searches the stored parts for all the slots that contain the requested part and returns the total amount of parts stored, if at all. More... | |||||||
int | TotalEmptySlots () | ||||||
Get how many inventory slots are empty. More... | |||||||
bool | UpdateStackAmountAtSlot (int slotIndex, int howMany, string variantName="") | ||||||
Update stack amount at index slot More... | |||||||
Public Member Functions inherited from PartModule | |||||||
void | AddPartModuleAdjuster (AdjusterPartModuleBase newAdjuster) | ||||||
Call this to add an adjuster to this part module. More... | |||||||
void | AddPartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters) | ||||||
Applies the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More... | |||||||
bool | AppliedUpgrades () | ||||||
Returns true if upgrades are applied More... | |||||||
void | ApplyAdjustersOnStart () | ||||||
Called when a part module is loaded and applies all of the currently loaded adjusters. More... | |||||||
virtual void | ApplyUpgradeNode (List< string > appliedUps, ConfigNode node, bool doLoad) | ||||||
Applies the upgrades to a confignode. Will either copy the upgrades back to the node or (if doLoad) calls load/onload on it. More... | |||||||
virtual bool | ApplyUpgrades (StartState state) | ||||||
Will find and apply upgrades. Called during Part's ModulesOnStart, before a module's OnStart. More... | |||||||
void | Awake () | ||||||
delegate bool | boolPMApplyUpgrades (PartModule pm, StartState state) | ||||||
delegate bool | boolPMBoolDelegate (PartModule pm, bool apply) | ||||||
void | ClearPersistentId () | ||||||
Clear the modules persistentId More... | |||||||
void | Copy (PartModule fromModule) | ||||||
virtual void | DemoteToPhysicslessPart () | ||||||
This method will be called from Part class DemoteToPhysicslessPart when the part is being converted from physical to physicsless part. It is called before the joints and rigidbodies are destroyed. More... | |||||||
virtual bool | FindUpgrades (bool fillApplied, ConfigNode node=null) | ||||||
Find applicable upgrades to the partmodule (isunlocked and isenabled) and add to the upgradesApplied list. Pass true if you want to add the upgrades to upgradesApplied, false if you just want to know if at least one upgrade is applicable (unlocked rather than enabled) More... | |||||||
virtual Color | GetCurrentColor () | ||||||
Returns the current part module color. More... | |||||||
virtual Color | GetCurrentColor (string fieldName) | ||||||
Returns the current part module color for a field where usespe. More... | |||||||
uint | GetPersistenActiontId () | ||||||
Get the modules persistentID, and create one if it doesnt already have one More... | |||||||
uint | GetPersistentId () | ||||||
Get the modules persistentID, and create one if it doesnt already have one More... | |||||||
virtual string | GetStagingDisableText () | ||||||
virtual string | GetStagingEnableText () | ||||||
virtual string | GetUpgradeInfo () | ||||||
Called by Upgrade Stats dialog More... | |||||||
bool | HasUpgrades () | ||||||
Returns true if upgrades exist for the partmodule More... | |||||||
virtual bool | IsStageable () | ||||||
Should this module be counted when seeing whether to have a stack icon present? Override in a module for custom behavior; otherwise returns true if the module (or something the module inherits from above PartModule itself) overrides OnActive() More... | |||||||
bool | IsValidContractObjective (string objectiveType) | ||||||
Returns if, for example, an antenna part module qualifies as an antenna for contracts. More... | |||||||
void | Load (ConfigNode node) | ||||||
virtual void | LoadUpgrades (ConfigNode node) | ||||||
Loads module-relevant upgrades from the partmodule confignode More... | |||||||
uint | NewPersistentId () | ||||||
Reset the modules persistentId to a new number More... | |||||||
virtual void | OnActive () | ||||||
Called when the part is set active (after unpacking etc) More... | |||||||
virtual void | OnAwake () | ||||||
Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point More... | |||||||
virtual void | OnColorChanged (Color color) | ||||||
Meant to be overwritten by part modules implementing color changes. In this case, it doesn't matter which color picker changed specifically. More... | |||||||
virtual void | OnColorChanged (Color color, string pickerID="") | ||||||
Meant to be overwritten by part modules implementing color changes More... | |||||||
virtual void | OnConstructionModeFixedUpdate () | ||||||
This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every FixedUpdate(). More... | |||||||
virtual void | OnConstructionModeUpdate () | ||||||
This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every Update(). More... | |||||||
virtual void | OnFixedUpdate () | ||||||
Called every physics/fixed frame that the part is active More... | |||||||
virtual void | OnIconCreate () | ||||||
Method fires just before components are stripped from the gameobject to make it an icon. (The part is instantiated and then various components like Part, PartModule, EffectBehaviour, Colliders, Particles, etc are stripped and then it's set as the icon prefab. This lets PartModules do stuff to the model right before that happens. More... | |||||||
virtual void | OnInactive () | ||||||
Called before the part goes inactive (after packing etc) More... | |||||||
virtual void | OnInitialize () | ||||||
Called on all modules after all parts are loaded but before they give the ship to the game More... | |||||||
virtual void | OnInventoryModeDisable () | ||||||
This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode. More... | |||||||
virtual void | OnInventoryModeEnable () | ||||||
This method will be called when this modules part and itself is first enabled (when it is attached to a vessel) when created in Inventory/Construction mode. More... | |||||||
void | OnModuleAdjusterAddedWrapper (AdjusterPartModuleBase adjuster) | ||||||
Wrapper to check the mission expansion availability before performing processing specific to this part module when an adjuster is added. More... | |||||||
virtual void | OnModuleAdjusterRemoved (AdjusterPartModuleBase adjuster) | ||||||
Perform processing specific to this part module when an adjuster is removed. By default this does nothing is up to each part module to implement it properly. More... | |||||||
virtual void | OnPartCreatedFomInventory (ModuleInventoryPart moduleInventoryPart) | ||||||
This method is called when a part is being taken out from a slot while being in EVAConstruction mode. More... | |||||||
virtual void | OnStart (StartState state) | ||||||
Called when the part starts. The StartState gives an indication of where in flight you are. All values may not be plugged in! More... | |||||||
virtual void | OnStartBeforePartAttachJoint (StartState state) | ||||||
Called in flight scene in Part.Start just before the Part attachnode joints are created. More... | |||||||
virtual void | OnStartFinished (StartState state) | ||||||
Called when the part finishes starting. The StartState gives an indication of where in flight you are. All values may not be plugged in! More... | |||||||
virtual void | OnStoredInInventory (ModuleInventoryPart moduleInventoryPart) | ||||||
Called when the part is stored in an inventory. More... | |||||||
virtual void | OnWasCopied (PartModule copyPartModule, bool asSymCounterpart) | ||||||
Called when the PartModule was copied, through Alt+Copy or symmetry More... | |||||||
virtual void | OnWillBeCopied (bool asSymCounterpart) | ||||||
Called when the PartModule is about to be copied, through Alt+Copy or symmetry More... | |||||||
virtual bool | OnWillBeMirrored (ref Quaternion rotation, AttachNode selPartNode, Part partParent) | ||||||
This is called in the Editor scene when a symmetry copy of a part is being positioned. Only called on the symmetry parts and only when symmetry mode is set to Mirror. It allows the mirror rotation to be changed and returned before being applied to the symmetry copy part.
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virtual List< Color > | PresetColors () | ||||||
Preset colors received for any part module. By default, returns only black, override to make your own selection. More... | |||||||
virtual string | PrintUpgrades () | ||||||
virtual void | PromoteToPhysicalPart () | ||||||
This method will be called from Part class PromoteToPhysicalPart when the part is being converted from physicsless to physical part. More... | |||||||
void | RemovePartModuleAdjuster (AdjusterPartModuleBase oldAdjuster) | ||||||
Call this to remove an adjuster from this part module. More... | |||||||
void | RemovePartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters) | ||||||
Removes the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More... | |||||||
void | Save (ConfigNode node) | ||||||
virtual void | SetStaging (bool newValue) | ||||||
Run by the part's staging toggle handler, sets staging on modules on symmetry counterparts. More... | |||||||
void | SetStagingState (bool newState) | ||||||
Set the staging enabled bool for this module. More... | |||||||
virtual bool | StagingEnabled () | ||||||
Gets current staging status (is staging enabled for this module) Override me! More... | |||||||
virtual bool | StagingToggleEnabledEditor () | ||||||
virtual bool | StagingToggleEnabledFlight () | ||||||
void | ToggleStaging () | ||||||
virtual void | UpdateStagingToggle () | ||||||
Updates the staging toggle More... | |||||||
delegate void | voidPMApplyNodeDelegate (PartModule pm, List< string > appliedUps, ConfigNode node, bool doLoad) | ||||||
delegate void | voidPMDelegate (PartModule pm) | ||||||
delegate void | voidPMNodeDelegate (PartModule pm, ConfigNode node) | ||||||
Public Attributes | |
float | allowedKerbalEvaDistance = 5f |
The max distance a kerbal on EVA can interact with an inventory part. More... | |
UIPartActionInventory | constructorModeInventory |
EVA Constructor Mode Inventory reference for this part module. More... | |
string | Inventory |
Comma separated list of Inventory parts being held by this part. - NB: ONLY used for persistence when the part is loaded. More... | |
int | InventorySlots = 9 |
This is the number of inventory slots this part has. More... | |
ProtoCrewMember | kerbalReference |
This is set to the ProtoCrewMember instance if this instance of this part module is in fact attached to a ProtoCrewMember instead of a Part. Use with Extreme Care. More... | |
float | massCapacity = 0f |
The current capacity consumed in this container. More... | |
bool | massCapacityReached |
Checks if the mass capacity has been reached. More... | |
float | massLimit |
The mass capacity this container has. More... | |
float | packedVolumeLimit |
The volume capacity this container has. More... | |
bool | partBeingRetrieved |
float | placementGroundOffset = 0.1f |
The ground Offset to keep a part above the ground when in placement mode. More... | |
float | placementGroundOffsetCap = 0.5f |
The maximum distance a part in placement mode can offset from the kerbal in the up and down directions. More... | |
FXGroup | placementNotAllowedGroup |
float | placementOpacity = 0.4f |
The Opacity to set a part's shaders when in placement mode. More... | |
float | placementRotateSpeed = 80f |
The speed a part will rotate when in placement mode More... | |
bool | showPreview |
Triggers the preview update on pointer enter/exit while holding a part More... | |
DictionaryValueList< int, StoredPart > | storedParts |
The list of stored parts in this inventory module More... | |
int | transferFromSlot = -1 |
Used as a placeholder for the array index when transferring from another instance More... | |
int | transferToSlot = -1 |
Used as a placeholder for the array index to transfer a ground object to More... | |
float | volumeCapacity = 0f |
The current capacity consumed in this container. More... | |
bool | volumeCapacityReached |
Checks if the volume capacity has been reached. More... | |
Public Attributes inherited from PartModule | |
bool | isEnabled = true |
bool | moduleIsEnabled = true |
string | moduleName |
bool | overrideStagingIconIfBlank = true |
ModuleResourceHandler | resHandler = new ModuleResourceHandler() |
bool | showUpgradesInModuleInfo = false |
ProtoPartModuleSnapshot | snapshot |
string | stagingDisableText = "" |
bool | stagingEnabled = true |
string | stagingEnableText = "" |
bool | stagingToggleEnabledEditor = false |
bool | stagingToggleEnabledFlight = false |
List< ConfigNode > | upgrades |
List< string > | upgradesApplied = new List<string>() |
bool | upgradesApply = true |
bool | upgradesAsk = true |
Properties | |
bool | AbleToPlaceParts [get] |
Is the Module able to place parts currently? IE: is the vessel this module is a part of an EVA kerbal that is on the ground? More... | |
bool | HasMassLimit [get] |
Does this inventory part have a massLimit defined More... | |
bool | HasPackedVolumeLimit [get] |
Does this inventory part have a massLimit defined More... | |
bool | InventoryIsEmpty [get] |
False if there is at least one non-null element in the stored parts list. True otherwise. More... | |
bool | InventoryIsFull [get] |
False if there is at least one non-null element in the stored parts list. True otherwise. More... | |
int | InventoryItemCount [get] |
The total number of Inventory Items in this Part. More... | |
List< string > | InventoryPartsList [get] |
Returns a copy of the Currently Inventory Parts Names in a list. You cannot Alter this List - as it is not a reference. Use Methods in this class to alter the list. More... | |
bool | IsKerbalOnEVA [get] |
Is the Module attached to a Kerbal on EVA? IE: is the vessel this module is a part of an EVA kerbal More... | |
bool | kerbalMode [get] |
Will return True if this instance of the PartModule is not attached to a Part. But is attached ot a ProtoCrewMember. More... | |
bool | PlacementAllowXRotation [get] |
Can the currently selected part be rotated in the X axis? More... | |
bool | PlacementAllowYRotation [get] |
Can the currently selected part be rotated in the Y axis? More... | |
bool | PlacementAllowZRotation [get] |
Can the currently selected part be rotated in the Z axis? More... | |
Part | SelectedPart [get] |
Properties inherited from PartModule | |
BaseActionList | Actions [get] |
int | ClassID [get] |
string | ClassName [get] |
List< AdjusterPartModuleBase > | CurrentModuleAdjusterList [get] |
List of all the module adjusters that are currently active on this part module. More... | |
BaseEventList | Events [get] |
BaseFieldList | Fields [get] |
string | GUIName [get] |
bool | HasAdjusters [get] |
Has this part module been adjusted? More... | |
ReflectedAttributes | ModuleAttributes [get, set] |
Part | part [get, set] |
uint | PersistentActionsId [get, set] |
A unique identifier for each vessel including from when it was Shipconstruct More... | |
uint | PersistentId [get] |
A unique identifier for each vessel including from when it was Shipconstruct More... | |
Vessel | vessel [get] |
Additional Inherited Members | |
Public Types inherited from PartModule | |
enum | PartUpgradeState { PartUpgradeState.NONE, PartUpgradeState.LOCKED, PartUpgradeState.AVAILABLE } |
enum | StartState { StartState.None = 0, StartState.Editor = 1, StartState.PreLaunch = 2, StartState.Landed = 4, StartState.Docked = 8, StartState.Flying = 16, StartState.Splashed = 32, StartState.SubOrbital = 64, StartState.Orbital = 128 } |
Static Public Member Functions inherited from PartModule | |
static ReflectedAttributes | GetReflectedAttributes (Type partModuleType) |
static PartUpgradeState | UpgradesAvailable (Part part) |
Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More... | |
static PartUpgradeState | UpgradesAvailable (Part part, ConfigNode node) |
Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More... | |
Static Public Attributes inherited from PartModule | |
static voidPMApplyNodeDelegate | ApplyUpgradeNodeDel |
static boolPMApplyUpgrades | ApplyUpgradesDel |
static bool | ApplyUpgradesEditorAuto = true |
static boolPMBoolDelegate | FindUpgradesDel |
static voidPMNodeDelegate | LoadExpansionNodes |
Hook for loading extra nodes common to all part modules. More... | |
static voidPMNodeDelegate | LoadUpgradesDel |
static voidPMNodeDelegate | SaveExpansionNodes |
Hook for saving extra nodes common to all part modules. More... | |
static voidPMDelegate | SetupExpansion |
Hook for performing extra setup common to all part modules. More... | |
static string | UpgradesAvailableString = "#autoLOC_6002273" |
static string | UpgradesLockedString = "#autoLOC_6002274" |
Protected Member Functions inherited from PartModule | |
ConfigNode | GetUpgrade (string name) |
virtual void | LoadUpgradesApplied (List< string > applieds, ConfigNode node) |
Load the applied upgrade names More... | |
virtual void | OnModuleAdjusterAdded (AdjusterPartModuleBase adjuster) |
Perform processing specific to this part module when an adjuster is added. By default this does nothing is up to each part module to implement it properly. More... | |
virtual void | SaveUpgradesApplied (ConfigNode node) |
Save the applied upgrades. More... | |
IEnumerator | UpgradeWaitForScenarioModules () |
Static Protected Attributes inherited from PartModule | |
static Dictionary< string, ConfigNode > | exclusives = new Dictionary<string, ConfigNode>() |
static Dictionary< Type, ReflectedAttributes > | reflectedAttributeCache = new Dictionary<Type, ReflectedAttributes>() |
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Checks if the held part can stack into the slot. Checks name of parts matches, checks any part variant selected matches. Checks there is room still for stacking.
part | Part to test for can stack |
partVariantName | name of the variant |
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Empty this slot in the inventory
slotIndex |
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Search the Inventory for a part name and return true if one is found.
partName |
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Creates a part that will then be turned into a part icon by the inventory.
partInfo | Available part as a reference for instancing the part. |
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Deploy a Ground Deployable Part (has ModuleGroundPart).
index | The Index in InventoryPartsList |
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Get the first available Inventory slot index.
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Get the first full Inventory slot index.
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Returns formatted string of additional data for use in the VAB and SPH
Reimplemented from PartModule.
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Return the amount to modify the original part's dry cost by. Returned values are added to the base cost. (0 means no effect)
Implements IPartCostModifier.
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Override this to provide a Localized version of the PartModules Name for UI components
Reimplemented from PartModule.
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Return the amount to modify the original part's dry mass by. Returned values are added to the base mass. (0 means no effect)
Implements IPartMassModifier.
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Get stack amount at index slot
slotIndex |
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Get stack amount at index slot
slotIndex |
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Get variant name at index slot
slotIndex |
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Checks if this inventory has capacity for a new part. This method only checks for mass and volume limits.
newPart | Part trying to get stored. |
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Get variant name at index slot
slotIndex |
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Can the Inventory Item at index position in InventoryPartsList be deployed?
index |
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Is there anything in this slot
slotIndex |
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Copies the original part's inventory.
fromModule | Original part Part Module. |
Reimplemented from PartModule.
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Use OnLoad to load any additional data from the ConfigNode provided
node |
Reimplemented from PartModule.
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Use OnSave to serialize additional module information into the ConfigNode provided
node |
Reimplemented from PartModule.
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Called every frame that the part is active
Reimplemented from PartModule.
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Searches the stored parts for all the slots that contain the requested part and removes the requested amount, setting slots to empty as necessary.
requestedPartName | The part name to remove |
n | The number of parts to remove |
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Resets cache variables;
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Will set the Inventory to the Default loadout and then save it to the passed in ConfigNode. Doing this in flight scene is cheating, but not restricted.
node |
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Sets the Inventory to the default loadout. Note: doing this in flight is cheating but not restricted.
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save the fromSlot so we have a reference when transfering parts between slots
index |
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Receive which part was clicked and which inventory slot index
ap | Part from the PAW |
index | Inventory slot index |
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Stores a Cargo part into the module. If no index is specified, will find and use the first available slot. If a specific index is specified, will store in that index (will not check if that index slot is full or not). Also triggers GameEvents.onModuleInventoryChanged to fire and will automaticaly update the PAW UI items and Engineers Report (mass).
partName | The Part Name. Can also be empty string (to clear a slot). |
index | The index to use. Or if -1 - will try to find the first available. |
updatePAW | If true will update the PAW window icons if it is open. |
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Searches the stored parts for all the slots that contain the requested part and returns the total amount of parts stored, if at all.
requestedPartName | The part name to check on |
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Get how many inventory slots are empty.
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Update stack amount at index slot
slotIndex |
float ModuleInventoryPart.allowedKerbalEvaDistance = 5f |
The max distance a kerbal on EVA can interact with an inventory part.
UIPartActionInventory ModuleInventoryPart.constructorModeInventory |
EVA Constructor Mode Inventory reference for this part module.
string ModuleInventoryPart.Inventory |
Comma separated list of Inventory parts being held by this part. - NB: ONLY used for persistence when the part is loaded.
int ModuleInventoryPart.InventorySlots = 9 |
This is the number of inventory slots this part has.
ProtoCrewMember ModuleInventoryPart.kerbalReference |
This is set to the ProtoCrewMember instance if this instance of this part module is in fact attached to a ProtoCrewMember instead of a Part. Use with Extreme Care.
float ModuleInventoryPart.massCapacity = 0f |
The current capacity consumed in this container.
bool ModuleInventoryPart.massCapacityReached |
Checks if the mass capacity has been reached.
float ModuleInventoryPart.massLimit |
The mass capacity this container has.
float ModuleInventoryPart.packedVolumeLimit |
The volume capacity this container has.
bool ModuleInventoryPart.partBeingRetrieved |
float ModuleInventoryPart.placementGroundOffset = 0.1f |
The ground Offset to keep a part above the ground when in placement mode.
float ModuleInventoryPart.placementGroundOffsetCap = 0.5f |
The maximum distance a part in placement mode can offset from the kerbal in the up and down directions.
FXGroup ModuleInventoryPart.placementNotAllowedGroup |
float ModuleInventoryPart.placementOpacity = 0.4f |
The Opacity to set a part's shaders when in placement mode.
float ModuleInventoryPart.placementRotateSpeed = 80f |
The speed a part will rotate when in placement mode
bool ModuleInventoryPart.showPreview |
Triggers the preview update on pointer enter/exit while holding a part
DictionaryValueList<int, StoredPart> ModuleInventoryPart.storedParts |
The list of stored parts in this inventory module
The INDEX is the slot number in the inventory - dont use this like an array or things WILL go wrong
int ModuleInventoryPart.transferFromSlot = -1 |
Used as a placeholder for the array index when transferring from another instance
int ModuleInventoryPart.transferToSlot = -1 |
Used as a placeholder for the array index to transfer a ground object to
float ModuleInventoryPart.volumeCapacity = 0f |
The current capacity consumed in this container.
bool ModuleInventoryPart.volumeCapacityReached |
Checks if the volume capacity has been reached.
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get |
Is the Module able to place parts currently? IE: is the vessel this module is a part of an EVA kerbal that is on the ground?
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get |
Does this inventory part have a massLimit defined
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get |
Does this inventory part have a massLimit defined
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get |
False if there is at least one non-null element in the stored parts list. True otherwise.
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get |
False if there is at least one non-null element in the stored parts list. True otherwise.
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get |
The total number of Inventory Items in this Part.
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Returns a copy of the Currently Inventory Parts Names in a list. You cannot Alter this List - as it is not a reference. Use Methods in this class to alter the list.
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Is the Module attached to a Kerbal on EVA? IE: is the vessel this module is a part of an EVA kerbal
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Will return True if this instance of the PartModule is not attached to a Part. But is attached ot a ProtoCrewMember.
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get |
Can the currently selected part be rotated in the X axis?
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Can the currently selected part be rotated in the Y axis?
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Can the currently selected part be rotated in the Z axis?
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get |