Enumerator |
---|
Stack |
|
Surface |
|
Dock |
|
AttachNode.AttachNode |
( |
| ) |
|
|
inline |
AttachNode.AttachNode |
( |
string |
id, |
|
|
Transform |
transform, |
|
|
int |
size, |
|
|
AttachNodeMethod |
attachMethod, |
|
|
bool |
crossfeed, |
|
|
bool |
rigid |
|
) |
| |
|
inline |
void AttachNode.DestroyNodeIcon |
( |
| ) |
|
|
inline |
void AttachNode.FindAttachedPart |
( |
List< Part > |
parts | ) |
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|
inline |
Returns the attachnode on the other part which connects to this one, if any (srf attachments won't have an opposing node)
- Returns
void AttachNode.ReverseSrfNodeDirection |
( |
AttachNode |
fromNode | ) |
|
|
inline |
Reverses the Direction for Surface AttachNode from the fromNode to this Node.
- Parameters
-
fromNode | The node that was child |
- Returns
bool AttachNode.AllowOneWayXFeed |
Part AttachNode.attachedPart |
uint AttachNode.attachedPartId |
float AttachNode.breakingForce |
float AttachNode.breakingTorque |
float AttachNode.contactArea |
GameObject AttachNode.icon |
string AttachNode.id = "" |
Transform AttachNode.nodeTransform |
Vector3 AttachNode.offset |
Vector3 AttachNode.orientation |
Vector3 AttachNode.originalOrientation |
Vector3 AttachNode.originalPosition |
Vector3 AttachNode.originalSecondaryAxis |
float AttachNode.overrideDragArea = -1f |
Vector3 AttachNode.position |
bool AttachNode.requestGate |
bool AttachNode.ResourceXFeed |
Vector3 AttachNode.secondaryAxis |
string AttachNode.srfAttachMeshName |
The documentation for this class was generated from the following file: