Kerbal Space Program
1.12.4
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Public Member Functions | |||||||
override string | GetModuleDisplayName () | ||||||
Override this to provide a Localized version of the PartModules Name for UI components More... | |||||||
override void | OnInventoryModeDisable () | ||||||
This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode. More... | |||||||
override void | OnLoad (ConfigNode node) | ||||||
Use OnLoad to load any additional data from the ConfigNode provided More... | |||||||
Public Member Functions inherited from ModuleDeployablePart | |||||||
void | AssumeDragCubePosition (string name) | ||||||
Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. When called the module should set it's model position/setup to match the expected position/orientation when 'name' drag cube is active. More... | |||||||
virtual void | breakNotifications (string partTitle, string breakMessage) | ||||||
virtual void | breakPanels () | ||||||
virtual void | CalculateTracking () | ||||||
Checks if part is blocked (via raycast) from it's target. If trackToBody == true, then it also rotates the panels. More... | |||||||
virtual bool | CalculateTrackingLOS (Vector3 trackingDirection, ref string blocker) | ||||||
This method takes the tracking direction and calculates whether there is LOS (for parts which care about LOS, by default it only checks for aero shielding) More... | |||||||
bool | CanBeDetached () | ||||||
calls AllowConstructionDeployState() More... | |||||||
bool | CanBeOffset () | ||||||
calls AllowConstructionDeployState() More... | |||||||
bool | CanBeRotated () | ||||||
calls AllowConstructionDeployState() More... | |||||||
void | CheatRepair () | ||||||
Triggers the DoRepair method by the FixRepairableParts cheat. More... | |||||||
void | ControlPanelsWithoutUsingSymmetry (KSPActionType action) | ||||||
Deploys or retracts the part without activating symmetric parts. More... | |||||||
void | EventRepairExternal () | ||||||
virtual void | Extend () | ||||||
void | ExtendAction (KSPActionParam param) | ||||||
void | ExtendPanelsAction (KSPActionParam param) | ||||||
virtual void | FixedUpdate () | ||||||
string[] | GetDragCubeNames () | ||||||
Should return an array of strings that are the drag cube names that this module implements. More... | |||||||
override string | GetInfo () | ||||||
Returns formatted string of additional data for use in the VAB and SPH More... | |||||||
override string | GetModuleDisplayName () | ||||||
Override this to provide a Localized version of the PartModules Name for UI components More... | |||||||
virtual void | GetTrackingBodyTransforms () | ||||||
virtual bool | IsMoving () | ||||||
virtual void | LateUpdate () | ||||||
override void | OnAwake () | ||||||
Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point More... | |||||||
virtual void | OnCollisionEnter (Collision collision) | ||||||
void | OnDestroy () | ||||||
override void | OnInventoryModeDisable () | ||||||
This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode. More... | |||||||
override void | OnLoad (ConfigNode node) | ||||||
Use OnLoad to load any additional data from the ConfigNode provided More... | |||||||
override void | OnModuleAdjusterRemoved (AdjusterPartModuleBase adjuster) | ||||||
Perform processing specific to this part module when an adjuster is removed. More... | |||||||
override void | OnSave (ConfigNode node) | ||||||
Use OnSave to serialize additional module information into the ConfigNode provided More... | |||||||
override void | OnStart (PartModule.StartState state) | ||||||
override void | OnStoredInInventory (ModuleInventoryPart moduleInventoryPart) | ||||||
Called when the part is stored in an inventory. More... | |||||||
virtual void | PostCalculateTracking (bool trackingLOS, Vector3 trackingDirection) | ||||||
Once tracking is complete, this is called to perform any additional actions More... | |||||||
virtual void | PostFSMUpdate () | ||||||
virtual void | recurse (Transform t) | ||||||
virtual void | Retract () | ||||||
void | RetractAction (KSPActionParam param) | ||||||
virtual void | SetScalar (float t) | ||||||
Call to tell the module to assume the given state. Mind transition may not happen instantly. Check GetScalar for the actual state of the thing. More... | |||||||
virtual void | SetUIRead (bool state) | ||||||
Call to set whether or not the module will display its own UI. Read and Write define which kinds of information are allowed to be displayed More... | |||||||
virtual void | SetUIWrite (bool state) | ||||||
Call to set whether or not the module will display its own UI. Read and Write define which kinds of information are allowed to be displayed More... | |||||||
virtual bool | ShouldBreakFromG () | ||||||
virtual bool | ShouldBreakFromPressure () | ||||||
virtual void | startFSM () | ||||||
virtual void | updateFSM () | ||||||
bool | UsesProceduralDragCubes () | ||||||
Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. Should return true if this module is to use procedural drag cubes and false if it is to generate drag cubes for the drag cube names returned in GetDragCubeNames method. More... | |||||||
Public Member Functions inherited from PartModule | |||||||
void | AddPartModuleAdjuster (AdjusterPartModuleBase newAdjuster) | ||||||
Call this to add an adjuster to this part module. More... | |||||||
void | AddPartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters) | ||||||
Applies the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More... | |||||||
bool | AppliedUpgrades () | ||||||
Returns true if upgrades are applied More... | |||||||
void | ApplyAdjustersOnStart () | ||||||
Called when a part module is loaded and applies all of the currently loaded adjusters. More... | |||||||
virtual void | ApplyUpgradeNode (List< string > appliedUps, ConfigNode node, bool doLoad) | ||||||
Applies the upgrades to a confignode. Will either copy the upgrades back to the node or (if doLoad) calls load/onload on it. More... | |||||||
virtual bool | ApplyUpgrades (StartState state) | ||||||
Will find and apply upgrades. Called during Part's ModulesOnStart, before a module's OnStart. More... | |||||||
void | Awake () | ||||||
delegate bool | boolPMApplyUpgrades (PartModule pm, StartState state) | ||||||
delegate bool | boolPMBoolDelegate (PartModule pm, bool apply) | ||||||
void | ClearPersistentId () | ||||||
Clear the modules persistentId More... | |||||||
void | Copy (PartModule fromModule) | ||||||
virtual void | DemoteToPhysicslessPart () | ||||||
This method will be called from Part class DemoteToPhysicslessPart when the part is being converted from physical to physicsless part. It is called before the joints and rigidbodies are destroyed. More... | |||||||
virtual bool | FindUpgrades (bool fillApplied, ConfigNode node=null) | ||||||
Find applicable upgrades to the partmodule (isunlocked and isenabled) and add to the upgradesApplied list. Pass true if you want to add the upgrades to upgradesApplied, false if you just want to know if at least one upgrade is applicable (unlocked rather than enabled) More... | |||||||
virtual Color | GetCurrentColor () | ||||||
Returns the current part module color. More... | |||||||
virtual Color | GetCurrentColor (string fieldName) | ||||||
Returns the current part module color for a field where usespe. More... | |||||||
uint | GetPersistenActiontId () | ||||||
Get the modules persistentID, and create one if it doesnt already have one More... | |||||||
uint | GetPersistentId () | ||||||
Get the modules persistentID, and create one if it doesnt already have one More... | |||||||
virtual string | GetStagingDisableText () | ||||||
virtual string | GetStagingEnableText () | ||||||
virtual string | GetUpgradeInfo () | ||||||
Called by Upgrade Stats dialog More... | |||||||
bool | HasUpgrades () | ||||||
Returns true if upgrades exist for the partmodule More... | |||||||
virtual bool | IsStageable () | ||||||
Should this module be counted when seeing whether to have a stack icon present? Override in a module for custom behavior; otherwise returns true if the module (or something the module inherits from above PartModule itself) overrides OnActive() More... | |||||||
bool | IsValidContractObjective (string objectiveType) | ||||||
Returns if, for example, an antenna part module qualifies as an antenna for contracts. More... | |||||||
void | Load (ConfigNode node) | ||||||
virtual void | LoadUpgrades (ConfigNode node) | ||||||
Loads module-relevant upgrades from the partmodule confignode More... | |||||||
uint | NewPersistentId () | ||||||
Reset the modules persistentId to a new number More... | |||||||
virtual void | OnActive () | ||||||
Called when the part is set active (after unpacking etc) More... | |||||||
virtual void | OnColorChanged (Color color) | ||||||
Meant to be overwritten by part modules implementing color changes. In this case, it doesn't matter which color picker changed specifically. More... | |||||||
virtual void | OnColorChanged (Color color, string pickerID="") | ||||||
Meant to be overwritten by part modules implementing color changes More... | |||||||
virtual void | OnConstructionModeFixedUpdate () | ||||||
This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every FixedUpdate(). More... | |||||||
virtual void | OnConstructionModeUpdate () | ||||||
This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every Update(). More... | |||||||
virtual void | OnCopy (PartModule fromModule) | ||||||
Use OnCopy to copy any additional data from the PartModule provided More... | |||||||
virtual void | OnFixedUpdate () | ||||||
Called every physics/fixed frame that the part is active More... | |||||||
virtual void | OnIconCreate () | ||||||
Method fires just before components are stripped from the gameobject to make it an icon. (The part is instantiated and then various components like Part, PartModule, EffectBehaviour, Colliders, Particles, etc are stripped and then it's set as the icon prefab. This lets PartModules do stuff to the model right before that happens. More... | |||||||
virtual void | OnInactive () | ||||||
Called before the part goes inactive (after packing etc) More... | |||||||
virtual void | OnInitialize () | ||||||
Called on all modules after all parts are loaded but before they give the ship to the game More... | |||||||
virtual void | OnInventoryModeEnable () | ||||||
This method will be called when this modules part and itself is first enabled (when it is attached to a vessel) when created in Inventory/Construction mode. More... | |||||||
void | OnModuleAdjusterAddedWrapper (AdjusterPartModuleBase adjuster) | ||||||
Wrapper to check the mission expansion availability before performing processing specific to this part module when an adjuster is added. More... | |||||||
virtual void | OnPartCreatedFomInventory (ModuleInventoryPart moduleInventoryPart) | ||||||
This method is called when a part is being taken out from a slot while being in EVAConstruction mode. More... | |||||||
virtual void | OnStart (StartState state) | ||||||
Called when the part starts. The StartState gives an indication of where in flight you are. All values may not be plugged in! More... | |||||||
virtual void | OnStartBeforePartAttachJoint (StartState state) | ||||||
Called in flight scene in Part.Start just before the Part attachnode joints are created. More... | |||||||
virtual void | OnStartFinished (StartState state) | ||||||
Called when the part finishes starting. The StartState gives an indication of where in flight you are. All values may not be plugged in! More... | |||||||
virtual void | OnUpdate () | ||||||
Called every frame that the part is active More... | |||||||
virtual void | OnWasCopied (PartModule copyPartModule, bool asSymCounterpart) | ||||||
Called when the PartModule was copied, through Alt+Copy or symmetry More... | |||||||
virtual void | OnWillBeCopied (bool asSymCounterpart) | ||||||
Called when the PartModule is about to be copied, through Alt+Copy or symmetry More... | |||||||
virtual bool | OnWillBeMirrored (ref Quaternion rotation, AttachNode selPartNode, Part partParent) | ||||||
This is called in the Editor scene when a symmetry copy of a part is being positioned. Only called on the symmetry parts and only when symmetry mode is set to Mirror. It allows the mirror rotation to be changed and returned before being applied to the symmetry copy part.
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virtual List< Color > | PresetColors () | ||||||
Preset colors received for any part module. By default, returns only black, override to make your own selection. More... | |||||||
virtual string | PrintUpgrades () | ||||||
virtual void | PromoteToPhysicalPart () | ||||||
This method will be called from Part class PromoteToPhysicalPart when the part is being converted from physicsless to physical part. More... | |||||||
void | RemovePartModuleAdjuster (AdjusterPartModuleBase oldAdjuster) | ||||||
Call this to remove an adjuster from this part module. More... | |||||||
void | RemovePartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters) | ||||||
Removes the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More... | |||||||
void | Save (ConfigNode node) | ||||||
virtual void | SetStaging (bool newValue) | ||||||
Run by the part's staging toggle handler, sets staging on modules on symmetry counterparts. More... | |||||||
void | SetStagingState (bool newState) | ||||||
Set the staging enabled bool for this module. More... | |||||||
virtual bool | StagingEnabled () | ||||||
Gets current staging status (is staging enabled for this module) Override me! More... | |||||||
virtual bool | StagingToggleEnabledEditor () | ||||||
virtual bool | StagingToggleEnabledFlight () | ||||||
void | ToggleStaging () | ||||||
virtual void | UpdateStagingToggle () | ||||||
Updates the staging toggle More... | |||||||
delegate void | voidPMApplyNodeDelegate (PartModule pm, List< string > appliedUps, ConfigNode node, bool doLoad) | ||||||
delegate void | voidPMDelegate (PartModule pm) | ||||||
delegate void | voidPMNodeDelegate (PartModule pm, ConfigNode node) | ||||||
Additional Inherited Members | |
Public Types inherited from ModuleDeployablePart | |
enum | DeployState { DeployState.RETRACTED, DeployState.EXTENDED, DeployState.RETRACTING, DeployState.EXTENDING, DeployState.BROKEN } |
enum | PanelAlignType { PanelAlignType.PIVOT, PanelAlignType.X, PanelAlignType.Y, PanelAlignType.Z } |
enum | TrackingMode { TrackingMode.SUN, TrackingMode.HOME, TrackingMode.CURRENT, TrackingMode.VESSEL, TrackingMode.NONE } |
Public Types inherited from PartModule | |
enum | PartUpgradeState { PartUpgradeState.NONE, PartUpgradeState.LOCKED, PartUpgradeState.AVAILABLE } |
enum | StartState { StartState.None = 0, StartState.Editor = 1, StartState.PreLaunch = 2, StartState.Landed = 4, StartState.Docked = 8, StartState.Flying = 16, StartState.Splashed = 32, StartState.SubOrbital = 64, StartState.Orbital = 128 } |
Static Public Member Functions inherited from PartModule | |
static ReflectedAttributes | GetReflectedAttributes (Type partModuleType) |
static PartUpgradeState | UpgradesAvailable (Part part) |
Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More... | |
static PartUpgradeState | UpgradesAvailable (Part part, ConfigNode node) |
Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More... | |
Public Attributes inherited from ModuleDeployablePart | |
PanelAlignType | alignType = PanelAlignType.PIVOT |
string | animationName |
Set to the animation clip name the part is to use. If blank will use the first animation clip found on the part. More... | |
bool | applyShielding = true |
Apply shielding to part tracking/function. More... | |
bool | applyShieldingExtend = true |
Apply shielding to part being able to extend. More... | |
string | breakName = string.Empty |
Used to specific a break transform for when the part breaks if a different transform is required from the pivotName. More... | |
string | brokenStatusWarning = "" |
Display that warns about a broken wheel when not on EVA. More... | |
Quaternion | currentRotation |
DeployState | deployState = DeployState.RETRACTED |
List< string > | destroyOnBreakObjects |
List of child game objects which won't be turned into physical objects and will instead be destroyed when the deployable part breaks. More... | |
float | editorAnimationSpeedMult = 10f |
bool | eventsInSymmwtryAlways = false |
bool | eventsInSymmwtryEditor = true |
string | extendActionName = "#autoLOC_6001801" |
string | extendpanelsActionName = "#autoLOC_6001800" |
double | gResistance = double.PositiveInfinity |
bool | hasPivot |
float | impactResistance = 2f |
float | impactResistanceRetracted = 5f |
bool | isBreakable = true |
If the part is breakable. More... | |
bool | isTracking = true |
True if part tracks a vessel or CB More... | |
string | moduleID = "deployablePart" |
Quaternion | originalRotation |
Original - default starting rotation More... | |
Transform | panelBreakTransform |
float | panelDrag = 0.4f |
Transform | panelRotationTransform |
string | partType = "#autoLOC_235329" |
string | pivotName = "sunPivot" |
The tracking pivot transform name in the model. Is also used for break transform if the breakName is not specified. More... | |
bool | retractable = true |
If the part can be retracted once extended. More... | |
string | retractActionName = "#autoLOC_6001802" |
bool | runOnce = true |
string | secondaryTransformName = string.Empty |
bool | showStatus = true |
Show the status string in the PAW More... | |
string | status = Localizer.Format("#autoLOC_234861") |
float | storedAnimationSpeed |
float | storedAnimationTime |
float | subPartMass = 0.01f |
string | subPartName = "#autoLOC_235328" |
float | TrackingAlignmentOffset = 0f |
CelestialBody | trackingBody = null |
TrackingMode | trackingMode = TrackingMode.SUN |
Internals of one sort or another. More... | |
float | trackingSpeed = 0.25f |
Transform | trackingTransformLocal |
Transform | trackingTransformScaled |
Vessel | trackingVessel = null |
bool | useAnimation = true |
Set to true to use the animation via the PAW. More... | |
bool | useCurve = false |
string | vesselID |
float | windResistance = 3f |
this is now in kPa (times sin(AoA)) More... | |
Public Attributes inherited from PartModule | |
bool | isEnabled = true |
bool | moduleIsEnabled = true |
string | moduleName |
bool | overrideStagingIconIfBlank = true |
ModuleResourceHandler | resHandler = new ModuleResourceHandler() |
bool | showUpgradesInModuleInfo = false |
ProtoPartModuleSnapshot | snapshot |
string | stagingDisableText = "" |
bool | stagingEnabled = true |
string | stagingEnableText = "" |
bool | stagingToggleEnabledEditor = false |
bool | stagingToggleEnabledFlight = false |
List< ConfigNode > | upgrades |
List< string > | upgradesApplied = new List<string>() |
bool | upgradesApply = true |
bool | upgradesAsk = true |
Static Public Attributes inherited from PartModule | |
static voidPMApplyNodeDelegate | ApplyUpgradeNodeDel |
static boolPMApplyUpgrades | ApplyUpgradesDel |
static bool | ApplyUpgradesEditorAuto = true |
static boolPMBoolDelegate | FindUpgradesDel |
static voidPMNodeDelegate | LoadExpansionNodes |
Hook for loading extra nodes common to all part modules. More... | |
static voidPMNodeDelegate | LoadUpgradesDel |
static voidPMNodeDelegate | SaveExpansionNodes |
Hook for saving extra nodes common to all part modules. More... | |
static voidPMDelegate | SetupExpansion |
Hook for performing extra setup common to all part modules. More... | |
static string | UpgradesAvailableString = "#autoLOC_6002273" |
static string | UpgradesLockedString = "#autoLOC_6002274" |
Protected Member Functions inherited from ModuleDeployablePart | |
virtual bool | AllowConstructionDeployState () |
Checks the values of deployState and returns a bool if construction is allowed. More... | |
virtual void | DoExtend () |
virtual bool | DoRepair () |
Performs part repair. More... | |
virtual void | DoRetract () |
bool | IsDeployablePartStuck () |
override void | OnModuleAdjusterAdded (AdjusterPartModuleBase adjuster) |
Perform processing specific to this part module when an adjuster is added. More... | |
Protected Member Functions inherited from PartModule | |
ConfigNode | GetUpgrade (string name) |
virtual void | LoadUpgradesApplied (List< string > applieds, ConfigNode node) |
Load the applied upgrade names More... | |
virtual void | SaveUpgradesApplied (ConfigNode node) |
Save the applied upgrades. More... | |
IEnumerator | UpgradeWaitForScenarioModules () |
Protected Attributes inherited from ModuleDeployablePart | |
Animation | anim |
string | blockingObject |
EventData< float, float > | onMove |
EventData< float > | onStop |
bool | overrideUIWriteState = true |
Transform | secondaryTransform |
bool | stopAnimation = false |
bool | trackingLOS |
Static Protected Attributes inherited from ModuleDeployablePart | |
static string | cacheAutoLOC_234828 |
static string | cacheAutoLOC_234841 |
static string | cacheAutoLOC_234856 |
static string | cacheAutoLOC_234861 |
static string | cacheAutoLOC_234868 |
static string | cacheAutoLOC_6001017 |
static string | cacheAutoLOC_6001415 |
static string | cacheAutoLOC_6005093 |
Static Protected Attributes inherited from PartModule | |
static Dictionary< string, ConfigNode > | exclusives = new Dictionary<string, ConfigNode>() |
static Dictionary< Type, ReflectedAttributes > | reflectedAttributeCache = new Dictionary<Type, ReflectedAttributes>() |
Properties inherited from ModuleDeployablePart | |
virtual bool | CanMove [get] |
virtual float | GetScalar [get] |
bool | IsMultipleCubesActive [get] |
virtual float | MinAoAForQCheck [get] |
EventData< float, float > | OnMoving [get] |
EventData< float > | OnStop [get] |
string | ScalarModuleID [get] |
Properties inherited from PartModule | |
BaseActionList | Actions [get] |
int | ClassID [get] |
string | ClassName [get] |
List< AdjusterPartModuleBase > | CurrentModuleAdjusterList [get] |
List of all the module adjusters that are currently active on this part module. More... | |
BaseEventList | Events [get] |
BaseFieldList | Fields [get] |
string | GUIName [get] |
bool | HasAdjusters [get] |
Has this part module been adjusted? More... | |
ReflectedAttributes | ModuleAttributes [get, set] |
Part | part [get, set] |
uint | PersistentActionsId [get, set] |
A unique identifier for each vessel including from when it was Shipconstruct More... | |
uint | PersistentId [get] |
A unique identifier for each vessel including from when it was Shipconstruct More... | |
Vessel | vessel [get] |
Properties inherited from IMultipleDragCube | |
bool | IsMultipleCubesActive [get] |
Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. Should return true if multiple drag cubes are expected to be generated for the part this module is a part of or false if not. More... | |
Properties inherited from IScalarModule | |
bool | CanMove [get] |
A flag stating whether or not the module is able to change state at all. More... | |
float | GetScalar [get] |
EventData< float, float > | OnMoving [get] |
EventData< float > | OnStop [get] |
string | ScalarModuleID [get] |
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inlinevirtual |
Override this to provide a Localized version of the PartModules Name for UI components
Reimplemented from PartModule.
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inlinevirtual |
This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode.
Reimplemented from PartModule.
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inlinevirtual |
Use OnLoad to load any additional data from the ConfigNode provided
node |
Reimplemented from PartModule.