Kerbal Space Program
1.12.4
|
Public Member Functions | |||||||
override void | breakPanels () | ||||||
Smash the scanner arm on impact. More... | |||||||
void | CalculateExtendedTargetRotations () | ||||||
Calculate the target rotations of all the joints in the scanner arm when fully extended. The arm will move to these rotations after unpacking itself. More... | |||||||
virtual void | ExtendArm () | ||||||
Moves the scanner arm from the unpacked state to the scan state. More... | |||||||
override string | GetInfo () | ||||||
Creates the extended information for the VAB/SPH display More... | |||||||
override string | GetModuleDisplayName () | ||||||
Returns the display name for the module. More... | |||||||
override void | OnAwake () | ||||||
Scanner arm initialisation. Called by the Part during its Awake() method. More... | |||||||
override void | OnCollisionEnter (Collision collision) | ||||||
React to collision with another object. More... | |||||||
void | OnDestroy () | ||||||
override void | OnInventoryModeDisable () | ||||||
This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode. More... | |||||||
override void | OnInventoryModeEnable () | ||||||
This method will be called when this modules part and itself is first enabled (when it is attached to a vessel) when created in Inventory/Construction mode. More... | |||||||
override void | OnLoad (ConfigNode node) | ||||||
Load the information from a config node. More... | |||||||
override void | OnSave (ConfigNode node) | ||||||
Save the information to a config node. More... | |||||||
override void | OnStart (PartModule.StartState state) | ||||||
Scanner arm initialisation. Called by the Part during its Start() method. More... | |||||||
virtual void | OnTriggerEnter (Collider other) | ||||||
React to trigger collider touching an object. This will be with the interaction range trigger collider More... | |||||||
virtual void | OnTriggerExit (Collider other) | ||||||
React to trigger collider no longer touching an object. This will be the interaction range trigger collider More... | |||||||
override void | OnUpdate () | ||||||
Update the scanner arm every frame. More... | |||||||
virtual void | PackArm () | ||||||
Moves the scanner arm from the unpacked state to the packed state. We do this when retracting the arm to the original position in order to avoid clipping with the vessel. More... | |||||||
virtual void | PerformExperiment () | ||||||
Performs the experiment. More... | |||||||
virtual void | PlayPackAnimation () | ||||||
Play the packing animation. More... | |||||||
virtual void | PlayScanAnimation () | ||||||
Play the scanning animation. More... | |||||||
virtual void | PlayUnpackAnimation () | ||||||
Play the packing animation. More... | |||||||
virtual void | ReturnArmToPrePackState () | ||||||
Moves the scanner arm from the current state to the prepack state. More... | |||||||
override void | startFSM () | ||||||
Initialise the Finite State Machine for the scanner arm. More... | |||||||
virtual void | UnpackArm () | ||||||
Moves the scanner arm from the packed state to the unpacked state. We do this before extending the arm to the scan position in order to avoid clipping with the vessel. More... | |||||||
override void | updateFSM () | ||||||
Update the Finite State Machine for the scanner arm every frame. More... | |||||||
Public Member Functions inherited from ModuleDeployablePart | |||||||
void | AssumeDragCubePosition (string name) | ||||||
Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. When called the module should set it's model position/setup to match the expected position/orientation when 'name' drag cube is active. More... | |||||||
virtual void | breakNotifications (string partTitle, string breakMessage) | ||||||
virtual void | CalculateTracking () | ||||||
Checks if part is blocked (via raycast) from it's target. If trackToBody == true, then it also rotates the panels. More... | |||||||
virtual bool | CalculateTrackingLOS (Vector3 trackingDirection, ref string blocker) | ||||||
This method takes the tracking direction and calculates whether there is LOS (for parts which care about LOS, by default it only checks for aero shielding) More... | |||||||
bool | CanBeDetached () | ||||||
calls AllowConstructionDeployState() More... | |||||||
bool | CanBeOffset () | ||||||
calls AllowConstructionDeployState() More... | |||||||
bool | CanBeRotated () | ||||||
calls AllowConstructionDeployState() More... | |||||||
void | CheatRepair () | ||||||
Triggers the DoRepair method by the FixRepairableParts cheat. More... | |||||||
void | ControlPanelsWithoutUsingSymmetry (KSPActionType action) | ||||||
Deploys or retracts the part without activating symmetric parts. More... | |||||||
void | EventRepairExternal () | ||||||
virtual void | Extend () | ||||||
void | ExtendAction (KSPActionParam param) | ||||||
void | ExtendPanelsAction (KSPActionParam param) | ||||||
virtual void | FixedUpdate () | ||||||
string[] | GetDragCubeNames () | ||||||
Should return an array of strings that are the drag cube names that this module implements. More... | |||||||
override string | GetInfo () | ||||||
Returns formatted string of additional data for use in the VAB and SPH More... | |||||||
override string | GetModuleDisplayName () | ||||||
Override this to provide a Localized version of the PartModules Name for UI components More... | |||||||
virtual void | GetTrackingBodyTransforms () | ||||||
virtual bool | IsMoving () | ||||||
virtual void | LateUpdate () | ||||||
override void | OnAwake () | ||||||
Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point More... | |||||||
void | OnDestroy () | ||||||
override void | OnInventoryModeDisable () | ||||||
This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode. More... | |||||||
override void | OnLoad (ConfigNode node) | ||||||
Use OnLoad to load any additional data from the ConfigNode provided More... | |||||||
override void | OnModuleAdjusterRemoved (AdjusterPartModuleBase adjuster) | ||||||
Perform processing specific to this part module when an adjuster is removed. More... | |||||||
override void | OnSave (ConfigNode node) | ||||||
Use OnSave to serialize additional module information into the ConfigNode provided More... | |||||||
override void | OnStart (PartModule.StartState state) | ||||||
override void | OnStoredInInventory (ModuleInventoryPart moduleInventoryPart) | ||||||
Called when the part is stored in an inventory. More... | |||||||
virtual void | PostCalculateTracking (bool trackingLOS, Vector3 trackingDirection) | ||||||
Once tracking is complete, this is called to perform any additional actions More... | |||||||
virtual void | PostFSMUpdate () | ||||||
virtual void | recurse (Transform t) | ||||||
virtual void | Retract () | ||||||
void | RetractAction (KSPActionParam param) | ||||||
virtual void | SetScalar (float t) | ||||||
Call to tell the module to assume the given state. Mind transition may not happen instantly. Check GetScalar for the actual state of the thing. More... | |||||||
virtual void | SetUIRead (bool state) | ||||||
Call to set whether or not the module will display its own UI. Read and Write define which kinds of information are allowed to be displayed More... | |||||||
virtual void | SetUIWrite (bool state) | ||||||
Call to set whether or not the module will display its own UI. Read and Write define which kinds of information are allowed to be displayed More... | |||||||
virtual bool | ShouldBreakFromG () | ||||||
virtual bool | ShouldBreakFromPressure () | ||||||
bool | UsesProceduralDragCubes () | ||||||
Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. Should return true if this module is to use procedural drag cubes and false if it is to generate drag cubes for the drag cube names returned in GetDragCubeNames method. More... | |||||||
Public Member Functions inherited from PartModule | |||||||
void | AddPartModuleAdjuster (AdjusterPartModuleBase newAdjuster) | ||||||
Call this to add an adjuster to this part module. More... | |||||||
void | AddPartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters) | ||||||
Applies the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More... | |||||||
bool | AppliedUpgrades () | ||||||
Returns true if upgrades are applied More... | |||||||
void | ApplyAdjustersOnStart () | ||||||
Called when a part module is loaded and applies all of the currently loaded adjusters. More... | |||||||
virtual void | ApplyUpgradeNode (List< string > appliedUps, ConfigNode node, bool doLoad) | ||||||
Applies the upgrades to a confignode. Will either copy the upgrades back to the node or (if doLoad) calls load/onload on it. More... | |||||||
virtual bool | ApplyUpgrades (StartState state) | ||||||
Will find and apply upgrades. Called during Part's ModulesOnStart, before a module's OnStart. More... | |||||||
void | Awake () | ||||||
delegate bool | boolPMApplyUpgrades (PartModule pm, StartState state) | ||||||
delegate bool | boolPMBoolDelegate (PartModule pm, bool apply) | ||||||
void | ClearPersistentId () | ||||||
Clear the modules persistentId More... | |||||||
void | Copy (PartModule fromModule) | ||||||
virtual void | DemoteToPhysicslessPart () | ||||||
This method will be called from Part class DemoteToPhysicslessPart when the part is being converted from physical to physicsless part. It is called before the joints and rigidbodies are destroyed. More... | |||||||
virtual bool | FindUpgrades (bool fillApplied, ConfigNode node=null) | ||||||
Find applicable upgrades to the partmodule (isunlocked and isenabled) and add to the upgradesApplied list. Pass true if you want to add the upgrades to upgradesApplied, false if you just want to know if at least one upgrade is applicable (unlocked rather than enabled) More... | |||||||
virtual Color | GetCurrentColor () | ||||||
Returns the current part module color. More... | |||||||
virtual Color | GetCurrentColor (string fieldName) | ||||||
Returns the current part module color for a field where usespe. More... | |||||||
uint | GetPersistenActiontId () | ||||||
Get the modules persistentID, and create one if it doesnt already have one More... | |||||||
uint | GetPersistentId () | ||||||
Get the modules persistentID, and create one if it doesnt already have one More... | |||||||
virtual string | GetStagingDisableText () | ||||||
virtual string | GetStagingEnableText () | ||||||
virtual string | GetUpgradeInfo () | ||||||
Called by Upgrade Stats dialog More... | |||||||
bool | HasUpgrades () | ||||||
Returns true if upgrades exist for the partmodule More... | |||||||
virtual bool | IsStageable () | ||||||
Should this module be counted when seeing whether to have a stack icon present? Override in a module for custom behavior; otherwise returns true if the module (or something the module inherits from above PartModule itself) overrides OnActive() More... | |||||||
bool | IsValidContractObjective (string objectiveType) | ||||||
Returns if, for example, an antenna part module qualifies as an antenna for contracts. More... | |||||||
void | Load (ConfigNode node) | ||||||
virtual void | LoadUpgrades (ConfigNode node) | ||||||
Loads module-relevant upgrades from the partmodule confignode More... | |||||||
uint | NewPersistentId () | ||||||
Reset the modules persistentId to a new number More... | |||||||
virtual void | OnActive () | ||||||
Called when the part is set active (after unpacking etc) More... | |||||||
virtual void | OnColorChanged (Color color) | ||||||
Meant to be overwritten by part modules implementing color changes. In this case, it doesn't matter which color picker changed specifically. More... | |||||||
virtual void | OnColorChanged (Color color, string pickerID="") | ||||||
Meant to be overwritten by part modules implementing color changes More... | |||||||
virtual void | OnConstructionModeFixedUpdate () | ||||||
This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every FixedUpdate(). More... | |||||||
virtual void | OnConstructionModeUpdate () | ||||||
This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every Update(). More... | |||||||
virtual void | OnCopy (PartModule fromModule) | ||||||
Use OnCopy to copy any additional data from the PartModule provided More... | |||||||
virtual void | OnFixedUpdate () | ||||||
Called every physics/fixed frame that the part is active More... | |||||||
virtual void | OnIconCreate () | ||||||
Method fires just before components are stripped from the gameobject to make it an icon. (The part is instantiated and then various components like Part, PartModule, EffectBehaviour, Colliders, Particles, etc are stripped and then it's set as the icon prefab. This lets PartModules do stuff to the model right before that happens. More... | |||||||
virtual void | OnInactive () | ||||||
Called before the part goes inactive (after packing etc) More... | |||||||
virtual void | OnInitialize () | ||||||
Called on all modules after all parts are loaded but before they give the ship to the game More... | |||||||
void | OnModuleAdjusterAddedWrapper (AdjusterPartModuleBase adjuster) | ||||||
Wrapper to check the mission expansion availability before performing processing specific to this part module when an adjuster is added. More... | |||||||
virtual void | OnPartCreatedFomInventory (ModuleInventoryPart moduleInventoryPart) | ||||||
This method is called when a part is being taken out from a slot while being in EVAConstruction mode. More... | |||||||
virtual void | OnStart (StartState state) | ||||||
Called when the part starts. The StartState gives an indication of where in flight you are. All values may not be plugged in! More... | |||||||
virtual void | OnStartBeforePartAttachJoint (StartState state) | ||||||
Called in flight scene in Part.Start just before the Part attachnode joints are created. More... | |||||||
virtual void | OnStartFinished (StartState state) | ||||||
Called when the part finishes starting. The StartState gives an indication of where in flight you are. All values may not be plugged in! More... | |||||||
virtual void | OnWasCopied (PartModule copyPartModule, bool asSymCounterpart) | ||||||
Called when the PartModule was copied, through Alt+Copy or symmetry More... | |||||||
virtual void | OnWillBeCopied (bool asSymCounterpart) | ||||||
Called when the PartModule is about to be copied, through Alt+Copy or symmetry More... | |||||||
virtual bool | OnWillBeMirrored (ref Quaternion rotation, AttachNode selPartNode, Part partParent) | ||||||
This is called in the Editor scene when a symmetry copy of a part is being positioned. Only called on the symmetry parts and only when symmetry mode is set to Mirror. It allows the mirror rotation to be changed and returned before being applied to the symmetry copy part.
| |||||||
virtual List< Color > | PresetColors () | ||||||
Preset colors received for any part module. By default, returns only black, override to make your own selection. More... | |||||||
virtual string | PrintUpgrades () | ||||||
virtual void | PromoteToPhysicalPart () | ||||||
This method will be called from Part class PromoteToPhysicalPart when the part is being converted from physicsless to physical part. More... | |||||||
void | RemovePartModuleAdjuster (AdjusterPartModuleBase oldAdjuster) | ||||||
Call this to remove an adjuster from this part module. More... | |||||||
void | RemovePartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters) | ||||||
Removes the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More... | |||||||
void | Save (ConfigNode node) | ||||||
virtual void | SetStaging (bool newValue) | ||||||
Run by the part's staging toggle handler, sets staging on modules on symmetry counterparts. More... | |||||||
void | SetStagingState (bool newState) | ||||||
Set the staging enabled bool for this module. More... | |||||||
virtual bool | StagingEnabled () | ||||||
Gets current staging status (is staging enabled for this module) Override me! More... | |||||||
virtual bool | StagingToggleEnabledEditor () | ||||||
virtual bool | StagingToggleEnabledFlight () | ||||||
void | ToggleStaging () | ||||||
virtual void | UpdateStagingToggle () | ||||||
Updates the staging toggle More... | |||||||
delegate void | voidPMApplyNodeDelegate (PartModule pm, List< string > appliedUps, ConfigNode node, bool doLoad) | ||||||
delegate void | voidPMDelegate (PartModule pm) | ||||||
delegate void | voidPMNodeDelegate (PartModule pm, ConfigNode node) | ||||||
Static Public Member Functions | |
static bool | RayCastToROC (Vector3 origin, Vector3 traceDirection, float traceDistance, ref RaycastHit hit, bool performSphereCast, float radiusForSphereCast=0.35f) |
Raycast or sphereCast towards a point and find out whether there is a ROC in the way and where the intersection is. More... | |
Static Public Member Functions inherited from PartModule | |
static ReflectedAttributes | GetReflectedAttributes (Type partModuleType) |
static PartUpgradeState | UpgradesAvailable (Part part) |
Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More... | |
static PartUpgradeState | UpgradesAvailable (Part part, ConfigNode node) |
Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More... | |
Public Attributes | |
Quaternion | baseExtTargetRot |
Target local rotation of the base. More... | |
float | cancelScanDistance |
How much the vessel has to move from its original scan position for the scan to be cancelled. More... | |
float | distanceFromSurface = 1.0f |
How far to position the Scanner from the surface of the ROC. More... | |
string | editorReachAnimationName |
Animation name for animation where we preview the reach of the scanner arm in the editor. More... | |
float | emergencyStopDistanceFromSurface = 0.35f |
How far the surface of the ROC has to be to force an emergency stop of the arm movement. More... | |
string | extendEffectName = "extending" |
Name of the looping sound effect for the arm extension More... | |
float | firstJointAlignOffset |
Alignment offset for setting the rotation of the first joint. More... | |
Quaternion | firstJointExtTargetRot |
Target local rotation of the first joint. More... | |
float | firstJointRotationLimit = 90.0f |
How far the first arm can rotate before it would start clipping through the base of the scanner arm. More... | |
float | firstJointRotStartAngleModifier |
Modifier for how much the angle difference has to be between the first joint and the second joint for the first joint to start rotating. More... | |
string | firstJointTransformName = "LowerArm" |
Name of the transform of the first joint. More... | |
float | gimbalAlignOffset |
Alignment offset for setting the rotation of the instrument gimbal. More... | |
Quaternion | gimbalExtTargetRot |
Target local rotation of the scanning instrument. More... | |
string | gimbalTransformName = "Gimbal" |
Name of the transform of the instrument gimbal. More... | |
float | instAlignOffset |
Alignment offset for setting the rotation of the instrument. More... | |
string | instCentreTransformName = "InstrumentHousing" |
Name of the transform of the instrument. More... | |
Quaternion | instExtTargetRot |
Target local rotation of the scanning instrument. More... | |
string | instTransformName = "InstrumentMount" |
Name of the transform of the instrument. More... | |
string | packEffectName = "packing" |
Name of the sound effect for the packing animation More... | |
string | rangeTriggerColliderTransformName = "rangeTrigger" |
Name of the transform of the range trigger collider. More... | |
string | rangeTriggerParentTransformName = "ROCArm_01" |
Name of the parent transform of the range trigger collider. More... | |
float | rangeTriggerRadius = 4.0f |
Radius of the range trigger. More... | |
string | retractEffectName = "retracting" |
Name of the looping sound effect for the arm retraction More... | |
List< Vector2 > | safeRetractPeriods = new List<Vector2>() |
List of all the periods during which it is safe to start returning the scanner instrument to its original rotation. More... | |
string | scanEffectName = "scanning" |
Name of the sound effect for the scanning animation More... | |
List< RobotArmScannerFX > | scannerEffectList |
List of all the custom effects that will be played when scanning More... | |
string | scanStatus = string.Empty |
Status warning used for reasons that the scanner can't operate. More... | |
float | secondJointAlignOffset |
Alignment offset for setting the rotation of the second joint. More... | |
Quaternion | secondJointExtTargetRot |
Target local rotation of the second joint. More... | |
string | secondJointTransformName = "UpperArm" |
Name of the transform of the second joint. More... | |
float | sphereCastRadius = 0.35f |
Radius of the spherecast performed when checking for a ROC. More... | |
string | unpackAnimationName |
Animation name for the unpacking animation. More... | |
string | unpackEffectName = "unpacking" |
Name of the sound effect for the unpacking animation More... | |
Public Attributes inherited from ModuleDeployablePart | |
PanelAlignType | alignType = PanelAlignType.PIVOT |
string | animationName |
Set to the animation clip name the part is to use. If blank will use the first animation clip found on the part. More... | |
bool | applyShielding = true |
Apply shielding to part tracking/function. More... | |
bool | applyShieldingExtend = true |
Apply shielding to part being able to extend. More... | |
string | breakName = string.Empty |
Used to specific a break transform for when the part breaks if a different transform is required from the pivotName. More... | |
string | brokenStatusWarning = "" |
Display that warns about a broken wheel when not on EVA. More... | |
Quaternion | currentRotation |
DeployState | deployState = DeployState.RETRACTED |
List< string > | destroyOnBreakObjects |
List of child game objects which won't be turned into physical objects and will instead be destroyed when the deployable part breaks. More... | |
float | editorAnimationSpeedMult = 10f |
bool | eventsInSymmwtryAlways = false |
bool | eventsInSymmwtryEditor = true |
string | extendActionName = "#autoLOC_6001801" |
string | extendpanelsActionName = "#autoLOC_6001800" |
double | gResistance = double.PositiveInfinity |
bool | hasPivot |
float | impactResistance = 2f |
float | impactResistanceRetracted = 5f |
bool | isBreakable = true |
If the part is breakable. More... | |
bool | isTracking = true |
True if part tracks a vessel or CB More... | |
string | moduleID = "deployablePart" |
Quaternion | originalRotation |
Original - default starting rotation More... | |
Transform | panelBreakTransform |
float | panelDrag = 0.4f |
Transform | panelRotationTransform |
string | partType = "#autoLOC_235329" |
string | pivotName = "sunPivot" |
The tracking pivot transform name in the model. Is also used for break transform if the breakName is not specified. More... | |
bool | retractable = true |
If the part can be retracted once extended. More... | |
string | retractActionName = "#autoLOC_6001802" |
bool | runOnce = true |
string | secondaryTransformName = string.Empty |
bool | showStatus = true |
Show the status string in the PAW More... | |
string | status = Localizer.Format("#autoLOC_234861") |
float | storedAnimationSpeed |
float | storedAnimationTime |
float | subPartMass = 0.01f |
string | subPartName = "#autoLOC_235328" |
float | TrackingAlignmentOffset = 0f |
CelestialBody | trackingBody = null |
TrackingMode | trackingMode = TrackingMode.SUN |
Internals of one sort or another. More... | |
float | trackingSpeed = 0.25f |
Transform | trackingTransformLocal |
Transform | trackingTransformScaled |
Vessel | trackingVessel = null |
bool | useAnimation = true |
Set to true to use the animation via the PAW. More... | |
bool | useCurve = false |
string | vesselID |
float | windResistance = 3f |
this is now in kPa (times sin(AoA)) More... | |
Public Attributes inherited from PartModule | |
bool | isEnabled = true |
bool | moduleIsEnabled = true |
string | moduleName |
bool | overrideStagingIconIfBlank = true |
ModuleResourceHandler | resHandler = new ModuleResourceHandler() |
bool | showUpgradesInModuleInfo = false |
ProtoPartModuleSnapshot | snapshot |
string | stagingDisableText = "" |
bool | stagingEnabled = true |
string | stagingEnableText = "" |
bool | stagingToggleEnabledEditor = false |
bool | stagingToggleEnabledFlight = false |
List< ConfigNode > | upgrades |
List< string > | upgradesApplied = new List<string>() |
bool | upgradesApply = true |
bool | upgradesAsk = true |
Protected Member Functions | |
virtual bool | CanScan () |
Check whether the vessel is moving at an acceptable speed for a scan. More... | |
override void | DoExtend () |
Start extending the arm so that we can scan a ROC. More... | |
override bool | DoRepair () |
Performs part repair. More... | |
override void | DoRetract () |
Start retracting the arm to its original position. More... | |
void | OnCurrentMousePartChanged (Part p) |
virtual void | OnPartActionUICreate (Part actionPart) |
virtual void | OnPause () |
Called when the game pauses More... | |
virtual void | OnTimeWarpRateChanged () |
virtual void | OnUnpause () |
Called when the game unpauses More... | |
virtual void | PerformScanROCNullCheck () |
Check to see if the scan ROC has been destroyed and retract the arm if it has. More... | |
virtual ROC | SelectROCToScan (out Vector3 closestScanPoint, bool useRaycast) |
Pick the best ROC to scan out of all of those available. More... | |
virtual void | UpdateAnimationTime (string playingAnimationName) |
Update the animation time to keep it matched to the frame rate. More... | |
virtual void | UpdatePartActionUI () |
Protected Member Functions inherited from ModuleDeployablePart | |
virtual bool | AllowConstructionDeployState () |
Checks the values of deployState and returns a bool if construction is allowed. More... | |
bool | IsDeployablePartStuck () |
override void | OnModuleAdjusterAdded (AdjusterPartModuleBase adjuster) |
Perform processing specific to this part module when an adjuster is added. More... | |
Protected Member Functions inherited from PartModule | |
ConfigNode | GetUpgrade (string name) |
virtual void | LoadUpgradesApplied (List< string > applieds, ConfigNode node) |
Load the applied upgrade names More... | |
virtual void | SaveUpgradesApplied (ConfigNode node) |
Save the applied upgrades. More... | |
IEnumerator | UpgradeWaitForScenarioModules () |
Protected Attributes | |
float | animationStartTime |
Time that the animation started playing at. More... | |
string | cacheAutoLOC_8004426 |
Vector3 | closestScanPoint |
Set to the closest Point to scan on the closest ROC More... | |
bool | emergencyRetractScanner = false |
Something happened in the middle of a scan and we need to return the scanner instrument to its original rotation. More... | |
float | firstArmLength |
Length of the first arm. More... | |
Quaternion | firstJointOrigRot |
Resting rotation of the first joint. This will be used to return the first joint to its original rotation after a scan. More... | |
Transform | firstJointTransform |
Transform of the first joint. This will be used to control the rotation of the first arm connected to the base rotator. More... | |
Quaternion | gimbalOrigRot |
Resting rotation of the instrument gimbal. This will be used to return the instrument gimbal to its original rotation after a scan. More... | |
Transform | gimbalTransform |
Transform of the instrument gimbal. This will be used to control the instrument gimbal. More... | |
Quaternion | instCentreOrigRot |
Resting rotation of the instrument housing. This will be used to return the instrument to its original rotation after a scan. More... | |
Transform | instCentreTransform |
Transform of the instrument. This will be used to control the instrument. More... | |
Quaternion | instOrigRot |
Resting rotation of the instrument. This will be used to return the instrument to its original rotation after a scan. More... | |
Vector3 | instTargetPos |
Position that will be targeted by the scanning instrument. More... | |
Transform | instTransform |
Transform of the instrument. This will be used to control the instrument. More... | |
float | maxArmLength |
Length of the first and second arms. This is the maximum interaction reach of the scanner. More... | |
ModuleScienceExperiment | moduleScienceExperiment |
Science experiment which we use to handle the experiment. More... | |
AudioFX | packAudioFX |
AudioFX used to play the packing sound More... | |
float | pauseStartTime |
Time that the pause menu was opened at. More... | |
Material | rangeTriggerMaterial |
Material applied to the mesh renderer of the range trigger for displaying the range in the VAB/SPH. More... | |
MeshRenderer | rangeTriggerRenderer |
Mesh renderer of the range trigger for displaying the range in the VAB/SPH. More... | |
Transform | rangeTriggerTransform |
Transform of the range trigger collider. More... | |
List< GameObject > | rocsInRange = new List<GameObject>() |
List of all the ROCs that we're touching at the moment. More... | |
Vector3 | scanPosition |
Target position of the scanning instrument. More... | |
ROC | scanROC |
ROC to be scanned. More... | |
string | scanROCDisplayName |
Display name of the ROC to be scanned. More... | |
float | secondArmLength |
Length of the second arm. More... | |
Quaternion | secondJointOrigRot |
Resting rotation of the second joint. This will be used to return the second joint to its original rotation after a scan. More... | |
Transform | secondJointTransform |
Transform of the second joint. This will be used to control the rotation of the second arm. More... | |
Protected Attributes inherited from ModuleDeployablePart | |
Animation | anim |
string | blockingObject |
EventData< float, float > | onMove |
EventData< float > | onStop |
bool | overrideUIWriteState = true |
Transform | secondaryTransform |
bool | stopAnimation = false |
bool | trackingLOS |
Static Protected Attributes | |
static string | cacheAutoLOC_8004274 |
static string | cacheAutoLOC_8004427 |
static string | cacheAutoLOC_8004432 |
Static Protected Attributes inherited from ModuleDeployablePart | |
static string | cacheAutoLOC_234828 |
static string | cacheAutoLOC_234841 |
static string | cacheAutoLOC_234856 |
static string | cacheAutoLOC_234861 |
static string | cacheAutoLOC_234868 |
static string | cacheAutoLOC_6001017 |
static string | cacheAutoLOC_6001415 |
static string | cacheAutoLOC_6005093 |
Static Protected Attributes inherited from PartModule | |
static Dictionary< string, ConfigNode > | exclusives = new Dictionary<string, ConfigNode>() |
static Dictionary< Type, ReflectedAttributes > | reflectedAttributeCache = new Dictionary<Type, ReflectedAttributes>() |
Properties | |
new ArmDeployState | deployState [get, set] |
Current deployment state of the scanner arm More... | |
Properties inherited from ModuleDeployablePart | |
virtual bool | CanMove [get] |
virtual float | GetScalar [get] |
bool | IsMultipleCubesActive [get] |
virtual float | MinAoAForQCheck [get] |
EventData< float, float > | OnMoving [get] |
EventData< float > | OnStop [get] |
string | ScalarModuleID [get] |
Properties inherited from PartModule | |
BaseActionList | Actions [get] |
int | ClassID [get] |
string | ClassName [get] |
List< AdjusterPartModuleBase > | CurrentModuleAdjusterList [get] |
List of all the module adjusters that are currently active on this part module. More... | |
BaseEventList | Events [get] |
BaseFieldList | Fields [get] |
string | GUIName [get] |
bool | HasAdjusters [get] |
Has this part module been adjusted? More... | |
ReflectedAttributes | ModuleAttributes [get, set] |
Part | part [get, set] |
uint | PersistentActionsId [get, set] |
A unique identifier for each vessel including from when it was Shipconstruct More... | |
uint | PersistentId [get] |
A unique identifier for each vessel including from when it was Shipconstruct More... | |
Vessel | vessel [get] |
Properties inherited from IMultipleDragCube | |
bool | IsMultipleCubesActive [get] |
Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. Should return true if multiple drag cubes are expected to be generated for the part this module is a part of or false if not. More... | |
Properties inherited from IScalarModule | |
bool | CanMove [get] |
A flag stating whether or not the module is able to change state at all. More... | |
float | GetScalar [get] |
EventData< float, float > | OnMoving [get] |
EventData< float > | OnStop [get] |
string | ScalarModuleID [get] |
Additional Inherited Members | |
Static Public Attributes inherited from PartModule | |
static voidPMApplyNodeDelegate | ApplyUpgradeNodeDel |
static boolPMApplyUpgrades | ApplyUpgradesDel |
static bool | ApplyUpgradesEditorAuto = true |
static boolPMBoolDelegate | FindUpgradesDel |
static voidPMNodeDelegate | LoadExpansionNodes |
Hook for loading extra nodes common to all part modules. More... | |
static voidPMNodeDelegate | LoadUpgradesDel |
static voidPMNodeDelegate | SaveExpansionNodes |
Hook for saving extra nodes common to all part modules. More... | |
static voidPMDelegate | SetupExpansion |
Hook for performing extra setup common to all part modules. More... | |
static string | UpgradesAvailableString = "#autoLOC_6002273" |
static string | UpgradesLockedString = "#autoLOC_6002274" |
|
inlinevirtual |
Smash the scanner arm on impact.
Reimplemented from ModuleDeployablePart.
|
inline |
Calculate the target rotations of all the joints in the scanner arm when fully extended. The arm will move to these rotations after unpacking itself.
|
inlineprotectedvirtual |
Check whether the vessel is moving at an acceptable speed for a scan.
|
inlineprotectedvirtual |
Start extending the arm so that we can scan a ROC.
Reimplemented from ModuleDeployablePart.
|
inlineprotectedvirtual |
Performs part repair.
< Store the original Quaternion
< set current to original
Reimplemented from ModuleDeployablePart.
|
inlineprotectedvirtual |
Start retracting the arm to its original position.
Reimplemented from ModuleDeployablePart.
|
inlinevirtual |
Moves the scanner arm from the unpacked state to the scan state.
< Get world directional vector to the tracked object
|
inlinevirtual |
Creates the extended information for the VAB/SPH display
Reimplemented from PartModule.
|
inlinevirtual |
Returns the display name for the module.
Reimplemented from PartModule.
|
inlinevirtual |
Scanner arm initialisation. Called by the Part during its Awake() method.
Reimplemented from PartModule.
|
inlinevirtual |
React to collision with another object.
collision | Details of the collision passed on by the physics system. |
Reimplemented from ModuleDeployablePart.
|
inlineprotected |
|
inline |
|
inlinevirtual |
This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode.
Reimplemented from PartModule.
|
inlinevirtual |
This method will be called when this modules part and itself is first enabled (when it is attached to a vessel) when created in Inventory/Construction mode.
Reimplemented from PartModule.
|
inlinevirtual |
Load the information from a config node.
node | Config node to load the information from. |
Reimplemented from PartModule.
|
inlineprotectedvirtual |
|
inlineprotectedvirtual |
Called when the game pauses
|
inlinevirtual |
Save the information to a config node.
node | Config node to load the information to. |
Reimplemented from PartModule.
|
inline |
Scanner arm initialisation. Called by the Part during its Start() method.
|
inlineprotectedvirtual |
|
inlinevirtual |
React to trigger collider touching an object. This will be with the interaction range trigger collider
other | Collider of the object that we just overlapped |
|
inlinevirtual |
React to trigger collider no longer touching an object. This will be the interaction range trigger collider
other | Collider of the object that we just stopped overlapping |
|
inlineprotectedvirtual |
Called when the game unpauses
|
inlinevirtual |
Update the scanner arm every frame.
Reimplemented from PartModule.
|
inlinevirtual |
Moves the scanner arm from the unpacked state to the packed state. We do this when retracting the arm to the original position in order to avoid clipping with the vessel.
|
inlinevirtual |
Performs the experiment.
|
inlineprotectedvirtual |
Check to see if the scan ROC has been destroyed and retract the arm if it has.
|
inlinevirtual |
Play the packing animation.
|
inlinevirtual |
Play the scanning animation.
|
inlinevirtual |
Play the packing animation.
|
inlinestatic |
Raycast or sphereCast towards a point and find out whether there is a ROC in the way and where the intersection is.
origin | Start location of the spherecast. |
traceDirection | Direction of the spherecast. |
traceDistance | How far to trace for the spherecast. |
hit | This will have the location of the closest intersection point inserted into it. If false is returned, the value will not be valid. |
performSphereCast | Perform a spherecast if this is set to true. Perform a raycast otherwise. |
radiusForSphereCast | Radius of the spherecast. Value is ignored if it's a raycast. |
|
inlinevirtual |
Moves the scanner arm from the current state to the prepack state.
|
inlineprotectedvirtual |
Pick the best ROC to scan out of all of those available.
closestScanPoint | This will have the location of the closest scan point inserted into it. |
useRaycast | Use raycasts to make sure that no scenery is between scanner arm and ROC scan point. Expensive if set to true! |
|
inlinevirtual |
Initialise the Finite State Machine for the scanner arm.
Reimplemented from ModuleDeployablePart.
|
inlinevirtual |
Moves the scanner arm from the packed state to the unpacked state. We do this before extending the arm to the scan position in order to avoid clipping with the vessel.
|
inlineprotectedvirtual |
Update the animation time to keep it matched to the frame rate.
playingAnimationName | Name of the animation to update. |
|
inlinevirtual |
Update the Finite State Machine for the scanner arm every frame.
Reimplemented from ModuleDeployablePart.
|
inlineprotectedvirtual |
|
protected |
Time that the animation started playing at.
Quaternion Expansions.Serenity.ModuleRobotArmScanner.baseExtTargetRot |
Target local rotation of the base.
|
staticprotected |
|
protected |
|
staticprotected |
|
staticprotected |
float Expansions.Serenity.ModuleRobotArmScanner.cancelScanDistance |
How much the vessel has to move from its original scan position for the scan to be cancelled.
|
protected |
Set to the closest Point to scan on the closest ROC
float Expansions.Serenity.ModuleRobotArmScanner.distanceFromSurface = 1.0f |
How far to position the Scanner from the surface of the ROC.
string Expansions.Serenity.ModuleRobotArmScanner.editorReachAnimationName |
Animation name for animation where we preview the reach of the scanner arm in the editor.
|
protected |
Something happened in the middle of a scan and we need to return the scanner instrument to its original rotation.
float Expansions.Serenity.ModuleRobotArmScanner.emergencyStopDistanceFromSurface = 0.35f |
How far the surface of the ROC has to be to force an emergency stop of the arm movement.
string Expansions.Serenity.ModuleRobotArmScanner.extendEffectName = "extending" |
Name of the looping sound effect for the arm extension
|
protected |
Length of the first arm.
float Expansions.Serenity.ModuleRobotArmScanner.firstJointAlignOffset |
Alignment offset for setting the rotation of the first joint.
Quaternion Expansions.Serenity.ModuleRobotArmScanner.firstJointExtTargetRot |
Target local rotation of the first joint.
|
protected |
Resting rotation of the first joint. This will be used to return the first joint to its original rotation after a scan.
float Expansions.Serenity.ModuleRobotArmScanner.firstJointRotationLimit = 90.0f |
How far the first arm can rotate before it would start clipping through the base of the scanner arm.
float Expansions.Serenity.ModuleRobotArmScanner.firstJointRotStartAngleModifier |
Modifier for how much the angle difference has to be between the first joint and the second joint for the first joint to start rotating.
|
protected |
Transform of the first joint. This will be used to control the rotation of the first arm connected to the base rotator.
string Expansions.Serenity.ModuleRobotArmScanner.firstJointTransformName = "LowerArm" |
Name of the transform of the first joint.
float Expansions.Serenity.ModuleRobotArmScanner.gimbalAlignOffset |
Alignment offset for setting the rotation of the instrument gimbal.
Quaternion Expansions.Serenity.ModuleRobotArmScanner.gimbalExtTargetRot |
Target local rotation of the scanning instrument.
|
protected |
Resting rotation of the instrument gimbal. This will be used to return the instrument gimbal to its original rotation after a scan.
|
protected |
Transform of the instrument gimbal. This will be used to control the instrument gimbal.
string Expansions.Serenity.ModuleRobotArmScanner.gimbalTransformName = "Gimbal" |
Name of the transform of the instrument gimbal.
float Expansions.Serenity.ModuleRobotArmScanner.instAlignOffset |
Alignment offset for setting the rotation of the instrument.
|
protected |
Resting rotation of the instrument housing. This will be used to return the instrument to its original rotation after a scan.
|
protected |
Transform of the instrument. This will be used to control the instrument.
string Expansions.Serenity.ModuleRobotArmScanner.instCentreTransformName = "InstrumentHousing" |
Name of the transform of the instrument.
Quaternion Expansions.Serenity.ModuleRobotArmScanner.instExtTargetRot |
Target local rotation of the scanning instrument.
|
protected |
Resting rotation of the instrument. This will be used to return the instrument to its original rotation after a scan.
|
protected |
Position that will be targeted by the scanning instrument.
|
protected |
Transform of the instrument. This will be used to control the instrument.
string Expansions.Serenity.ModuleRobotArmScanner.instTransformName = "InstrumentMount" |
Name of the transform of the instrument.
|
protected |
Length of the first and second arms. This is the maximum interaction reach of the scanner.
|
protected |
Science experiment which we use to handle the experiment.
|
protected |
AudioFX used to play the packing sound
string Expansions.Serenity.ModuleRobotArmScanner.packEffectName = "packing" |
Name of the sound effect for the packing animation
|
protected |
Time that the pause menu was opened at.
string Expansions.Serenity.ModuleRobotArmScanner.rangeTriggerColliderTransformName = "rangeTrigger" |
Name of the transform of the range trigger collider.
|
protected |
Material applied to the mesh renderer of the range trigger for displaying the range in the VAB/SPH.
string Expansions.Serenity.ModuleRobotArmScanner.rangeTriggerParentTransformName = "ROCArm_01" |
Name of the parent transform of the range trigger collider.
float Expansions.Serenity.ModuleRobotArmScanner.rangeTriggerRadius = 4.0f |
Radius of the range trigger.
|
protected |
Mesh renderer of the range trigger for displaying the range in the VAB/SPH.
|
protected |
Transform of the range trigger collider.
string Expansions.Serenity.ModuleRobotArmScanner.retractEffectName = "retracting" |
Name of the looping sound effect for the arm retraction
|
protected |
List of all the ROCs that we're touching at the moment.
List<Vector2> Expansions.Serenity.ModuleRobotArmScanner.safeRetractPeriods = new List<Vector2>() |
List of all the periods during which it is safe to start returning the scanner instrument to its original rotation.
string Expansions.Serenity.ModuleRobotArmScanner.scanEffectName = "scanning" |
Name of the sound effect for the scanning animation
List<RobotArmScannerFX> Expansions.Serenity.ModuleRobotArmScanner.scannerEffectList |
List of all the custom effects that will be played when scanning
|
protected |
Target position of the scanning instrument.
|
protected |
Display name of the ROC to be scanned.
string Expansions.Serenity.ModuleRobotArmScanner.scanStatus = string.Empty |
Status warning used for reasons that the scanner can't operate.
|
protected |
Length of the second arm.
float Expansions.Serenity.ModuleRobotArmScanner.secondJointAlignOffset |
Alignment offset for setting the rotation of the second joint.
Quaternion Expansions.Serenity.ModuleRobotArmScanner.secondJointExtTargetRot |
Target local rotation of the second joint.
|
protected |
Resting rotation of the second joint. This will be used to return the second joint to its original rotation after a scan.
|
protected |
Transform of the second joint. This will be used to control the rotation of the second arm.
string Expansions.Serenity.ModuleRobotArmScanner.secondJointTransformName = "UpperArm" |
Name of the transform of the second joint.
float Expansions.Serenity.ModuleRobotArmScanner.sphereCastRadius = 0.35f |
Radius of the spherecast performed when checking for a ROC.
string Expansions.Serenity.ModuleRobotArmScanner.unpackAnimationName |
Animation name for the unpacking animation.
string Expansions.Serenity.ModuleRobotArmScanner.unpackEffectName = "unpacking" |
Name of the sound effect for the unpacking animation
|
getset |
Current deployment state of the scanner arm