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override void | Awake () |
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override string | GetNodeBodyParameterString (BaseAPField field) |
| Returns the string to be displayed when the parameter is displayed in the node body More...
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override void | Load (ConfigNode node) |
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override void | OnVesselPersistentIdChanged (uint oldId, uint newId) |
| If a persistentId for a vessel changes Event occurs (GameEvents.onVesselPersistentIdChanged) this will check if the vessel Id on this action node is the one changing and change the reference to the new persistentId More...
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override void | OnVesselsDocking (uint oldId, uint newId) |
| If a GameEvents.onVesselDocking occurs we need to check if the old persistentId is the one referenced by this node and store the root Part persistentId for that vessel. Then later if an undock occurs we will find which vessel we are meant to be tracking in this node from the stored root Part persistentId. More...
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override void | OnVesselsUndocking (Vessel oldVessel, Vessel newVessel) |
| If a GameEvents.onVesselsUndocking occurs we need to check if one of the vessel PersistentId's involved is the one this node is tracking. If it is, we look for a stored root Part persistentId (if there was a docking event earlier) and find the correct Vessel persistentId to track. More...
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override void | Save (ConfigNode node) |
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void | vesselSelectorCreated (MEGUIParameter parameter) |
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virtual Vector3 | ActionLocation () |
| Get the Location in world space for this ActionModule. Default will return Vector3.zero. Override to return actual location. More...
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void | AddParameterToNodeBody (string parameter) |
| Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
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void | AddParameterToNodeBodyAndUpdateUI (string parameter) |
| Add a parameter to be displayed in the node body Then updates the UI on the node body More...
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void | AddParameterToSAP (string parameter) |
| Add a parameter to be displayed in the Settings Action Pane More...
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virtual IEnumerator | Fire () |
| Run this action More...
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virtual string | GetAppObjectiveInfo () |
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string | GetDisplayName () |
| Get the localized name of the node More...
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virtual string | GetInfo () |
| Get the information to be displayed about the module in the tooltip. More...
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virtual List< IMENodeDisplay > | GetInternalParametersToDisplay () |
| Gets some more parameters to display. More...
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string | GetName () |
| Get the name of the action module More...
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MENode | GetNode () |
| Get the linked Mission node. More...
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bool | HasNodeBodyParameter (string parameter) |
| Evaluates if the parameter is present in the node body display parameters More...
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bool | HasSAPParameter (string parameter) |
| Evaluates if the parameter is present in the SAP More...
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virtual void | Initialize (MENode node) |
| This is called Once when an ActionModule component is instantiated. This is a mandatory Method and will set the MENode reference. Override this method in any action modules that require the MENode reference prior to Awake, but always call the base.Initialize More...
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virtual void | OnCloned (ref ActionModule actionModuleBase) |
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virtual void | OnDestroy () |
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virtual void | OnPartPersistentIdChanged (uint vesselID, uint oldId, uint newId) |
| Override this function to catch when a parts persistentId is changed, you should use this to update any partID references in your action where the part is in the correct vessel More...
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virtual void | ParameterSetupComplete () |
| Can be used as a hook once all the parameters in a module have been setup. More...
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void | RemoveParameterFromNodeBody (string parameter) |
| Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
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void | RemoveParameterFromNodeBodyAndUpdateUI (string parameter) |
| Removes a parameter to be displayed in the node body Then updates the UI on the node body More...
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void | RemoveParameterFromSAP (string parameter) |
| Remove a parameter to be displayed in the Settings Action Pane More...
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virtual void | RunValidation (MissionEditorValidator validator) |
| Override this to add custom Validation checks and results to this object More...
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void | RunValidationWrapper (MissionEditorValidator validator) |
| Called to run the Validation checks for this object. More...
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void | UpdateNodeBodyUI () |
| Updates the node body parameters More...
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void | RunValidationWrapper (Editor.MissionEditorValidator validator) |
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Action Vessel is a base class for any other Action that involves a single vessel as a target. It can have an optional vesselID on its parameters, if its not defined it will use the active vessel as the target.