Kerbal Space Program
1.12.4
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Classes | |
class | ActionCreateAsteroid |
This node will Spawn an asteroid in the game. It will be set Landed or in Orbit depending on its own settings. More... | |
class | ActionCreateComet |
This node will Spawn a comet in the game. It will be set Landed or in Orbit depending on its own settings. More... | |
class | ActionCreateFlag |
class | ActionCreateKerbal |
class | ActionCreateLaunchSite |
This node will Spawn a LaunchSite in the game. It must be docked to the start node in the mission or it does nothing. It does not Fire as per the other Action Modules. Rather the MissionSystem will call the Methods in this class to add/remove the launchsite as appropriate. More... | |
class | ActionCreateVessel |
This node will Spawn a vessel in the game. If the vessel situation asks for the player to build it, it will change the scene to the editor and after building it, it will spawn it in the defined position. The vessel will be instantiated once the craft file is defined. In the case that the player builds the vessel, after creating it in the editor, the craft file reference will linked to this vessel situation which will allow when fire again, to spawn the vessel. More... | |
class | ActionDialogMessage |
class | ActionMessage |
class | ActionMissionScore |
Perform an Action on the Mission Score to adjust the score. More... | |
class | ActionModifierFunds |
class | ActionModifierScore |
Perform an Action on the Mission Score to modify the score. More... | |
class | ActionPartExplode |
Perform an Action on a Part to make it explode. More... | |
class | ActionPartFailure |
Perform an Action on a Part to add some adjusters. More... | |
class | ActionPartRepair |
Perform an Action on a Part to remove some adjusters. More... | |
class | ActionPartResourceAmount |
Perform an Action on the Active Vessel to adjust Resource Levels. More... | |
class | ActionPartResourceDrain |
Perform an Action on a Part to drain a resource from it over time. More... | |
class | ActionSetCamera |
class | ActionVessel |
Action Vessel is a base class for any other Action that involves a single vessel as a target. It can have an optional vesselID on its parameters, if its not defined it will use the active vessel as the target. More... | |
class | ActionVesselActionGroup |
Action that triggers an action group on the current vessel. More... | |
class | ActionVesselExplode |
class | ActionVesselStage |
Action that activates the next stage on the current vesel. More... | |
Enumerations | |
enum | FundsModifierType { FundsModifierType.Add, FundsModifierType.Multiply, FundsModifierType.Divide, FundsModifierType.Substract, FundsModifierType.Set } |