Kerbal Space Program  1.12.4
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Expansions.Missions.IActionModule Interface Reference

Implement this on a Action Module to be able to run, note. i don't really see the point of having this interface instead of relay purly on the ActionModule class More...

Inheritance diagram for Expansions.Missions.IActionModule:
IConfigNode Expansions.Missions.IMENodeDisplay Expansions.Missions.ActionModule Expansions.Missions.Actions.ActionCreateAsteroid Expansions.Missions.Actions.ActionCreateComet Expansions.Missions.Actions.ActionCreateFlag Expansions.Missions.Actions.ActionCreateKerbal Expansions.Missions.Actions.ActionCreateLaunchSite Expansions.Missions.Actions.ActionCreateVessel Expansions.Missions.Actions.ActionDialogMessage Expansions.Missions.Actions.ActionMessage Expansions.Missions.Actions.ActionMissionScore Expansions.Missions.Actions.ActionModifierFunds Expansions.Missions.Actions.ActionPartExplode Expansions.Missions.Actions.ActionPartFailure Expansions.Missions.Actions.ActionPartRepair Expansions.Missions.Actions.ActionPartResourceDrain Expansions.Missions.Actions.ActionSetCamera Expansions.Missions.Actions.ActionVessel Expansions.Missions.Actions.ActionVesselActionGroup Expansions.Missions.Actions.ActionVesselStage

Public Member Functions

Vector3 ActionLocation ()
 
IEnumerator Fire ()
 
string GetAppObjectiveInfo ()
 
void Initialize (MENode node)
 
void OnCloned (ref ActionModule actionModule)
 
void RunValidationWrapper (Editor.MissionEditorValidator validator)
 
- Public Member Functions inherited from IConfigNode
void Load (ConfigNode node)
 
void Save (ConfigNode node)
 
- Public Member Functions inherited from Expansions.Missions.IMENodeDisplay
void AddParameterToNodeBody (string parameter)
 Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
 
void AddParameterToNodeBodyAndUpdateUI (string parameter)
 Add a parameter to be displayed in the node body Then updates the UI on the node body More...
 
void AddParameterToSAP (string parameter)
 Add a parameter to be displayed in the Settings Action Pane More...
 
string GetDisplayName ()
 Get the localized name of the action module More...
 
string GetInfo ()
 Get the information to be displayed about the module in the tooltip. More...
 
List< IMENodeDisplayGetInternalParametersToDisplay ()
 Gets some more parameters to display. More...
 
string GetName ()
 Get the name of the action module More...
 
MENode GetNode ()
 Get the linked Mission node. More...
 
string GetNodeBodyParameterString (BaseAPField field)
 Returns the string to be displayed when the parameter is displayed in the node body More...
 
bool HasNodeBodyParameter (string parameter)
 Evaluates if the parameter is present in the node body display parameters More...
 
bool HasSAPParameter (string parameter)
 Evaluates if the parameter is present in the SAP More...
 
void ParameterSetupComplete ()
 Can be used as a hook once all the parameters in a module have been setup and/or displayed in the SAP. More...
 
void RemoveParameterFromNodeBody (string parameter)
 Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
 
void RemoveParameterFromNodeBodyAndUpdateUI (string parameter)
 Removes a parameter to be displayed in the node body Then updates the UI on the node body More...
 
void RemoveParameterFromSAP (string parameter)
 Remove a parameter to be displayed in the Settings Action Pane More...
 
void UpdateNodeBodyUI ()
 Updates the node body parameters More...
 

Detailed Description

Implement this on a Action Module to be able to run, note. i don't really see the point of having this interface instead of relay purly on the ActionModule class

Member Function Documentation

Vector3 Expansions.Missions.IActionModule.ActionLocation ( )
IEnumerator Expansions.Missions.IActionModule.Fire ( )
string Expansions.Missions.IActionModule.GetAppObjectiveInfo ( )
void Expansions.Missions.IActionModule.Initialize ( MENode  node)
void Expansions.Missions.IActionModule.OnCloned ( ref ActionModule  actionModule)
void Expansions.Missions.IActionModule.RunValidationWrapper ( Editor.MissionEditorValidator  validator)

The documentation for this interface was generated from the following file: