A slave for CommNetwork. Spawned by CommNetScenario
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static void CommNet.CommNetNetwork.Add |
( |
CommNode |
node | ) |
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inlinestatic |
static void CommNet.CommNetNetwork.Add |
( |
Occluder |
occluder | ) |
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inlinestatic |
virtual void CommNet.CommNetNetwork.Awake |
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| ) |
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inlineprotectedvirtual |
This is a modified singleton. We always destroy our old instance instead of destorying ourselves if it's nonnull.
void CommNet.CommNetNetwork.DebugInfo |
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inline |
virtual void CommNet.CommNetNetwork.OnDestroy |
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inlineprotectedvirtual |
virtual void CommNet.CommNetNetwork.OnMapFocusChange |
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MapObject |
target | ) |
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inlineprotectedvirtual |
virtual void CommNet.CommNetNetwork.QueueRebuild |
( |
| ) |
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inlinevirtual |
static void CommNet.CommNetNetwork.Remove |
( |
CommNode |
node | ) |
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inlinestatic |
static void CommNet.CommNetNetwork.Remove |
( |
Occluder |
occluder | ) |
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inlinestatic |
static void CommNet.CommNetNetwork.Reset |
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| ) |
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inlinestatic |
void CommNet.CommNetNetwork.ResetNetwork |
( |
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inlineprotected |
virtual void CommNet.CommNetNetwork.Update |
( |
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inlineprotectedvirtual |
Vessel CommNet.CommNetNetwork.focusedVessel |
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protected |
Tracking station focused vessel
bool CommNet.CommNetNetwork.graphDirty = false |
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protected |
double CommNet.CommNetNetwork.packedInterval = 0.5d |
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protected |
double CommNet.CommNetNetwork.prevUpdate = double.MinValue |
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protected |
bool CommNet.CommNetNetwork.queueRebuild = false |
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protected |
double CommNet.CommNetNetwork.unpackedInterval = 5d |
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protected |
virtual bool CommNet.CommNetNetwork.GraphDirty |
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get |
bool CommNet.CommNetNetwork.Initialized |
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staticget |
virtual double CommNet.CommNetNetwork.PackedInterval |
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getset |
virtual double CommNet.CommNetNetwork.UnpackedInterval |
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getset |
The documentation for this class was generated from the following file: