Kerbal Space Program
1.12.4
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Namespaces | |
package | Network |
package | Occluders |
Classes | |
class | CommLink |
class | CommNetBody |
Celestial body which occludes telemetry. Home planets get telemetry links More... | |
class | CommNetHome |
A Home CommNetNode - for Kerbin's DSN More... | |
class | CommNetNetwork |
A slave for CommNetwork. Spawned by CommNetScenario More... | |
class | CommNetNetworkInspector |
A slave for CommNetwork. Spawned by CommNetScenario More... | |
class | CommNetNode |
Simple monobehaviour with telemetry link More... | |
class | CommNetParams |
class | CommNetScenario |
class | CommNetUI |
class | CommNetUIModeButton |
class | CommNetVessel |
VesselModule with telemetry link and control connection logic More... | |
class | CommNetwork |
class | CommNode |
A node on the comm network. Used for everything, vessels, ground stations, etc. More... | |
class | CommPath |
class | CommRangeModel |
interface | ICommNetControlSource |
Interface for dealing with CommNetVessel More... | |
interface | IRangeModel |
The range model used by comment. Any range model needs to implement two methds: one for determining whether two nodes of the given power are in range, and one for determining what the uncorrected 0-1 strength of the link is. More... | |
interface | IRelayEnabler |
Any module that implements this interface can make all antennae, not just those of type RELAY, work as a relay. More... | |
class | ModuleProbeControlPoint |
A module that dictates that this part, along with a minimum vessel crew, can remotely operate a probe. The idea being that the crew of a vessel can potentially control a rover/probe on the ground, without having to trace all the way back to KSC. More... | |
class | ModuleRelayEnabler |
Enables relay for all antennas, not just those of type RELAY. Takes the use ModuleResource setup (RESOURCE) More... | |
class | NodeUtilities |
class | Occluder |
class | Tooltip_SignalStrength |
class | Tooltip_SignalStrengthItem |
class | TooltipController_SignalStrength |
Enumerations | |
enum | HopType { HopType.Relay, HopType.ControlPoint, HopType.Home } |
enum | SignalStrength { SignalStrength.None, SignalStrength.Red, SignalStrength.Orange, SignalStrength.Yellow, SignalStrength.Green } |
enum | SignalStrengthColor { SignalStrengthColor.grey, SignalStrengthColor.red, SignalStrengthColor.orange, SignalStrengthColor.yellow, SignalStrengthColor.green } |
enum | VesselControlState : int { VesselControlState.Probe = 1 << 1, VesselControlState.Kerbal = 1 << 2, VesselControlState.Partial = 1 << 3, VesselControlState.Full = 1 << 4, VesselControlState.None = 0, VesselControlState.ProbeNone = Probe, VesselControlState.ProbePartial = Probe | Partial, VesselControlState.ProbeFull = Probe | Full, VesselControlState.KerbalNone = Kerbal, VesselControlState.KerbalPartial = Kerbal | Partial, VesselControlState.KerbalFull = Kerbal | Full } |
enum CommNet.HopType |
enum CommNet.VesselControlState : int |