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virtual bool | InRange (Vector3d source, double distance) |
| Is occluder close enough to the source of the raycast to matter? Note: All in worldspace. Requires position to be up-to-date. More...
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abstract bool | Raycast (Vector3d source, Vector3d dest) |
| Does the raycast from source to dest hit the occluder? NOTE: all positions in worldspace. Requires occluder position (and any other members) to be up-to-date. More...
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virtual void | Update () |
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virtual bool CommNet.Occluder.InRange |
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Vector3d |
source, |
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double |
distance |
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) |
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inlinevirtual |
Is occluder close enough to the source of the raycast to matter? Note: All in worldspace. Requires position to be up-to-date.
- Parameters
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- Returns
Reimplemented in CommNet.Occluders.OccluderHorizonCulling.
Does the raycast from source to dest hit the occluder? NOTE: all positions in worldspace. Requires occluder position (and any other members) to be up-to-date.
- Parameters
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- Returns
Implemented in CommNet.Occluders.OccluderHorizonCulling.
virtual void CommNet.Occluder.Update |
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inlinevirtual |
double CommNet.Occluder.radius |
The documentation for this class was generated from the following file: