void VehiclePhysics.VPDynamicSuspension.AdjustNow |
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override int VehiclePhysics.VPDynamicSuspension.GetUpdateOrder |
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inlinevirtual |
override void VehiclePhysics.VPDynamicSuspension.OnEnableVehicle |
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inlinevirtual |
override void VehiclePhysics.VPDynamicSuspension.UpdateVehicleSuspension |
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inlinevirtual |
int [] VehiclePhysics.VPDynamicSuspension.axles = new int[0] |
float VehiclePhysics.VPDynamicSuspension.changeRate = 1.0f |
bool VehiclePhysics.VPDynamicSuspension.debugLabels = false |
bool VehiclePhysics.VPDynamicSuspension.disableSuspensionUpdates = false |
float VehiclePhysics.VPDynamicSuspension.fastUpdateInterval = 1.0f |
bool VehiclePhysics.VPDynamicSuspension.ignoreEngineState = false |
float VehiclePhysics.VPDynamicSuspension.inhibitWheelSleepFactor = 0.5f |
float VehiclePhysics.VPDynamicSuspension.maxSpringRate = 200000.0f |
float VehiclePhysics.VPDynamicSuspension.minSpringRate = 40000.0f |
float VehiclePhysics.VPDynamicSuspension.slowUpdateInterval = 60.0f |
float VehiclePhysics.VPDynamicSuspension.suspensionDistance = 0.25f |
float VehiclePhysics.VPDynamicSuspension.targetCompression = 0.5f |
The documentation for this class was generated from the following file: