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static float | ComputeDamperForce (float speed, float slowRate, float fastRate, float speedSplit) |
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static float | ComputeDamperRate (float speed, float slowRate, float fastRate, float speedSplit) |
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float VehiclePhysics.VPAdvancedDamper.ComputeDamperForce |
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float |
speed | ) |
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inline |
static float VehiclePhysics.VPAdvancedDamper.ComputeDamperForce |
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float |
speed, |
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float |
slowRate, |
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float |
fastRate, |
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float |
speedSplit |
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) |
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inlinestatic |
float VehiclePhysics.VPAdvancedDamper.ComputeDamperRate |
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float |
speed | ) |
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inline |
static float VehiclePhysics.VPAdvancedDamper.ComputeDamperRate |
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float |
speed, |
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float |
slowRate, |
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float |
fastRate, |
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float |
speedSplit |
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) |
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inlinestatic |
override int VehiclePhysics.VPAdvancedDamper.GetUpdateOrder |
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inlinevirtual |
override void VehiclePhysics.VPAdvancedDamper.OnEnableVehicle |
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inlinevirtual |
override void VehiclePhysics.VPAdvancedDamper.UpdateVehicleSuspension |
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inlinevirtual |
int VehiclePhysics.VPAdvancedDamper.axle = 0 |
float VehiclePhysics.VPAdvancedDamper.bumpSpeedSplit = 0.127f |
float VehiclePhysics.VPAdvancedDamper.fastBumpRate = 1000.0f |
float VehiclePhysics.VPAdvancedDamper.fastReboundRate = 2000.0f |
float VehiclePhysics.VPAdvancedDamper.reboundSpeedSplit = 0.127f |
float VehiclePhysics.VPAdvancedDamper.slowBumpRate = 1500.0f |
float VehiclePhysics.VPAdvancedDamper.slowReboundRate = 2800.0f |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Components/Suspension/VPAdvancedDamper.cs