void Vectrosity.VectorObject3D.ClearMesh |
( |
| ) |
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inline |
void Vectrosity.VectorObject3D.Destroy |
( |
| ) |
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inline |
void Vectrosity.VectorObject3D.Enable |
( |
bool |
enable | ) |
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inline |
void Vectrosity.VectorObject3D.SetMaterial |
( |
Material |
mat | ) |
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inline |
void Vectrosity.VectorObject3D.SetName |
( |
string |
name | ) |
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inline |
void Vectrosity.VectorObject3D.SetTexture |
( |
Texture |
tex | ) |
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inline |
void Vectrosity.VectorObject3D.SetVectorLine |
( |
VectorLine |
vectorLine, |
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Texture |
tex, |
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Material |
mat, |
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bool |
useCustomMaterial |
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) |
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inline |
void Vectrosity.VectorObject3D.UpdateColors |
( |
| ) |
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inline |
void Vectrosity.VectorObject3D.UpdateMeshAttributes |
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inline |
void Vectrosity.VectorObject3D.UpdateNormals |
( |
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inline |
void Vectrosity.VectorObject3D.UpdateTangents |
( |
| ) |
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inline |
void Vectrosity.VectorObject3D.UpdateTris |
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| ) |
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inline |
void Vectrosity.VectorObject3D.UpdateUVs |
( |
| ) |
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inline |
void Vectrosity.VectorObject3D.UpdateVerts |
( |
| ) |
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inline |
int Vectrosity.VectorObject3D.VertexCount |
( |
| ) |
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inline |
bool Vectrosity.VectorObject3D.updateImmediate |
bool Vectrosity.VectorObject3D.UpdateImmediate |
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getset |
The documentation for this class was generated from the following file: