Kerbal Space Program
1.12.4
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This is the complete list of members for Vectrosity.VectorLine, including all inherited members.
active | Vectrosity.VectorLine | |
AddNormals() | Vectrosity.VectorLine | inline |
AddTangents() | Vectrosity.VectorLine | inline |
alignOddWidthToPixels | Vectrosity.VectorLine | |
BytesToVector2List(byte[] lineBytes) | Vectrosity.VectorLine | inlinestatic |
BytesToVector3List(byte[] lineBytes) | Vectrosity.VectorLine | inlinestatic |
CalculateTangents(Vector3[] normals) | Vectrosity.VectorLine | inline |
CameraHasMoved() | Vectrosity.VectorLine | inlinestatic |
camTransformExists | Vectrosity.VectorLine | static |
camTransformPosition | Vectrosity.VectorLine | static |
canvas | Vectrosity.VectorLine | static |
capLength | Vectrosity.VectorLine | |
collider | Vectrosity.VectorLine | |
color | Vectrosity.VectorLine | |
continuousTexture | Vectrosity.VectorLine | |
ContinuousTextureOffset | Vectrosity.VectorLine | |
Destroy(ref VectorLine line) | Vectrosity.VectorLine | inlinestatic |
Destroy(VectorLine[] lines) | Vectrosity.VectorLine | inlinestatic |
Destroy(List< VectorLine > lines) | Vectrosity.VectorLine | inlinestatic |
Destroy(ref VectorLine line, GameObject go) | Vectrosity.VectorLine | inlinestatic |
Draw() | Vectrosity.VectorLine | inline |
Draw3D() | Vectrosity.VectorLine | inline |
Draw3DAuto() | Vectrosity.VectorLine | inline |
Draw3DAuto(float time) | Vectrosity.VectorLine | inline |
drawDepth | Vectrosity.VectorLine | |
drawEnd | Vectrosity.VectorLine | |
drawStart | Vectrosity.VectorLine | |
drawTransform | Vectrosity.VectorLine | |
endCap | Vectrosity.VectorLine | |
endPointsUpdate | Vectrosity.VectorLine | |
FindOrCreateCanvas() | Vectrosity.VectorLine | inlinestatic |
GetColor(int index) | Vectrosity.VectorLine | inline |
GetLength() | Vectrosity.VectorLine | inline |
GetPoint(float distance) | Vectrosity.VectorLine | inline |
GetPoint(float distance, out int index) | Vectrosity.VectorLine | inline |
GetPoint01(float distance) | Vectrosity.VectorLine | inline |
GetPoint01(float distance, out int index) | Vectrosity.VectorLine | inline |
GetPoint3D(float distance) | Vectrosity.VectorLine | inline |
GetPoint3D(float distance, out int index) | Vectrosity.VectorLine | inline |
GetPoint3D01(float distance) | Vectrosity.VectorLine | inline |
GetPoint3D01(float distance, out int index) | Vectrosity.VectorLine | inline |
GetSegmentNumber() | Vectrosity.VectorLine | inline |
GetWidth(int index) | Vectrosity.VectorLine | inline |
is2D | Vectrosity.VectorLine | |
isAutoDrawing | Vectrosity.VectorLine | |
joins | Vectrosity.VectorLine | |
layer | Vectrosity.VectorLine | |
lineColors | Vectrosity.VectorLine | |
lineManager | Vectrosity.VectorLine | static |
LineManagerCheckDistance() | Vectrosity.VectorLine | inlinestatic |
LineManagerDisable() | Vectrosity.VectorLine | inlinestatic |
LineManagerEnable() | Vectrosity.VectorLine | inlinestatic |
lineTriangles | Vectrosity.VectorLine | |
lineType | Vectrosity.VectorLine | |
lineUVs | Vectrosity.VectorLine | |
lineVertices | Vectrosity.VectorLine | |
lineWidth | Vectrosity.VectorLine | |
MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius, int segments) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius, int segments, float pointRotation) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius, int segments, int index) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius, int segments, float pointRotation, int index) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, int index) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation, int index) | Vectrosity.VectorLine | inline |
MakeCube(Vector3 position, float xSize, float ySize, float zSize) | Vectrosity.VectorLine | inline |
MakeCube(Vector3 position, float xSize, float ySize, float zSize, int index) | Vectrosity.VectorLine | inline |
MakeCurve(Vector2[] curvePoints) | Vectrosity.VectorLine | inline |
MakeCurve(Vector2[] curvePoints, int segments) | Vectrosity.VectorLine | inline |
MakeCurve(Vector2[] curvePoints, int segments, int index) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3[] curvePoints) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3[] curvePoints, int segments) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3[] curvePoints, int segments, int index) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments, int index) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, float xRadius, float yRadius) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, int index) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, float pointRotation) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, int index) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation, int index) | Vectrosity.VectorLine | inline |
MakeRect(Rect rect) | Vectrosity.VectorLine | inline |
MakeRect(Rect rect, int index) | Vectrosity.VectorLine | inline |
MakeRect(Vector3 bottomLeft, Vector3 topRight) | Vectrosity.VectorLine | inline |
MakeRect(Vector3 bottomLeft, Vector3 topRight, int index) | Vectrosity.VectorLine | inline |
MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments) | Vectrosity.VectorLine | inline |
MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments, int index) | Vectrosity.VectorLine | inline |
MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments) | Vectrosity.VectorLine | inline |
MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments, int index) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, bool loop) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, int segments) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, int segments, bool loop) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, int segments, int index) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, int segments, int index, bool loop) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, bool loop) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, int segments) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, int segments, bool loop) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, int segments, int index) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, int segments, int index, bool loop) | Vectrosity.VectorLine | inline |
MakeText(string text, Vector3 startPos, float size) | Vectrosity.VectorLine | inline |
MakeText(string text, Vector3 startPos, float size, bool uppercaseOnly) | Vectrosity.VectorLine | inline |
MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing) | Vectrosity.VectorLine | inline |
MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing, bool uppercaseOnly) | Vectrosity.VectorLine | inline |
MakeWireframe(Mesh mesh) | Vectrosity.VectorLine | inline |
material | Vectrosity.VectorLine | |
matrix | Vectrosity.VectorLine | |
maxWeldDistance | Vectrosity.VectorLine | |
name | Vectrosity.VectorLine | |
physicsMaterial | Vectrosity.VectorLine | |
points2 | Vectrosity.VectorLine | |
points3 | Vectrosity.VectorLine | |
rectTransform | Vectrosity.VectorLine | |
RemoveEndCap(string name) | Vectrosity.VectorLine | inlinestatic |
Resize(int newCount) | Vectrosity.VectorLine | inline |
Selected(Vector2 p) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, out int index) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, int extraDistance, out int index) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, int extraDistance, int extraLength, out int index) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, Camera cam) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, out int index, Camera cam) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, int extraDistance, out int index, Camera cam) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, int extraDistance, int extraLength, out int index, Camera cam) | Vectrosity.VectorLine | inline |
SetCamera3D() | Vectrosity.VectorLine | inlinestatic |
SetCamera3D(GameObject cameraObject) | Vectrosity.VectorLine | inlinestatic |
SetCamera3D(Camera camera) | Vectrosity.VectorLine | inlinestatic |
SetCanvas(GameObject canvasObject) | Vectrosity.VectorLine | inline |
SetCanvas(GameObject canvasObject, bool worldPositionStays) | Vectrosity.VectorLine | inline |
SetCanvas(Canvas canvas) | Vectrosity.VectorLine | inline |
SetCanvas(Canvas canvas, bool worldPositionStays) | Vectrosity.VectorLine | inline |
SetCanvasCamera(Camera cam) | Vectrosity.VectorLine | inlinestatic |
SetColor(Color32 color) | Vectrosity.VectorLine | inline |
SetColor(Color32 color, int index) | Vectrosity.VectorLine | inline |
SetColor(Color32 color, int startIndex, int endIndex) | Vectrosity.VectorLine | inline |
SetColors(List< Color32 > lineColors) | Vectrosity.VectorLine | inline |
SetDistances() | Vectrosity.VectorLine | inline |
SetEndCap(string name, EndCap capType) | Vectrosity.VectorLine | inlinestatic |
SetEndCap(string name, EndCap capType, params Texture2D[] textures) | Vectrosity.VectorLine | inlinestatic |
SetEndCap(string name, EndCap capType, float offset, params Texture2D[] textures) | Vectrosity.VectorLine | inlinestatic |
SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, params Texture2D[] textures) | Vectrosity.VectorLine | inlinestatic |
SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, float scaleFront, float scaleBack, params Texture2D[] textures) | Vectrosity.VectorLine | inlinestatic |
SetEndCapColor(Color32 color) | Vectrosity.VectorLine | inline |
SetEndCapColor(Color32 frontColor, Color32 backColor) | Vectrosity.VectorLine | inline |
SetEndCapIndex(EndCap endCap, int index) | Vectrosity.VectorLine | inline |
SetLine(Color color, params Vector2[] points) | Vectrosity.VectorLine | inlinestatic |
SetLine(Color color, float time, params Vector2[] points) | Vectrosity.VectorLine | inlinestatic |
SetLine(Color color, params Vector3[] points) | Vectrosity.VectorLine | inlinestatic |
SetLine(Color color, float time, params Vector3[] points) | Vectrosity.VectorLine | inlinestatic |
SetLine3D(Color color, params Vector3[] points) | Vectrosity.VectorLine | inlinestatic |
SetLine3D(Color color, float time, params Vector3[] points) | Vectrosity.VectorLine | inlinestatic |
SetMask(GameObject maskObject) | Vectrosity.VectorLine | inline |
SetMask(GameObject maskObject, bool worldPositionStays) | Vectrosity.VectorLine | inline |
SetMask(Mask mask) | Vectrosity.VectorLine | inline |
SetMask(Mask mask, bool worldPositionStays) | Vectrosity.VectorLine | inline |
SetRay(Color color, Vector3 origin, Vector3 direction) | Vectrosity.VectorLine | inlinestatic |
SetRay(Color color, float time, Vector3 origin, Vector3 direction) | Vectrosity.VectorLine | inlinestatic |
SetRay3D(Color color, Vector3 origin, Vector3 direction) | Vectrosity.VectorLine | inlinestatic |
SetRay3D(Color color, float time, Vector3 origin, Vector3 direction) | Vectrosity.VectorLine | inlinestatic |
SetupLine(string lineName, Texture texture, float width, LineType lineType, Joins joins, bool use2D) | Vectrosity.VectorLine | inlineprotected |
SetupVectorCanvas() | Vectrosity.VectorLine | inlinestatic |
SetWidth(float width) | Vectrosity.VectorLine | inline |
SetWidth(float width, int index) | Vectrosity.VectorLine | inline |
SetWidth(float width, int startIndex, int endIndex) | Vectrosity.VectorLine | inline |
SetWidths(List< float > lineWidths) | Vectrosity.VectorLine | inline |
SetWidths(List< int > lineWidths) | Vectrosity.VectorLine | inline |
smoothColor | Vectrosity.VectorLine | |
smoothWidth | Vectrosity.VectorLine | |
StopDrawing3DAuto() | Vectrosity.VectorLine | inline |
texture | Vectrosity.VectorLine | |
textureOffset | Vectrosity.VectorLine | |
textureScale | Vectrosity.VectorLine | |
trigger | Vectrosity.VectorLine | |
UpdateCameraInfo() | Vectrosity.VectorLine | inlinestatic |
UpdateImmediate | Vectrosity.VectorLine | |
useViewportCoords | Vectrosity.VectorLine | |
VectorLine(string name, List< Vector3 > points, float width) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, Texture texture, float width) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, float width, LineType lineType) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, float width, LineType lineType, Joins joins) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType, Joins joins) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, float width) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, Texture texture, float width) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, float width, LineType lineType) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, float width, LineType lineType, Joins joins) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType, Joins joins) | Vectrosity.VectorLine | inline |
Version() | Vectrosity.VectorLine | inlinestatic |