Kerbal Space Program  1.12.4
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Vectrosity.VectorLine Member List

This is the complete list of members for Vectrosity.VectorLine, including all inherited members.

activeVectrosity.VectorLine
AddNormals()Vectrosity.VectorLineinline
AddTangents()Vectrosity.VectorLineinline
alignOddWidthToPixelsVectrosity.VectorLine
BytesToVector2List(byte[] lineBytes)Vectrosity.VectorLineinlinestatic
BytesToVector3List(byte[] lineBytes)Vectrosity.VectorLineinlinestatic
CalculateTangents(Vector3[] normals)Vectrosity.VectorLineinline
CameraHasMoved()Vectrosity.VectorLineinlinestatic
camTransformExistsVectrosity.VectorLinestatic
camTransformPositionVectrosity.VectorLinestatic
canvasVectrosity.VectorLinestatic
capLengthVectrosity.VectorLine
colliderVectrosity.VectorLine
colorVectrosity.VectorLine
continuousTextureVectrosity.VectorLine
ContinuousTextureOffsetVectrosity.VectorLine
Destroy(ref VectorLine line)Vectrosity.VectorLineinlinestatic
Destroy(VectorLine[] lines)Vectrosity.VectorLineinlinestatic
Destroy(List< VectorLine > lines)Vectrosity.VectorLineinlinestatic
Destroy(ref VectorLine line, GameObject go)Vectrosity.VectorLineinlinestatic
Draw()Vectrosity.VectorLineinline
Draw3D()Vectrosity.VectorLineinline
Draw3DAuto()Vectrosity.VectorLineinline
Draw3DAuto(float time)Vectrosity.VectorLineinline
drawDepthVectrosity.VectorLine
drawEndVectrosity.VectorLine
drawStartVectrosity.VectorLine
drawTransformVectrosity.VectorLine
endCapVectrosity.VectorLine
endPointsUpdateVectrosity.VectorLine
FindOrCreateCanvas()Vectrosity.VectorLineinlinestatic
GetColor(int index)Vectrosity.VectorLineinline
GetLength()Vectrosity.VectorLineinline
GetPoint(float distance)Vectrosity.VectorLineinline
GetPoint(float distance, out int index)Vectrosity.VectorLineinline
GetPoint01(float distance)Vectrosity.VectorLineinline
GetPoint01(float distance, out int index)Vectrosity.VectorLineinline
GetPoint3D(float distance)Vectrosity.VectorLineinline
GetPoint3D(float distance, out int index)Vectrosity.VectorLineinline
GetPoint3D01(float distance)Vectrosity.VectorLineinline
GetPoint3D01(float distance, out int index)Vectrosity.VectorLineinline
GetSegmentNumber()Vectrosity.VectorLineinline
GetWidth(int index)Vectrosity.VectorLineinline
is2DVectrosity.VectorLine
isAutoDrawingVectrosity.VectorLine
joinsVectrosity.VectorLine
layerVectrosity.VectorLine
lineColorsVectrosity.VectorLine
lineManagerVectrosity.VectorLinestatic
LineManagerCheckDistance()Vectrosity.VectorLineinlinestatic
LineManagerDisable()Vectrosity.VectorLineinlinestatic
LineManagerEnable()Vectrosity.VectorLineinlinestatic
lineTrianglesVectrosity.VectorLine
lineTypeVectrosity.VectorLine
lineUVsVectrosity.VectorLine
lineVerticesVectrosity.VectorLine
lineWidthVectrosity.VectorLine
MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees)Vectrosity.VectorLineinline
MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments)Vectrosity.VectorLineinline
MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index)Vectrosity.VectorLineinline
MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees)Vectrosity.VectorLineinline
MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments)Vectrosity.VectorLineinline
MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, float radius)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, float radius, int segments)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, float radius, int segments, float pointRotation)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, float radius, int segments, int index)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, float radius, int segments, float pointRotation, int index)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, Vector3 upVector, float radius)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, int index)Vectrosity.VectorLineinline
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation, int index)Vectrosity.VectorLineinline
MakeCube(Vector3 position, float xSize, float ySize, float zSize)Vectrosity.VectorLineinline
MakeCube(Vector3 position, float xSize, float ySize, float zSize, int index)Vectrosity.VectorLineinline
MakeCurve(Vector2[] curvePoints)Vectrosity.VectorLineinline
MakeCurve(Vector2[] curvePoints, int segments)Vectrosity.VectorLineinline
MakeCurve(Vector2[] curvePoints, int segments, int index)Vectrosity.VectorLineinline
MakeCurve(Vector3[] curvePoints)Vectrosity.VectorLineinline
MakeCurve(Vector3[] curvePoints, int segments)Vectrosity.VectorLineinline
MakeCurve(Vector3[] curvePoints, int segments, int index)Vectrosity.VectorLineinline
MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2)Vectrosity.VectorLineinline
MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments)Vectrosity.VectorLineinline
MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments, int index)Vectrosity.VectorLineinline
MakeEllipse(Vector3 origin, float xRadius, float yRadius)Vectrosity.VectorLineinline
MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments)Vectrosity.VectorLineinline
MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, int index)Vectrosity.VectorLineinline
MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, float pointRotation)Vectrosity.VectorLineinline
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius)Vectrosity.VectorLineinline
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments)Vectrosity.VectorLineinline
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, int index)Vectrosity.VectorLineinline
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation)Vectrosity.VectorLineinline
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation, int index)Vectrosity.VectorLineinline
MakeRect(Rect rect)Vectrosity.VectorLineinline
MakeRect(Rect rect, int index)Vectrosity.VectorLineinline
MakeRect(Vector3 bottomLeft, Vector3 topRight)Vectrosity.VectorLineinline
MakeRect(Vector3 bottomLeft, Vector3 topRight, int index)Vectrosity.VectorLineinline
MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments)Vectrosity.VectorLineinline
MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments, int index)Vectrosity.VectorLineinline
MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments)Vectrosity.VectorLineinline
MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments, int index)Vectrosity.VectorLineinline
MakeSpline(Vector2[] splinePoints)Vectrosity.VectorLineinline
MakeSpline(Vector2[] splinePoints, bool loop)Vectrosity.VectorLineinline
MakeSpline(Vector2[] splinePoints, int segments)Vectrosity.VectorLineinline
MakeSpline(Vector2[] splinePoints, int segments, bool loop)Vectrosity.VectorLineinline
MakeSpline(Vector2[] splinePoints, int segments, int index)Vectrosity.VectorLineinline
MakeSpline(Vector2[] splinePoints, int segments, int index, bool loop)Vectrosity.VectorLineinline
MakeSpline(Vector3[] splinePoints)Vectrosity.VectorLineinline
MakeSpline(Vector3[] splinePoints, bool loop)Vectrosity.VectorLineinline
MakeSpline(Vector3[] splinePoints, int segments)Vectrosity.VectorLineinline
MakeSpline(Vector3[] splinePoints, int segments, bool loop)Vectrosity.VectorLineinline
MakeSpline(Vector3[] splinePoints, int segments, int index)Vectrosity.VectorLineinline
MakeSpline(Vector3[] splinePoints, int segments, int index, bool loop)Vectrosity.VectorLineinline
MakeText(string text, Vector3 startPos, float size)Vectrosity.VectorLineinline
MakeText(string text, Vector3 startPos, float size, bool uppercaseOnly)Vectrosity.VectorLineinline
MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing)Vectrosity.VectorLineinline
MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing, bool uppercaseOnly)Vectrosity.VectorLineinline
MakeWireframe(Mesh mesh)Vectrosity.VectorLineinline
materialVectrosity.VectorLine
matrixVectrosity.VectorLine
maxWeldDistanceVectrosity.VectorLine
nameVectrosity.VectorLine
physicsMaterialVectrosity.VectorLine
points2Vectrosity.VectorLine
points3Vectrosity.VectorLine
rectTransformVectrosity.VectorLine
RemoveEndCap(string name)Vectrosity.VectorLineinlinestatic
Resize(int newCount)Vectrosity.VectorLineinline
Selected(Vector2 p)Vectrosity.VectorLineinline
Selected(Vector2 p, out int index)Vectrosity.VectorLineinline
Selected(Vector2 p, int extraDistance, out int index)Vectrosity.VectorLineinline
Selected(Vector2 p, int extraDistance, int extraLength, out int index)Vectrosity.VectorLineinline
Selected(Vector2 p, Camera cam)Vectrosity.VectorLineinline
Selected(Vector2 p, out int index, Camera cam)Vectrosity.VectorLineinline
Selected(Vector2 p, int extraDistance, out int index, Camera cam)Vectrosity.VectorLineinline
Selected(Vector2 p, int extraDistance, int extraLength, out int index, Camera cam)Vectrosity.VectorLineinline
SetCamera3D()Vectrosity.VectorLineinlinestatic
SetCamera3D(GameObject cameraObject)Vectrosity.VectorLineinlinestatic
SetCamera3D(Camera camera)Vectrosity.VectorLineinlinestatic
SetCanvas(GameObject canvasObject)Vectrosity.VectorLineinline
SetCanvas(GameObject canvasObject, bool worldPositionStays)Vectrosity.VectorLineinline
SetCanvas(Canvas canvas)Vectrosity.VectorLineinline
SetCanvas(Canvas canvas, bool worldPositionStays)Vectrosity.VectorLineinline
SetCanvasCamera(Camera cam)Vectrosity.VectorLineinlinestatic
SetColor(Color32 color)Vectrosity.VectorLineinline
SetColor(Color32 color, int index)Vectrosity.VectorLineinline
SetColor(Color32 color, int startIndex, int endIndex)Vectrosity.VectorLineinline
SetColors(List< Color32 > lineColors)Vectrosity.VectorLineinline
SetDistances()Vectrosity.VectorLineinline
SetEndCap(string name, EndCap capType)Vectrosity.VectorLineinlinestatic
SetEndCap(string name, EndCap capType, params Texture2D[] textures)Vectrosity.VectorLineinlinestatic
SetEndCap(string name, EndCap capType, float offset, params Texture2D[] textures)Vectrosity.VectorLineinlinestatic
SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, params Texture2D[] textures)Vectrosity.VectorLineinlinestatic
SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, float scaleFront, float scaleBack, params Texture2D[] textures)Vectrosity.VectorLineinlinestatic
SetEndCapColor(Color32 color)Vectrosity.VectorLineinline
SetEndCapColor(Color32 frontColor, Color32 backColor)Vectrosity.VectorLineinline
SetEndCapIndex(EndCap endCap, int index)Vectrosity.VectorLineinline
SetLine(Color color, params Vector2[] points)Vectrosity.VectorLineinlinestatic
SetLine(Color color, float time, params Vector2[] points)Vectrosity.VectorLineinlinestatic
SetLine(Color color, params Vector3[] points)Vectrosity.VectorLineinlinestatic
SetLine(Color color, float time, params Vector3[] points)Vectrosity.VectorLineinlinestatic
SetLine3D(Color color, params Vector3[] points)Vectrosity.VectorLineinlinestatic
SetLine3D(Color color, float time, params Vector3[] points)Vectrosity.VectorLineinlinestatic
SetMask(GameObject maskObject)Vectrosity.VectorLineinline
SetMask(GameObject maskObject, bool worldPositionStays)Vectrosity.VectorLineinline
SetMask(Mask mask)Vectrosity.VectorLineinline
SetMask(Mask mask, bool worldPositionStays)Vectrosity.VectorLineinline
SetRay(Color color, Vector3 origin, Vector3 direction)Vectrosity.VectorLineinlinestatic
SetRay(Color color, float time, Vector3 origin, Vector3 direction)Vectrosity.VectorLineinlinestatic
SetRay3D(Color color, Vector3 origin, Vector3 direction)Vectrosity.VectorLineinlinestatic
SetRay3D(Color color, float time, Vector3 origin, Vector3 direction)Vectrosity.VectorLineinlinestatic
SetupLine(string lineName, Texture texture, float width, LineType lineType, Joins joins, bool use2D)Vectrosity.VectorLineinlineprotected
SetupVectorCanvas()Vectrosity.VectorLineinlinestatic
SetWidth(float width)Vectrosity.VectorLineinline
SetWidth(float width, int index)Vectrosity.VectorLineinline
SetWidth(float width, int startIndex, int endIndex)Vectrosity.VectorLineinline
SetWidths(List< float > lineWidths)Vectrosity.VectorLineinline
SetWidths(List< int > lineWidths)Vectrosity.VectorLineinline
smoothColorVectrosity.VectorLine
smoothWidthVectrosity.VectorLine
StopDrawing3DAuto()Vectrosity.VectorLineinline
textureVectrosity.VectorLine
textureOffsetVectrosity.VectorLine
textureScaleVectrosity.VectorLine
triggerVectrosity.VectorLine
UpdateCameraInfo()Vectrosity.VectorLineinlinestatic
UpdateImmediateVectrosity.VectorLine
useViewportCoordsVectrosity.VectorLine
VectorLine(string name, List< Vector3 > points, float width)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector3 > points, Texture texture, float width)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector3 > points, float width, LineType lineType)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector3 > points, float width, LineType lineType, Joins joins)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType, Joins joins)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector2 > points, float width)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector2 > points, Texture texture, float width)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector2 > points, float width, LineType lineType)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector2 > points, float width, LineType lineType, Joins joins)Vectrosity.VectorLineinline
VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType, Joins joins)Vectrosity.VectorLineinline
Version()Vectrosity.VectorLineinlinestatic