Kerbal Space Program
1.12.4
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This class is a UI Control for the Inventory and slots. More...
Public Attributes | |
int | columnCount = 3 |
Custom column count for the inventory. More... | |
List< string > | inventoryItems |
inventory item reference by name More... | |
ModuleInventoryPart | inventoryPart |
Inventory PartModule instance reference for this UI inventory. More... | |
UIPartActionInventory | pawInventory |
Inventory UI class instance using this grid (the one that constructs the inventory and slots.) More... | |
bool | updateSlotItems = false |
A bool for the inventory to know when to update the slot items. More... | |
Public Attributes inherited from UI_Control | |
UI_Scene | affectSymCounterparts = UI_Scene.Editor |
bool | controlEnabled = true |
Callback< BaseField, object > | onFieldChanged = null |
Callback< BaseField, object > | onSymmetryFieldChanged = null |
UIPartActionItem | partActionItem = null |
bool | requireFullControl = false |
Does this require full, not just partial, control? More... | |
UI_Scene | scene = UI_Scene.All |
bool | suppressEditorShipModified = false |
Additional Inherited Members | |
Public Member Functions inherited from UI_Control | |
virtual void | Load (ConfigNode node, object host) |
virtual void | Save (ConfigNode node, object host) |
void | SetSceneVisibility (UI_Scene scene, bool state) |
void | Setup (BaseField field) |
Static Protected Member Functions inherited from UI_Control | |
static bool | ParseEnabled (out bool value, ConfigNode node, string valueName, string FieldUIControlName) |
static bool | ParseFloat (out float value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
static bool | ParseString (out string value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
Protected Attributes inherited from UI_Control | |
BaseField | field |
This class is a UI Control for the Inventory and slots.
int UI_Grid.columnCount = 3 |
Custom column count for the inventory.
List<string> UI_Grid.inventoryItems |
inventory item reference by name
ModuleInventoryPart UI_Grid.inventoryPart |
Inventory PartModule instance reference for this UI inventory.
UIPartActionInventory UI_Grid.pawInventory |
Inventory UI class instance using this grid (the one that constructs the inventory and slots.)
bool UI_Grid.updateSlotItems = false |
A bool for the inventory to know when to update the slot items.