Strategies.StrategyEffect.StrategyEffect |
( |
Strategy |
parent | ) |
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inline |
virtual bool Strategies.StrategyEffect.CanActivate |
( |
ref string |
reason | ) |
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inlinevirtual |
virtual string Strategies.StrategyEffect.GetDescription |
( |
| ) |
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inlineprotectedvirtual |
void Strategies.StrategyEffect.Load |
( |
ConfigNode |
node | ) |
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inline |
void Strategies.StrategyEffect.LoadFromConfig |
( |
ConfigNode |
node | ) |
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inline |
virtual void Strategies.StrategyEffect.OnLoad |
( |
ConfigNode |
node | ) |
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inlineprotectedvirtual |
virtual void Strategies.StrategyEffect.OnLoadFromConfig |
( |
ConfigNode |
node | ) |
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inlineprotectedvirtual |
virtual void Strategies.StrategyEffect.OnRegister |
( |
| ) |
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inlineprotectedvirtual |
virtual void Strategies.StrategyEffect.OnSave |
( |
ConfigNode |
node | ) |
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inlineprotectedvirtual |
virtual void Strategies.StrategyEffect.OnUnregister |
( |
| ) |
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inlineprotectedvirtual |
virtual void Strategies.StrategyEffect.OnUpdate |
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| ) |
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inlineprotectedvirtual |
float Strategies.StrategyEffect.ParentLerp |
( |
float |
minValue, |
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float |
maxValue |
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) |
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inlineprotected |
void Strategies.StrategyEffect.Register |
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| ) |
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inline |
If active, registers itself in GameEvents.Buffs
void Strategies.StrategyEffect.Save |
( |
ConfigNode |
node | ) |
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inline |
string Strategies.StrategyEffect.ToPercentage |
( |
float |
percentage, |
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string |
format = "F0" |
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) |
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inlineprotected |
void Strategies.StrategyEffect.Unregister |
( |
| ) |
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inline |
Removes itself from all events
void Strategies.StrategyEffect.Update |
( |
| ) |
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inline |
Called once per frame when strategy is active
string Strategies.StrategyEffect.Description |
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get |
Strategy Strategies.StrategyEffect.Parent |
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get |
Parent Strategy that this effect is attached to
The documentation for this class was generated from the following file: